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- SW: Pitch-adjusted velocity for InitSpellMirv()
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@ -12114,7 +12114,7 @@ int InitSpellMirv(PLAYER* pp)
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actorNew->spr.shade = -40;
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actorNew->spr.scale = DVector2(1.125, 1.125);
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actorNew->clipdist = 2;
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actorNew->vel.Z = pp->horizon.horiz.Tan() * HORIZ_MULTF;
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setFreeAimVelocity(actorNew->vel.X, actorNew->vel.Z, pp->horizon.horiz, HORIZ_MULTF);
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actorNew->spr.cstat |= (CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER);
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actorNew->spr.cstat &= ~(CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN);
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