- further splitting of moveweapons_d.

Progress with this but still not enough yet to break it down into manageable parts.
This commit is contained in:
Christoph Oelckers 2020-10-18 08:38:29 +02:00
parent 94e8213caf
commit 2b79b29fef

View file

@ -1663,6 +1663,328 @@ bool movefireball(int i)
return false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool weaponcommon_d(int i)
{
auto s = &sprite[i];
if (s->picnum == COOLEXPLOSION1)
if (!S_CheckSoundPlaying(i, WIERDSHOT_FLY))
S_PlayActorSound(WIERDSHOT_FLY, i);
int p = -1;
int k, ll;
if (s->picnum == RPG && sector[s->sectnum].lotag == 2)
{
k = s->xvel >> 1;
ll = s->zvel >> 1;
}
else
{
k = s->xvel;
ll = s->zvel;
}
int dax = s->x;
int day = s->y;
int daz = s->z;
getglobalz(i);
unsigned qq = CLIPMASK1;
switch (s->picnum)
{
case RPG:
if (hittype[i].picnum != BOSS2 && s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
{
int j = fi.spawn(i, SMALLSMOKE);
sprite[j].z += (1 << 8);
}
break;
case FIREBALL:
if (movefireball(i)) return;
break;
}
int j = fi.movesprite(i,
(k * (sintable[(s->ang + 512) & 2047])) >> 14,
(k * (sintable[s->ang & 2047])) >> 14, ll, qq);
if (s->picnum == RPG && s->yvel >= 0)
if (FindDistance2D(s->x - sprite[s->yvel].x, s->y - sprite[s->yvel].y) < 256)
j = 49152 | s->yvel;
if (s->sectnum < 0)
{
deletesprite(i);
return;
}
if ((j & 49152) != 49152 && s->picnum != FREEZEBLAST)
{
if (s->z < hittype[i].ceilingz)
{
j = 16384 | (s->sectnum);
s->zvel = -1;
}
else
if ((s->z > hittype[i].floorz && sector[s->sectnum].lotag != 1) ||
(s->z > hittype[i].floorz + (16 << 8) && sector[s->sectnum].lotag == 1))
{
j = 16384 | (s->sectnum);
if (sector[s->sectnum].lotag != 1)
s->zvel = 1;
}
}
if (s->picnum == FIRELASER)
{
for (k = -3; k < 2; k++)
{
int x = EGS(s->sectnum,
s->x + ((k * sintable[(s->ang + 512) & 2047]) >> 9),
s->y + ((k * sintable[s->ang & 2047]) >> 9),
s->z + ((k * ksgn(s->zvel)) * abs(s->zvel / 24)), FIRELASER, -40 + (k << 2),
s->xrepeat, s->yrepeat, 0, 0, 0, s->owner, 5);
sprite[x].cstat = 128;
sprite[x].pal = s->pal;
}
}
else if (s->picnum == SPIT) if (s->zvel < 6144)
s->zvel += gc - 112;
if (j != 0)
{
if (s->picnum == COOLEXPLOSION1)
{
if ((j & 49152) == 49152 && sprite[j & (MAXSPRITES - 1)].picnum != APLAYER)
{
return;
}
s->xvel = 0;
s->zvel = 0;
}
bool fireball = (isWorldTour() && s->picnum == FIREBALL && sprite[s->owner].picnum != FIREBALL);
if ((j & 49152) == 49152)
{
j &= (MAXSPRITES - 1);
if (s->picnum == FREEZEBLAST && sprite[j].pal == 1)
if (badguy(&sprite[j]) || sprite[j].picnum == APLAYER)
{
j = fi.spawn(i, TRANSPORTERSTAR);
sprite[j].pal = 1;
