mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 17:01:51 +00:00
Move SE40 floor/ceilingstat and Z coordinate backups to global variables instead of allocating them on the stack.
git-svn-id: https://svn.eduke32.com/eduke32@6998 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
7eb3436bad
commit
2cb5d948e8
1 changed files with 11 additions and 10 deletions
|
@ -438,6 +438,9 @@ static void G_OROR_DupeSprites(const spritetype *sp)
|
|||
}
|
||||
}
|
||||
|
||||
static int16_t SE40backupStat[MAXSECTORS];
|
||||
static int32_t SE40backupZ[MAXSECTORS];
|
||||
|
||||
static void G_SE40(int32_t smoothratio)
|
||||
{
|
||||
if ((unsigned)ror_sprite < MAXSPRITES)
|
||||
|
@ -465,8 +468,6 @@ static void G_SE40(int32_t smoothratio)
|
|||
{
|
||||
int32_t renderz, picnum;
|
||||
// XXX: PK: too large stack allocation for my taste
|
||||
int16_t backupstat[MAXSECTORS];
|
||||
int32_t backupz[MAXSECTORS];
|
||||
int32_t i;
|
||||
int32_t pix_diff, newz;
|
||||
// initprintf("drawing ror\n");
|
||||
|
@ -484,8 +485,8 @@ static void G_SE40(int32_t smoothratio)
|
|||
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
backupstat[i] = sector[i].ceilingstat;
|
||||
backupz[i] = sector[i].ceilingz;
|
||||
SE40backupStat[i] = sector[i].ceilingstat;
|
||||
SE40backupZ[i] = sector[i].ceilingz;
|
||||
if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
|
||||
{
|
||||
sector[i].ceilingstat = 1;
|
||||
|
@ -506,8 +507,8 @@ static void G_SE40(int32_t smoothratio)
|
|||
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
backupstat[i] = sector[i].floorstat;
|
||||
backupz[i] = sector[i].floorz;
|
||||
SE40backupStat[i] = sector[i].floorstat;
|
||||
SE40backupZ[i] = sector[i].floorz;
|
||||
if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
|
||||
{
|
||||
sector[i].floorstat = 1;
|
||||
|
@ -535,8 +536,8 @@ static void G_SE40(int32_t smoothratio)
|
|||
sector[sprite[sprite2].sectnum].ceilingpicnum = picnum;
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
sector[i].ceilingstat = backupstat[i];
|
||||
sector[i].ceilingz = backupz[i];
|
||||
sector[i].ceilingstat = SE40backupStat[i];
|
||||
sector[i].ceilingz = SE40backupZ[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -545,8 +546,8 @@ static void G_SE40(int32_t smoothratio)
|
|||
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
sector[i].floorstat = backupstat[i];
|
||||
sector[i].floorz = backupz[i];
|
||||
sector[i].floorstat = SE40backupStat[i];
|
||||
sector[i].floorz = SE40backupZ[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue