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- SW: Tune shadow drawing code so that it by default uses the sector's interpolated floorz when possible.
* Partially addresses #845.
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1 changed files with 3 additions and 6 deletions
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@ -312,13 +312,10 @@ void DoShadows(tspriteArray& tsprites, tspritetype* tsp, double viewz)
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scale = tsp->scale;
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}
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loz = ownerActor->user.loz;
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if (ownerActor->user.lowActor)
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loz = DoShadowFindGroundPoint(tsp);
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if (ownerActor->user.lowActor && (ownerActor->user.lowActor->spr.cstat & (CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_ALIGNMENT_FLOOR)))
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{
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if (!(ownerActor->user.lowActor->spr.cstat & (CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_ALIGNMENT_FLOOR)))
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{
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loz = DoShadowFindGroundPoint(tsp);
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}
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loz = ownerActor->user.loz;
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}
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// need to find the ground here
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