no more shitty hardcoding, now the hardcoding is correct :p

git-svn-id: https://svn.eduke32.com/eduke32@10 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
Plagman 2006-04-15 02:19:04 +00:00
parent bc72a9b140
commit 32748e04ee

View file

@ -585,7 +585,7 @@ void resizeglcheck ()
glox1 = windowx1; gloy1 = windowy1; glox1 = windowx1; gloy1 = windowy1;
glox2 = windowx2; gloy2 = windowy2; glox2 = windowx2; gloy2 = windowy2;
bglViewport(windowx1 - 202,yres-(windowy2+1),windowx2-windowx1+1 + 202,windowy2-windowy1+1); bglViewport(windowx1 - 102, yres-(windowy2+1),windowx2-windowx1+1 + 204, windowy2-windowy1+1);
bglMatrixMode(GL_PROJECTION); bglMatrixMode(GL_PROJECTION);
memset(m,0,sizeof(m)); memset(m,0,sizeof(m));