sprite[j].xrepeat = 32;
sprite[j].yrepeat = 32;
deletesprite(i);
return;
}
if (!isWorldTour() || s->picnum != FIREBALL || fireball)
fi.checkhitsprite(j, i);
if (sprite[j].picnum == APLAYER)
{
p = sprite[j].yvel;
if (ud.multimode >= 2 && fireball && sprite[s->owner].picnum == APLAYER)
{
ps[p].numloogs = -1 - sprite[i].yvel;
}
S_PlayActorSound(PISTOL_BODYHIT, j);
if (s->picnum == SPIT)
{
ps[p].horizon.addadjustment(32);
ps[p].sync.actions |= SB_CENTERVIEW;
if (ps[p].loogcnt == 0)
{
if (!S_CheckActorSoundPlaying(ps[p].i, DUKE_LONGTERM_PAIN))
S_PlayActorSound(DUKE_LONGTERM_PAIN, ps[p].i);
j = 3 + (krand() & 3);
ps[p].numloogs = j;
ps[p].loogcnt = 24 * 4;
for (int x = 0; x < j; x++)
{
ps[p].loogiex[x] = krand() % 320;
ps[p].loogiey[x] = krand() % 200;
}
}
}
}
}
else if ((j & 49152) == 32768)
{
j &= (MAXWALLS - 1);
if (s->picnum != RPG && s->picnum != FREEZEBLAST && s->picnum != SPIT &&
(!isWorldTour() || s->picnum != FIREBALL) &&
(wall[j].overpicnum == MIRROR || wall[j].picnum == MIRROR))
{
k = getangle(
wall[wall[j].point2].x - wall[j].x,
wall[wall[j].point2].y - wall[j].y);
s->ang = ((k << 1) - s->ang) & 2047;
s->owner = i;
fi.spawn(i, TRANSPORTERSTAR);
return;
}
else
{
setsprite(i, dax, day, daz);
fi.checkhitwall(i, j, s->x, s->y, s->z, s->picnum);
if (s->picnum == FREEZEBLAST)
{
if (wall[j].overpicnum != MIRROR && wall[j].picnum != MIRROR)
{
s->extra >>= 1;
s->yvel--;
}
k = getangle(
wall[wall[j].point2].x - wall[j].x,
wall[wall[j].point2].y - wall[j].y);
s->ang = ((k << 1) - s->ang) & 2047;
return;
}
}
}
else if ((j & 49152) == 16384)
{
setsprite(i, dax, day, daz);
if (s->zvel < 0)
{
if (sector[s->sectnum].ceilingstat & 1)
if (sector[s->sectnum].ceilingpal == 0)
{
deletesprite(i);
return;
}
fi.checkhitceiling(s->sectnum);
}
else if (fireball)
{
j = fi.spawn(i, LAVAPOOL);
sprite[j].owner = sprite[i].owner;
sprite[j].yvel = sprite[i].yvel;
hittype[j].owner = sprite[i].owner;
deletesprite(i);
return;
}
if (s->picnum == FREEZEBLAST)
{
bounce(i);
ssp(i, qq);
s->extra >>= 1;
if (s->xrepeat > 8)
s->xrepeat -= 2;
if (s->yrepeat > 8)
s->yrepeat -= 2;
s->yvel--;
return;
}
}
if (s->picnum != SPIT)
{
if (s->picnum == RPG)
{
k = fi.spawn(i, EXPLOSION2);
sprite[k].x = dax;
sprite[k].y = day;
sprite[k].z = daz;
if (s->xrepeat < 10)
{
sprite[k].xrepeat = 6;
sprite[k].yrepeat = 6;
}
else if ((j & 49152) == 16384)
{
if (s->zvel > 0)
fi.spawn(i, EXPLOSION2BOT);
else { sprite[k].cstat |= 8; sprite[k].z += (48 << 8); }
}
}
else if (s->picnum == SHRINKSPARK)
{
fi.spawn(i, SHRINKEREXPLOSION);
S_PlayActorSound(SHRINKER_HIT, i);
