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Don't attempt to animate sprites drawn as voxels by picnum
git-svn-id: https://svn.eduke32.com/eduke32@7777 1a8010ca-5511-0410-912e-c29ae57300e0
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c96ec9d440
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2 changed files with 4 additions and 2 deletions
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@ -5150,7 +5150,8 @@ static void classicDrawSprite(int32_t snum)
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int32_t cstat=tspr->cstat, tilenum;
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int32_t cstat=tspr->cstat, tilenum;
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tileUpdatePicnum(&tspr->picnum, spritenum+32768);
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if ((cstat&48) != 48)
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tileUpdatePicnum(&tspr->picnum, spritenum+32768);
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if (!(cstat&2) && alpha > 0.0f)
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if (!(cstat&2) && alpha > 0.0f)
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{
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{
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@ -5913,7 +5913,8 @@ void polymost_drawsprite(int32_t snum)
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polymost_outputGLDebugMessage(3, "polymost_drawsprite(snum:%d)", snum);
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polymost_outputGLDebugMessage(3, "polymost_drawsprite(snum:%d)", snum);
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tileUpdatePicnum(&tspr->picnum, spritenum + 32768);
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if ((tspr->cstat&48) != 48)
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tileUpdatePicnum(&tspr->picnum, spritenum + 32768);
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globalpicnum = tspr->picnum;
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globalpicnum = tspr->picnum;
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globalshade = tspr->shade;
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globalshade = tspr->shade;
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