- Blood: Floatify PLAYER::zViewVel.

This commit is contained in:
Mitchell Richters 2022-09-11 22:39:38 +10:00 committed by Christoph Oelckers
parent f35fffdf3d
commit 2d98c532eb
3 changed files with 7 additions and 7 deletions

View file

@ -840,7 +840,7 @@ void playerStart(int nPlayer, int bNewLevel)
pPlayer->relAim.dy = 0;
pPlayer->relAim.dz = 0;
pPlayer->aimTarget = nullptr;
pPlayer->zViewVel = pPlayer->zWeaponVel;
pPlayer->zViewVel = pPlayer->zWeaponVel * zinttoworld;
if (!(gGameOptions.nGameType == 1 && gGameOptions.bKeepKeysOnRespawn && !bNewLevel))
for (int i = 0; i < 8; i++)
pPlayer->hasKey[i] = gGameOptions.nGameType >= 2;
@ -1864,13 +1864,13 @@ void playerProcess(PLAYER* pPlayer)
}
ProcessInput(pPlayer);
int nSpeed = approxDist(actor->int_vel().X, actor->int_vel().Y);
pPlayer->zViewVel = interpolatedvalue(pPlayer->zViewVel, actor->int_vel().Z, FixedToFloat(0x7000));
pPlayer->zViewVel = interpolatedvalue(pPlayer->zViewVel, actor->vel.Z, FixedToFloat(0x7000));
int dz = pPlayer->actor->int_pos().Z - pPosture->eyeAboveZ - pPlayer->zView * zworldtoint;
if (dz > 0)
pPlayer->zViewVel += MulScale(dz << 8, 0xa000, 16);
pPlayer->zViewVel += MulScaleF(dz << 8, 0xa000, 16) / 65536;
else
pPlayer->zViewVel += MulScale(dz << 8, 0x1800, 16);
pPlayer->zView += FixedToFloat(pPlayer->zViewVel);
pPlayer->zViewVel += MulScaleF(dz << 8, 0x1800, 16) / 65536;
pPlayer->zView += pPlayer->zViewVel;
pPlayer->zWeaponVel = interpolatedvalue(pPlayer->zWeaponVel, actor->int_vel().Z, FixedToFloat(0x5000));
dz = pPlayer->actor->int_pos().Z - pPosture->weaponAboveZ - pPlayer->zWeapon;
if (dz > 0)

View file

@ -109,7 +109,7 @@ struct PLAYER
int bloodlust; // ---> useless
double zView;
double ozView;
int zViewVel;
double zViewVel;
int zWeapon;
int ozWeapon;
int zWeaponVel;

View file

@ -74,7 +74,7 @@ struct BloodPlayer native
//native int nSprite;
native int lifeMode;
native double zView;
native int zViewVel;
native double zViewVel;
native int zWeapon;
native int zWeaponVel;
native int slope;