fi.hitradius(i, shrinkerblastradius, 0, 0, 0, 0);
}
else if (s->picnum != COOLEXPLOSION1 && s->picnum != FREEZEBLAST && s->picnum != FIRELASER && (!isWorldTour() || s->picnum != FIREBALL))
{
k = fi.spawn(i, EXPLOSION2);
sprite[k].xrepeat = sprite[k].yrepeat = s->xrepeat >> 1;
if ((j & 49152) == 16384)
{
if (s->zvel < 0)
{
sprite[k].cstat |= 8; sprite[k].z += (72 << 8);
}
}
}
if (s->picnum == RPG)
{
S_PlayActorSound(RPG_EXPLODE, i);
if (s->xrepeat >= 10)
{
int x = s->extra;
fi.hitradius(i, rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
}
else
{
int x = s->extra + (global_random & 3);
fi.hitradius(i, (rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
}
}
if (fireball)
{
j = fi.spawn(i, EXPLOSION2);
sprite[j].xrepeat = sprite[j].yrepeat = (short)(s->xrepeat >> 1);
}
}
if (s->picnum != COOLEXPLOSION1)
{
deletesprite(i);
return;
}
}
if (s->picnum == COOLEXPLOSION1)
{
s->shade++;
if (s->shade >= 40)
{
deletesprite(i);
return;
}
}
else if (s->picnum == RPG && sector[s->sectnum].lotag == 2 && s->xrepeat >= 10 && rnd(140))
fi.spawn(i, WATERBUBBLE);
}
//---------------------------------------------------------------------------
//
//
@ -1671,16 +1993,11 @@ bool movefireball(int i)
void moveweapons_d(void)
{
int j, k, p;
int dax, day, daz, x, ll;
unsigned int qq;
spritetype* s;
StatIterator it(STAT_PROJECTILE);
int i;
while ((i = it.NextIndex()) >= 0)
{
s = &sprite[i];
auto s = &sprite[i];
if (s->sectnum < 0)
{
@ -1705,336 +2022,32 @@ void moveweapons_d(void)
case FREEZEBLAST:
if (s->yvel < 1 || s->extra < 2 || (s->xvel|s->zvel) == 0)
{
j = fi.spawn(i,TRANSPORTERSTAR);
int j = fi.spawn(i,TRANSPORTERSTAR);
sprite[j].pal = 1;
sprite[j].xrepeat = 32;
sprite[j].yrepeat = 32;
deletesprite(i);
continue;
}
case FIREBALL:
// Twentieth Anniversary World Tour
if (!isWorldTour()) break;
case SHRINKSPARK:
case RPG:
case FIRELASER:
case SPIT:
case COOLEXPLOSION1:
case FIREBALL:
// Twentieth Anniversary World Tour
if (s->picnum == FIREBALL && !isWorldTour())
break;
if (s->picnum == COOLEXPLOSION1)
if (!S_CheckSoundPlaying(i, WIERDSHOT_FLY))
S_PlayActorSound(WIERDSHOT_FLY, i);
p = -1;
if (s->picnum == RPG && sector[s->sectnum].lotag == 2)
{
k = s->xvel>>1;
ll = s->zvel>>1;
}
else
{
k = s->xvel;
ll = s->zvel;
}
dax = s->x; day = s->y; daz = s->z;
getglobalz(i);
qq = CLIPMASK1;
switch(s->picnum)
{
case RPG:
if (hittype[i].picnum != BOSS2 && s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
{
j = fi.spawn(i,SMALLSMOKE);
sprite[j].z += (1 << 8);
}
break;
case FIREBALL:
if (movefireball(i)) continue;
break;
}
j = fi.movesprite(i,
