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- Duke: Repair issues with going underwater after taking some stuff out of the global state.
* Really, need to do something about this `crouch_toggle` malarkey...
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@ -533,7 +533,7 @@ static void processInputBits(player_struct *p, HIDInput* const hidInput)
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ApplyGlobalInput(loc, hidInput);
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if (isRR() && (loc.actions & SB_CROUCH)) loc.actions &= ~SB_JUMP;
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if (!crouchable || disableToggle)
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if (crouch_toggle && (!crouchable || disableToggle))
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{
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crouch_toggle = false;
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loc.actions &= ~SB_CROUCH;
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