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- Exhumed: fixed positioning of the player's scream sound.
This was played on the wrong actor - the calling code passed 0 instead of the player's actual sprite index.
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1 changed files with 1 additions and 1 deletions
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@ -932,7 +932,7 @@ void FuncPlayer(int a, int nDamage, int nRun)
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if (sprite[nPlayerSprite].zvel >= 6500 && zVel < 6500)
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{
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D3PlayFX(StaticSound[kSound17], 0);
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D3PlayFX(StaticSound[kSound17], nPlayerSprite);
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}
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// loc_1A4E6
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