From 314eaa720062090bfc9981d0762ff6216042b9d0 Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Wed, 14 Aug 2019 03:03:31 +0000 Subject: [PATCH] Fix analog turning rate being half of what it should be git-svn-id: https://svn.eduke32.com/eduke32@7979 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/duke3d/src/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/duke3d/src/player.cpp b/source/duke3d/src/player.cpp index 0d17024db..3d4cbef9d 100644 --- a/source/duke3d/src/player.cpp +++ b/source/duke3d/src/player.cpp @@ -2962,7 +2962,7 @@ void P_GetInput(int const playerNum) else { input.q16avel = fix16_div(fix16_from_int(info.mousex), F16(32)); - input.q16avel += fix16_from_int(info.dyaw * turnAmount / analogExtent); + input.q16avel += fix16_from_int(info.dyaw * (turnAmount << 1) / analogExtent); } if (g_myAimMode)