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- starting at the bottom of player_r.cpp.
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commit
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3 changed files with 19 additions and 21 deletions
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@ -210,7 +210,7 @@ void cacheit_r();
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void FTA(int q, struct player_struct* p);
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void OnMotorcycle(player_struct *pl, int snum);
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void OffMotorcycle(player_struct *pl);
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void OnBoat(player_struct *pl, int snum);
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void OnBoat(player_struct *pl, DDukeActor* snum);
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void OffBoat(player_struct *pl);
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void cameratext(int i);
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@ -4218,7 +4218,6 @@ void OnMotorcycle(struct player_struct *p, int motosprite)
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void OffMotorcycle(struct player_struct *p)
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{
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short j;
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if (p->OnMotorcycle)
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{
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if (S_CheckActorSoundPlaying(p->i,188))
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@ -4248,11 +4247,11 @@ void OffMotorcycle(struct player_struct *p)
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p->posxv -= sintable[(p->angle.ang.asbuild()+512)&2047]<<7;
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p->posyv -= sintable[p->angle.ang.asbuild()&2047]<<7;
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p->moto_underwater = 0;
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j = fi.spawn(p->i, EMPTYBIKE);
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sprite[j].ang = p->angle.ang.asbuild();
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sprite[j].xvel += sintable[(p->angle.ang.asbuild()+512)&2047]<<7;
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sprite[j].yvel += sintable[p->angle.ang.asbuild()&2047]<<7;
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sprite[j].owner = p->ammo_amount[MOTORCYCLE_WEAPON];
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auto spawned = spawn(p->GetActor(), EMPTYBIKE);
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spawned->s.ang = p->angle.ang.asbuild();
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spawned->s.xvel += sintable[(p->angle.ang.asbuild()+512)&2047]<<7;
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spawned->s.yvel += sintable[p->angle.ang.asbuild()&2047]<<7;
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spawned->s.owner = p->ammo_amount[MOTORCYCLE_WEAPON];
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}
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}
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@ -4262,17 +4261,17 @@ void OffMotorcycle(struct player_struct *p)
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//
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//---------------------------------------------------------------------------
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void OnBoat(struct player_struct *p, int boatsprite)
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void OnBoat(struct player_struct *p, DDukeActor* boat)
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{
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if (!p->OnBoat)
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{
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if (boatsprite)
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if (boat)
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{
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p->posx = sprite[boatsprite].x;
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p->posy = sprite[boatsprite].y;
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p->angle.ang = buildang(sprite[boatsprite].ang);
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p->ammo_amount[BOAT_WEAPON] = sprite[boatsprite].owner;
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deletesprite(boatsprite);
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p->posx = boat->s.x;
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p->posy = boat->s.y;
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p->angle.ang = buildang(boat->s.ang);
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p->ammo_amount[BOAT_WEAPON] = boat->s.owner;
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deletesprite(boat);
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}
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p->over_shoulder_on = 0;
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p->OnBoat = 1;
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@ -4293,7 +4292,6 @@ void OnBoat(struct player_struct *p, int boatsprite)
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void OffBoat(struct player_struct *p)
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{
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short j;
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if (p->OnBoat)
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{
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p->OnBoat = 0;
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@ -4313,11 +4311,11 @@ void OffBoat(struct player_struct *p)
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p->posxv -= sintable[(p->angle.ang.asbuild()+512)&2047]<<7;
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p->posyv -= sintable[p->angle.ang.asbuild()&2047]<<7;
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p->moto_underwater = 0;
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j = fi.spawn(p->i, EMPTYBOAT);
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sprite[j].ang = p->angle.ang.asbuild();
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sprite[j].xvel += sintable[(p->angle.ang.asbuild()+512)&2047]<<7;
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sprite[j].yvel += sintable[p->angle.ang.asbuild()&2047]<<7;
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sprite[j].owner = p->ammo_amount[BOAT_WEAPON];
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auto spawned = spawn(p->GetActor(), EMPTYBOAT);
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spawned->s.ang = p->angle.ang.asbuild();
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spawned->s.xvel += sintable[(p->angle.ang.asbuild()+512)&2047]<<7;
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spawned->s.yvel += sintable[p->angle.ang.asbuild()&2047]<<7;
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spawned->s.owner = p->ammo_amount[BOAT_WEAPON];
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}
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}
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@ -2628,7 +2628,7 @@ void checksectors_r(int snum)
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return;
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case EMPTYBOAT:
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if (!isRRRA()) return;
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OnBoat(p, neartagsprite);
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OnBoat(p, &hittype[neartagsprite]);
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return;
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case RRTILE8164:
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case RRTILE8165:
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