- Exhumed: pActor->s() in roach.cpp

This commit is contained in:
Christoph Oelckers 2021-12-23 17:07:56 +01:00
parent a6c592b12c
commit 318678b5a1

View file

@ -37,41 +37,38 @@ static actionSeq RoachSeq[] = {
// TODO - make nType a bool?
void BuildRoach(int nType, DExhumedActor* pActor, int x, int y, int z, sectortype* pSector, int angle)
{
spritetype* pSprite;
if (pActor == nullptr)
{
pActor = insertActor(pSector, 105);
pSprite = &pActor->s();
}
else
{
ChangeActorStat(pActor, 105);
pSprite = &pActor->s();
x = pSprite->pos.X;
y = pSprite->pos.Y;
z = pSprite->sector()->floorz;
angle = pSprite->ang;
x = pActor->spr.pos.X;
y = pActor->spr.pos.Y;
z = pActor->spr.sector()->floorz;
angle = pActor->spr.ang;
}
pSprite->pos.X = x;
pSprite->pos.Y = y;
pSprite->pos.Z = z;
pSprite->cstat = CSTAT_SPRITE_BLOCK_ALL;
pSprite->shade = -12;
pSprite->xoffset = 0;
pSprite->yoffset = 0;
pSprite->picnum = 1;
pSprite->pal = pSprite->sector()->ceilingpal;
pSprite->clipdist = 60;
pSprite->ang = angle;
pSprite->xrepeat = 40;
pSprite->yrepeat = 40;
pSprite->xvel = 0;
pSprite->yvel = 0;
pSprite->zvel = 0;
pSprite->hitag = 0;
pSprite->lotag = runlist_HeadRun() + 1;
pSprite->extra = -1;
pActor->spr.pos.X = x;
pActor->spr.pos.Y = y;
pActor->spr.pos.Z = z;
pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
pActor->spr.shade = -12;
pActor->spr.xoffset = 0;
pActor->spr.yoffset = 0;
pActor->spr.picnum = 1;
pActor->spr.pal = pActor->spr.sector()->ceilingpal;
pActor->spr.clipdist = 60;
pActor->spr.ang = angle;
pActor->spr.xrepeat = 40;
pActor->spr.yrepeat = 40;
pActor->spr.xvel = 0;
pActor->spr.yvel = 0;
pActor->spr.zvel = 0;
pActor->spr.hitag = 0;
pActor->spr.lotag = runlist_HeadRun() + 1;
pActor->spr.extra = -1;
// GrabTimeSlot(3);
@ -90,16 +87,16 @@ void BuildRoach(int nType, DExhumedActor* pActor, int x, int y, int z, sectortyp
pActor->nHealth = 600;
pActor->nPhase = Counters[kCountRoach]++;
pSprite->owner = runlist_AddRunRec(pSprite->lotag - 1, pActor, 0x1C0000);
pActor->spr.owner = runlist_AddRunRec(pActor->spr.lotag - 1, pActor, 0x1C0000);
pActor->nRun = runlist_AddRunRec(NewRun, pActor, 0x1C0000);
nCreaturesTotal++;
}
void GoRoach(spritetype* pSprite)
void GoRoach(DExhumedActor* pActor)
{
pSprite->xvel = bcos(pSprite->ang, -1) - bcos(pSprite->ang, -3);
pSprite->yvel = bsin(pSprite->ang, -1) - bsin(pSprite->ang, -3);
pActor->spr.xvel = bcos(pActor->spr.ang, -1) - bcos(pActor->spr.ang, -3);
pActor->spr.yvel = bsin(pActor->spr.ang, -1) - bsin(pActor->spr.ang, -3);
}
void AIRoach::Draw(RunListEvent* ev)
@ -126,7 +123,6 @@ void AIRoach::Damage(RunListEvent* ev)
auto pActor = ev->pObjActor;
if (!pActor) return;
auto pSprite = &pActor->s();
int nAction = pActor->nAction;
if (ev->nDamage)
@ -138,10 +134,10 @@ void AIRoach::Damage(RunListEvent* ev)
pActor->nHealth -= dmgAdjust(ev->nDamage);
if (pActor->nHealth <= 0)
{
pSprite->xvel = 0;
pSprite->yvel = 0;
pSprite->zvel = 0;
pSprite->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
pActor->spr.xvel = 0;
pActor->spr.yvel = 0;
pActor->spr.zvel = 0;
pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
pActor->nHealth = 0;
