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- poolball stuff in Duke
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fe7dfa1c53
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1 changed files with 4 additions and 4 deletions
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@ -1040,9 +1040,9 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
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case STRIPEBALL:
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case STRIPEBALL:
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if (proj->spr.picnum == QUEBALL || proj->spr.picnum == STRIPEBALL)
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if (proj->spr.picnum == QUEBALL || proj->spr.picnum == STRIPEBALL)
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{
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{
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proj->set_int_xvel((targ->int_xvel() >> 1) + (targ->int_xvel() >> 2));
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proj->vel.X *= 0.75;
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proj->add_int_ang(-((targ->int_ang() << 1) + 1024));
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proj->spr.angle -= targ->spr.angle * 2 + DAngle180;
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targ->set_int_ang(getangle(targ->int_pos().X - proj->int_pos().X, targ->int_pos().Y - proj->int_pos().Y) - 512);
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targ->spr.angle = VecToAngle(targ->spr.pos.XY() - proj->spr.pos.XY()) - DAngle90;
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if (S_CheckSoundPlaying(POOLBALLHIT) < 2)
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if (S_CheckSoundPlaying(POOLBALLHIT) < 2)
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S_PlayActorSound(POOLBALLHIT, targ);
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S_PlayActorSound(POOLBALLHIT, targ);
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}
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}
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@ -1050,7 +1050,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
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{
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{
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if (krand() & 3)
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if (krand() & 3)
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{
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{
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targ->set_int_xvel(164);
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targ->vel.X = 10.25;
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targ->spr.angle = proj->spr.angle;
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targ->spr.angle = proj->spr.angle;
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}
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}
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else
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else
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