From 32a447ea54af4b01ce16f7479ae15d318f6429b5 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 9 Nov 2022 15:39:16 +0100 Subject: [PATCH] - RR: fixed velocity of dynamite projectile. --- source/games/duke/src/player_r.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/duke/src/player_r.cpp b/source/games/duke/src/player_r.cpp index d21918181..15e625aeb 100644 --- a/source/games/duke/src/player_r.cpp +++ b/source/games/duke/src/player_r.cpp @@ -2709,7 +2709,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp) } auto spawned = CreateActor(p->cursector, p->pos + p->angle.ang.ToVector() * 16, DYNAMITE, -16, DVector2(0.140625, 0.140625), - p->angle.ang, vel + p->hbomb_hold_delay * 2, zvel, pact, 1); + p->angle.ang, (vel + p->hbomb_hold_delay * 2) * 2, zvel, pact, 1); if (spawned) {