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- handle_st15 / handle_st16.
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commit
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1 changed files with 10 additions and 12 deletions
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@ -594,12 +594,11 @@ static void handle_st09(sectortype* sptr, DDukeActor* actor)
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//
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//---------------------------------------------------------------------------
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static void handle_st15(int sn, DDukeActor* actor)
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static void handle_st15(sectortype* sptr, DDukeActor* actor)
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{
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if (actor->s->picnum != TILE_APLAYER) return;
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sectortype* sptr = §or[sn];
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DukeSectIterator it(sn);
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DukeSectIterator it(sptr);
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DDukeActor* a2;
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while ((a2 = it.Next()))
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{
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@ -607,7 +606,7 @@ static void handle_st15(int sn, DDukeActor* actor)
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}
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if (!a2) return;
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if (actor->s->sectnum == sn)
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if (actor->s->sector() == sptr)
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{
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if (activatewarpelevators(a2, -1))
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activatewarpelevators(a2, 1);
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@ -630,10 +629,9 @@ static void handle_st15(int sn, DDukeActor* actor)
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//
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//---------------------------------------------------------------------------
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static void handle_st16(int sn, DDukeActor* actor)
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static void handle_st16(sectortype* sptr, DDukeActor* actor)
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{
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sectortype* sptr = §or[sn];
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int i = getanimationgoal(anim_floorz, sn);
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int i = getanimationgoal(anim_floorz, sectnum(sptr));
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sectortype* sectp;
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if (i == -1)
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@ -643,13 +641,13 @@ static void handle_st16(int sn, DDukeActor* actor)
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{
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sectp = nextsectorneighborzptr(sptr, sptr->floorz, 1, -1);
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if (sectp == nullptr) return;
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setanimation(sn, anim_floorz, sn, sectp->floorz, sptr->extra);
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setanimation(sptr, anim_floorz, sptr, sectp->floorz, sptr->extra);
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}
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else
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{
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setanimation(sn, anim_floorz, sn, sectp->floorz, sptr->extra);
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setanimation(sptr, anim_floorz, sptr, sectp->floorz, sptr->extra);
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}
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callsound(sn, actor);
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callsound(sptr, actor);
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}
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}
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@ -1039,12 +1037,12 @@ void operatesectors(int sn, DDukeActor *actor)
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return;
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case ST_15_WARP_ELEVATOR://Warping elevators
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handle_st15(sn, actor);
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handle_st15(sptr, actor);
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return;
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case ST_16_PLATFORM_DOWN:
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case ST_17_PLATFORM_UP:
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handle_st16(sn, actor);
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handle_st16(sptr, actor);
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return;
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case ST_18_ELEVATOR_DOWN:
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