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Fix return type of A_CheckHitSprite()
Since the returned value is a distance, it should be int32_t. git-svn-id: https://svn.eduke32.com/eduke32@8730 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 4 additions and 4 deletions
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@ -2066,7 +2066,7 @@ ACTOR_STATIC void G_MoveStandables(void)
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updatesectorneighbor(pSprite->x, pSprite->y, &curSectNum, 1024, 2048);
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updatesectorneighbor(pSprite->x, pSprite->y, &curSectNum, 1024, 2048);
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changespritesect(spriteNum, curSectNum);
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changespritesect(spriteNum, curSectNum);
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int hitDist = A_CheckHitSprite(spriteNum, &hitSprite);
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int32_t hitDist = A_CheckHitSprite(spriteNum, &hitSprite);
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actor[spriteNum].lastv.x = hitDist;
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actor[spriteNum].lastv.x = hitDist;
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pSprite->ang = oldAng;
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pSprite->ang = oldAng;
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@ -2133,7 +2133,7 @@ ACTOR_STATIC void G_MoveStandables(void)
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setsprite(spriteNum, &pSprite->pos);
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setsprite(spriteNum, &pSprite->pos);
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int hitDist = A_CheckHitSprite(spriteNum, NULL);
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int32_t const hitDist = A_CheckHitSprite(spriteNum, NULL);
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pSprite->pos.vec2 = { T4(spriteNum), T5(spriteNum) };
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pSprite->pos.vec2 = { T4(spriteNum), T5(spriteNum) };
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pSprite->z += (3<<8);
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pSprite->z += (3<<8);
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@ -3064,7 +3064,7 @@ CHECKINV1:
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}
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}
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}
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}
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int A_CheckHitSprite(int spriteNum, int16_t *hitSprite)
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int32_t A_CheckHitSprite(int spriteNum, int16_t *hitSprite)
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{
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{
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hitdata_t hitData;
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hitdata_t hitData;
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int32_t zOffset = 0;
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int32_t zOffset = 0;
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@ -110,7 +110,7 @@ typedef struct {
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void G_ActivateBySector(int sect,int spriteNum);
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void G_ActivateBySector(int sect,int spriteNum);
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int S_FindMusicSFX(int sectNum, int *sndptr);
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int S_FindMusicSFX(int sectNum, int *sndptr);
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int A_CallSound(int sectNum,int spriteNum);
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int A_CallSound(int sectNum,int spriteNum);
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int A_CheckHitSprite(int spriteNum,int16_t *hitSprite);
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int32_t A_CheckHitSprite(int spriteNum,int16_t *hitSprite);
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void A_DamageObject_Duke3D(int spriteNum, int dmgSrc);
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void A_DamageObject_Duke3D(int spriteNum, int dmgSrc);
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void A_DamageObject_Generic(int spriteNum, int dmgSrc);
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void A_DamageObject_Generic(int spriteNum, int dmgSrc);
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void A_DamageObject(int spriteNum,int dmgSrc);
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void A_DamageObject(int spriteNum,int dmgSrc);
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