(k*(sintable[(s->ang+512)&2047]))>>14,
(k*(sintable[s->ang&2047]))>>14,ll,qq);
if (s->picnum == RPG && s->yvel >= 0)
if (FindDistance2D(s->x-sprite[s->yvel].x,s->y-sprite[s->yvel].y) < 256)
j = 49152|s->yvel;
if (s->sectnum < 0)
{
deletesprite(i);
continue;
}
if ((j&49152) != 49152 && s->picnum != FREEZEBLAST)
{
if (s->z < hittype[i].ceilingz)
{
j = 16384|(s->sectnum);
s->zvel = -1;
}
else
if ((s->z > hittype[i].floorz && sector[s->sectnum].lotag != 1) ||
(s->z > hittype[i].floorz+(16 << 8) && sector[s->sectnum].lotag == 1))
{
j = 16384|(s->sectnum);
if (sector[s->sectnum].lotag != 1)
s->zvel = 1;
}
}
if (s->picnum == FIRELASER)
{
for(k=-3;k<2;k++)
{
x = EGS(s->sectnum,
s->x+((k*sintable[(s->ang+512)&2047])>>9),
s->y+((k*sintable[s->ang&2047])>>9),
s->z+((k*ksgn(s->zvel))*abs(s->zvel/24)),FIRELASER,-40+(k << 2),
s->xrepeat,s->yrepeat,0,0,0,s->owner,5);
sprite[x].cstat = 128;
sprite[x].pal = s->pal;
}
}
else if (s->picnum == SPIT) if (s->zvel < 6144)
s->zvel += gc-112;
if (j != 0)
{
if (s->picnum == COOLEXPLOSION1)
{
if ((j&49152) == 49152 && sprite[j&(MAXSPRITES-1)].picnum != APLAYER)
{
continue;
}
s->xvel = 0;
s->zvel = 0;
}
bool fireball = (isWorldTour() && s->picnum == FIREBALL && sprite[s->owner].picnum != FIREBALL);
if ((j&49152) == 49152)
{
j &= (MAXSPRITES-1);
if (s->picnum == FREEZEBLAST && sprite[j].pal == 1)
if (badguy(&sprite[j]) || sprite[j].picnum == APLAYER)
{
j = fi.spawn(i,TRANSPORTERSTAR);
sprite[j].pal = 1;
sprite[j].xrepeat = 32;
sprite[j].yrepeat = 32;
deletesprite(i);
continue;
}
if (!isWorldTour() || s->picnum != FIREBALL || fireball)
fi.checkhitsprite(j,i);
if (sprite[j].picnum == APLAYER)
{
p = sprite[j].yvel;
if (ud.multimode >= 2 && fireball && sprite[s->owner].picnum == APLAYER)
{
ps[p].numloogs = -1 - sprite[i].yvel;
}
S_PlayActorSound(PISTOL_BODYHIT,j);
if (s->picnum == SPIT)
{
ps[p].horizon.addadjustment(32);
ps[p].sync.actions |= SB_CENTERVIEW;
if (ps[p].loogcnt == 0)
{
if (!S_CheckActorSoundPlaying(ps[p].i, DUKE_LONGTERM_PAIN))
S_PlayActorSound(DUKE_LONGTERM_PAIN, ps[p].i);
j = 3+(krand()&3);
ps[p].numloogs = j;
ps[p].loogcnt = 24*4;
for(x=0;x < j;x++)
{
ps[p].loogiex[x] = krand()%320;
ps[p].loogiey[x] = krand()%200;
}
}
}
}
}
else if ((j&49152) == 32768)
{
j &= (MAXWALLS-1);
if (s->picnum != RPG && s->picnum != FREEZEBLAST && s->picnum != SPIT &&
(!isWorldTour() || s->picnum != FIREBALL) &&
(wall[j].overpicnum == MIRROR || wall[j].picnum == MIRROR))
{
k = getangle(
wall[wall[j].point2].x-wall[j].x,
wall[wall[j].point2].y-wall[j].y);
s->ang = ((k << 1) - s->ang)&2047;
s->owner = i;
fi.spawn(i,TRANSPORTERSTAR);
