diff --git a/source/exhumed/src/exhumed.cpp b/source/exhumed/src/exhumed.cpp index 01ade17d6..f55ef2d77 100644 --- a/source/exhumed/src/exhumed.cpp +++ b/source/exhumed/src/exhumed.cpp @@ -426,14 +426,14 @@ const char *gString[] = "HI SWEETIE, I LOVE YOU", "", "", - "SNAKE CAM ENABLED", "FLASHES TOGGLED", + "", + "", + "", "FULL MAP", "", "", "", - "", - "", "EOF", "", }; @@ -857,6 +857,11 @@ void DoPassword(int nPassword) break; } + case 1: // KIMBERLY + { + break; + } + case 2: // LOBOCOP { lLocalCodes |= kButtonCheatGuns; @@ -869,9 +874,10 @@ void DoPassword(int nPassword) break; } - case 4: + case 4: // LOBOLITE { - if (bDoFlashes == kFalse) { + if (bDoFlashes == kFalse) + { bDoFlashes = kTrue; } else { @@ -880,57 +886,61 @@ void DoPassword(int nPassword) break; } - case 5: + case 5: // LOBOPICK { lLocalCodes |= kButtonCheatKeys; break; } - case 6: + case 6: // LOBOSLIP { if (!nNetPlayerCount) { if (bSlipMode == kFalse) { bSlipMode = kTrue; - StatusMessage(300, "Slip mode %s", "ON"); + StatusMessage(300, "Slip mode ON"); } else { bSlipMode = kFalse; - StatusMessage(300, "Slip mode %s", "OFF"); + StatusMessage(300, "Slip mode OFF"); } } break; } - case 7: + case 7: // LOBOSNAKE { if (!nNetPlayerCount) { - if (bSnakeCam == kFalse) { + if (bSnakeCam == kFalse) + { bSnakeCam = kTrue; + StatusMessage(750, "SNAKE CAM ENABLED"); } - else { + else + { bSnakeCam = kFalse; + StatusMessage(750, "SNAKE CAM DISABLED"); } } break; } - case 8: + case 8: // LOBOSPHERE { GrabMap(); bShowTowers = kTrue; break; } - case 9: + case 9: // LOBOSWAG { - lLocalCodes |= kButtonCheatItems; // LOBOSWAG + lLocalCodes |= kButtonCheatItems; break; } - case 10: + case 10: // LOBOXY { if (bCoordinates == kFalse) { bCoordinates = kTrue; diff --git a/source/exhumed/src/status.cpp b/source/exhumed/src/status.cpp index b572fb575..521bff3cb 100644 --- a/source/exhumed/src/status.cpp +++ b/source/exhumed/src/status.cpp @@ -714,12 +714,14 @@ void DrawStatus() // draw compass seq_DrawStatusSequence(nStatusSeqOffset + 35, ((inita + 128) & kAngleMask) >> 8, 0); + /* if (bCoordinates) { sprintf(numberBuf, "%i", lastfps); // char *cFPS = itoa(lastfps, numberBuf, 10); printext(xdim - 20, nViewTop, numberBuf, kTile159, -1); } + */ // draw ammo count seq_DrawStatusSequence(nStatusSeqOffset + 44, nDigit[2], 0);