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- deleted movecanwithsomething native function.
This was already scriptified.
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1 changed files with 0 additions and 21 deletions
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@ -614,27 +614,6 @@ void detonate(DDukeActor *actor, int explosion)
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//
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//---------------------------------------------------------------------------
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void movecanwithsomething(DDukeActor* actor)
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{
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makeitfall(actor);
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int j = fi.ifhitbyweapon(actor);
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if (j >= 0)
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{
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S_PlayActorSound(VENT_BUST, actor);
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for (j = 0; j < 10; j++)
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RANDOMSCRAP(actor);
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if (actor->spr.lotag) spawn(actor, actor->spr.lotag);
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deletesprite(actor);
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void bounce(DDukeActor* actor)
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{
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DVector3 vect(actor->spr.angle.ToVector() * actor->vel.X, actor->vel.Z);
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