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- Draw crosshair at 1:1 scale when crosshairscale
is 0, just like GZDoom.
* Fixes #767.
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1 changed files with 1 additions and 1 deletions
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@ -1401,7 +1401,7 @@ void DrawCrosshair(int deftile, int health, double xdelta, double ydelta, double
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auto tile = tileGetTexture(deftile);
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auto tile = tileGetTexture(deftile);
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if (tile)
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if (tile)
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{
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{
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double crosshair_scale = crosshairscale * scale;
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double crosshair_scale = crosshairscale > 0.0f ? crosshairscale * scale : 1.;
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DrawTexture(twod, tile, 160 + xdelta, 100 + ydelta, DTA_Color, color, DTA_Rotate, angle.Degrees(),
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DrawTexture(twod, tile, 160 + xdelta, 100 + ydelta, DTA_Color, color, DTA_Rotate, angle.Degrees(),
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DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, crosshair_scale, DTA_ScaleY, crosshair_scale, DTA_CenterOffsetRel, true,
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DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, crosshair_scale, DTA_ScaleY, crosshair_scale, DTA_CenterOffsetRel, true,
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DTA_ViewportX, viewport3d.Left(), DTA_ViewportY, viewport3d.Top(), DTA_ViewportWidth, viewport3d.Width(), DTA_ViewportHeight, viewport3d.Height(), TAG_DONE);
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DTA_ViewportX, viewport3d.Left(), DTA_ViewportY, viewport3d.Top(), DTA_ViewportWidth, viewport3d.Width(), DTA_ViewportHeight, viewport3d.Height(), TAG_DONE);
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