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- SW: Pitch-adjusted velocity for InitLaser()
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@ -13392,7 +13392,7 @@ int InitLaser(PLAYER* pp)
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actorNew->clipdist = 4;
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actorNew->clipdist = 4;
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// the slower the missile travels the less of a zvel it needs
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// the slower the missile travels the less of a zvel it needs
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actorNew->vel.Z = pp->horizon.horiz.Tan() * 16.;
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setFreeAimVelocity(actorNew->vel.X, actorNew->vel.Z, pp->horizon.horiz, 16.);
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actorNew->user.WeaponNum = actor->user.WeaponNum;
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actorNew->user.WeaponNum = actor->user.WeaponNum;
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actorNew->user.Radius = 200;
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actorNew->user.Radius = 200;
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