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- Duke: Invert the horizon offset in displayweapon_d()
as it makes more sense.
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@ -230,7 +230,7 @@ void displayweapon_d(int snum, double interpfrac)
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auto offsets = p->angle.weaponoffsets(interpfrac);
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auto offsets = p->angle.weaponoffsets(interpfrac);
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auto horiz = !SyncInput() ? p->horizon.sum() : p->horizon.interpolatedsum(interpfrac);
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auto horiz = !SyncInput() ? p->horizon.sum() : p->horizon.interpolatedsum(interpfrac);
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auto pitchoffset = interpolatedvalue(0., 16., horiz / DAngle90);
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auto pitchoffset = -interpolatedvalue(0., 16., horiz / DAngle90);
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auto yawinput = getavel(snum) * (1. / 16.);
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auto yawinput = getavel(snum) * (1. / 16.);
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auto angle = p->angle.renderrotscrn(interpfrac);
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auto angle = p->angle.renderrotscrn(interpfrac);
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auto weapon_xoffset = 160 - 90 - (BobVal(512 + weapon_sway * 0.5) * (16384. / 1536.)) - 58 - p->weapon_ang;
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auto weapon_xoffset = 160 - 90 - (BobVal(512 + weapon_sway * 0.5) * (16384. / 1536.)) - 58 - p->weapon_ang;
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