@ -166,7 +162,7 @@ void AIRoach::Damage(RunListEvent* ev)
if (nAction == 0)
{
pActor->nAction = 2;
GoRoach(pSprite);
GoRoach(pActor);
pActor->nFrame = 0;
}
else
@ -187,7 +183,6 @@ void AIRoach::Tick(RunListEvent* ev)
auto pActor = ev->pObjActor;
if (!pActor) return;
auto pSprite = &pActor->s();
int nAction = pActor->nAction;
bool bVal = false;
@ -195,7 +190,7 @@ void AIRoach::Tick(RunListEvent* ev)
int nSeq = SeqOffsets[kSeqRoach] + RoachSeq[pActor->nAction].a;
pSprite->picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
seq_MoveSequence(pActor, nSeq, pActor->nFrame);
pActor->nFrame++;
@ -237,7 +232,7 @@ void AIRoach::Tick(RunListEvent* ev)
pActor->nAction = 2;
pActor->nFrame = 0;
pActor->pTarget = pTarget;
GoRoach(pSprite);
GoRoach(pActor);
}
}
@ -255,7 +250,7 @@ void AIRoach::Tick(RunListEvent* ev)
pActor->nAction = 2;
pActor->nFrame = 0;
pActor->pTarget = pTarget;
GoRoach(pSprite);
GoRoach(pActor);
}
}
@ -267,7 +262,7 @@ void AIRoach::Tick(RunListEvent* ev)
if ((totalmoves & 0xF) == (pActor->nPhase & 0xF))
{
PlotCourseToSprite(pActor, pTarget);
GoRoach(pSprite);
GoRoach(pActor);
}
auto nMov = MoveCreatureWithCaution(pActor);
@ -280,22 +275,22 @@ void AIRoach::Tick(RunListEvent* ev)
pActor->nIndex = RandomSize(2) + 1;
pActor->nAction = 3;
pSprite->xvel = 0;
pSprite->yvel = 0;
pSprite->ang = GetMyAngle(pTarget->spr.pos.X - pSprite->pos.X, pTarget->spr.pos.Y - pSprite->pos.Y);
pActor->spr.xvel = 0;
pActor->spr.yvel = 0;
pActor->spr.ang = GetMyAngle(pTarget->spr.pos.X - pActor->spr.pos.X, pTarget->spr.pos.Y - pActor->spr.pos.Y);
pActor->nFrame = 0;
}
else
{
pSprite->ang = (pSprite->ang + 256) & kAngleMask;
GoRoach(pSprite);
pActor->spr.ang = (pActor->spr.ang + 256) & kAngleMask;
GoRoach(pActor);
}
}
else if (nMov.type == kHitWall)
{
pSprite->ang = (pSprite->ang + 256) & kAngleMask;
GoRoach(pSprite);
pActor->spr.ang = (pActor->spr.ang + 256) & kAngleMask;
GoRoach(pActor);
}
else
{
@ -309,9 +304,9 @@ void AIRoach::Tick(RunListEvent* ev)
pActor->nIndex = RandomSize(2) + 1;
pActor->nAction = 3;
pSprite->xvel = 0;
pSprite->yvel = 0;
pSprite->ang = GetMyAngle(pTarget->spr.pos.X - pSprite->pos.X, pTarget->spr.pos.Y - pSprite->pos.Y);
pActor->spr.xvel = 0;
pActor->spr.yvel = 0;
pActor->spr.ang = GetMyAngle(pTarget->spr.pos.X - pActor->spr.pos.X, pTarget->spr.pos.Y - pActor->spr.pos.Y);
pActor->nFrame = 0;
}
@ -323,8 +318,8 @@ void AIRoach::Tick(RunListEvent* ev)
pActor->nFrame = 0;
pActor->nCount = 100;
pActor->pTarget = nullptr;
pSprite->xvel = 0;
pSprite->yvel = 0;
pActor->spr.xvel = 0;
pActor->spr.yvel = 0;
}
return;
@ -338,7 +333,7 @@ void AIRoach::Tick(RunListEvent* ev)
if (pActor->nIndex <= 0)
{
pActor->nAction = 2;
GoRoach(pSprite);
GoRoach(pActor);
pActor->nFrame = 0;
pActor->nCount = RandomSize(7);
}
@ -347,7 +342,7 @@ void AIRoach::Tick(RunListEvent* ev)
{
if (nFlag & 0x80)
{
BuildBullet(pActor, 13, -1, pSprite->ang, pTarget, 1);
BuildBullet(pActor, 13, -1, pActor->spr.ang, pTarget, 1);
}
}
@ -369,7 +364,7 @@ void AIRoach::Tick(RunListEvent* ev)
{
if (bVal)
{
pSprite->cstat = 0;
pActor->spr.cstat = 0;
pActor->nAction = 6;
pActor->nFrame = 0;
}