continue;
}
else
{
setsprite(i,dax,day,daz);
fi.checkhitwall(i,j,s->x,s->y,s->z,s->picnum);
if (s->picnum == FREEZEBLAST)
{
if (wall[j].overpicnum != MIRROR && wall[j].picnum != MIRROR)
{
s->extra >>= 1;
s->yvel--;
}
k = getangle(
wall[wall[j].point2].x-wall[j].x,
wall[wall[j].point2].y-wall[j].y);
s->ang = ((k << 1) - s->ang)&2047;
continue;
}
}
}
else if ((j&49152) == 16384)
{
setsprite(i,dax,day,daz);
if (s->zvel < 0)
{
if (sector[s->sectnum].ceilingstat&1)
if (sector[s->sectnum].ceilingpal == 0)
{
deletesprite(i);
continue;
}
fi.checkhitceiling(s->sectnum);
}
else if (fireball)
{
j = fi.spawn(i, LAVAPOOL);
sprite[j].owner = sprite[i].owner;
sprite[j].yvel = sprite[i].yvel;
hittype[j].owner = sprite[i].owner;
deletesprite(i);
continue;
}
if (s->picnum == FREEZEBLAST)
{
bounce(i);
ssp(i,qq);
s->extra >>= 1;
if (s->xrepeat > 8)
s->xrepeat -= 2;
if (s->yrepeat > 8)
s->yrepeat -= 2;
s->yvel--;
continue;
}
}
if (s->picnum != SPIT)
{
if (s->picnum == RPG)
{
k = fi.spawn(i,EXPLOSION2);
sprite[k].x = dax;
sprite[k].y = day;
sprite[k].z = daz;
if (s->xrepeat < 10)
{
sprite[k].xrepeat = 6;
sprite[k].yrepeat = 6;
}
else if ((j&49152) == 16384)
{
if (s->zvel > 0)
fi.spawn(i,EXPLOSION2BOT);
else { sprite[k].cstat |= 8; sprite[k].z += (48 << 8); }
}
}
else if (s->picnum == SHRINKSPARK)
{
fi.spawn(i,SHRINKEREXPLOSION);
S_PlayActorSound(SHRINKER_HIT,i);
fi.hitradius(i,shrinkerblastradius,0,0,0,0);
}
else if (s->picnum != COOLEXPLOSION1 && s->picnum != FREEZEBLAST && s->picnum != FIRELASER && (!isWorldTour() || s->picnum != FIREBALL))
{
k = fi.spawn(i,EXPLOSION2);
sprite[k].xrepeat = sprite[k].yrepeat = s->xrepeat>>1;
if ((j&49152) == 16384)
{
if (s->zvel < 0)
{
sprite[k].cstat |= 8; sprite[k].z += (72 << 8);
}
}
}
if (s->picnum == RPG)
{
S_PlayActorSound(RPG_EXPLODE,i);
if (s->xrepeat >= 10)
{
x = s->extra;
fi.hitradius(i, rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
}
else
{
x = s->extra+(global_random&3);
fi.hitradius(i, (rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
}
}
if (fireball)
{
j = fi.spawn(i, EXPLOSION2);
sprite[j].xrepeat = sprite[j].yrepeat = (short)(s->xrepeat >> 1);
}
}
if (s->picnum != COOLEXPLOSION1)
{
deletesprite(i);
continue;
}
}
if (s->picnum == COOLEXPLOSION1)
{
s->shade++;
if (s->shade >= 40)
{
deletesprite(i);
continue;
}
}
else if (s->picnum == RPG && sector[s->sectnum].lotag == 2 && s->xrepeat >= 10 && rnd(140))
fi.spawn(i,WATERBUBBLE);
weaponcommon_d(i);
break;
case SHOTSPARK1:
p = findplayer(s,&x);
execute(i,p,x);
{
int x;
int p = findplayer(s, &x);
execute(i, p, x);
break;
}
}
}
}