Loads more whitespace changes

git-svn-id: https://svn.eduke32.com/eduke32@51 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-04-18 03:11:38 +00:00
parent d8aa1a588f
commit 2771daa775
2 changed files with 208 additions and 99 deletions

View file

@ -1111,7 +1111,6 @@ void ReadGameVars(long fil)
g_szBuf[l]=0;
AddLog(g_szBuf);
#if 0
{
FILE *fp;
@ -1125,7 +1124,6 @@ void ReadGameVars(long fil)
AddLog("Done Dumping...");
}
#endif
}
void SaveGameVars(FILE *fil)
@ -1183,7 +1181,6 @@ void SaveGameVars(FILE *fil)
l=strlen(g_szBuf);
dfwrite(&l,sizeof(l),1,fil);
dfwrite(g_szBuf,l,1,fil);
}
void DumpGameVars(FILE *fp)
@ -1258,7 +1255,6 @@ void ResetGameVars(void)
//AddLog(g_szBuf);
AddGameVar(aDefaultGameVars[i].szLabel,aDefaultGameVars[i].lValue,aDefaultGameVars[i].dwFlags|GAMEVAR_FLAG_NODEFAULT);
}
}
char AddGameVar(char *pszLabel, long lValue, unsigned long dwFlags)
@ -1381,7 +1377,6 @@ char AddGameVar(char *pszLabel, long lValue, unsigned long dwFlags)
// no room to add...
return 0;
}
}
void ResetActorGameVars(short sActor)
@ -1470,7 +1465,6 @@ long GetGameVarID(int id, short sActor, short sPlayer)
if(m) return -aGameVars[id].lValue;
else return aGameVars[id].lValue;
}
}
void SetGameVarID(int id, long lValue, short sActor, short sPlayer)
@ -1501,7 +1495,6 @@ void SetGameVarID(int id, long lValue, short sActor, short sPlayer)
{
aGameVars[id].lValue=lValue;
}
}
long GetGameVar(char *szGameLabel, long lDefault, short sActor, short sPlayer)
@ -1515,7 +1508,6 @@ long GetGameVar(char *szGameLabel, long lDefault, short sActor, short sPlayer)
}
}
return lDefault;
}
long *GetGameValuePtr(char *szGameLabel)
@ -1539,7 +1531,6 @@ long *GetGameValuePtr(char *szGameLabel)
//Bsprintf(g_szBuf,"Could not find value '%s'\n",szGameLabel);
//AddLog(g_szBuf);
return NULL;
}
long GetDefID(char *szGameLabel)
@ -1553,7 +1544,6 @@ long GetDefID(char *szGameLabel)
}
}
return -1;
}
char ispecial(char c)
@ -1923,7 +1913,6 @@ long CountCaseStatements()
long *savecase;
short temp_line_number;
temp_line_number=line_number;
casecount=0;
@ -2943,14 +2932,12 @@ char parsecommand(void)
case CON_FINDNEARSPRITE:
case CON_FINDNEARSPRITE3D:
{
// syntax findnearactor <type> <maxdist> <getvar>
// gets the sprite ID of the nearest actor within max dist
// that is of <type> into <getvar>
// -1 for none found
transnum(LABEL_DEFINE); // get <type>
transnum(LABEL_DEFINE); // get maxdist
switch(tw)
@ -2973,12 +2960,6 @@ char parsecommand(void)
case CON_FINDNEARSPRITEVAR:
case CON_FINDNEARSPRITE3DVAR:
{
// syntax findnearactorvar <type> <maxdistvar> <getvar>
// gets the sprite ID of the nearest actor within max dist
// that is of <type> into <getvar>
// -1 for none found
transnum(LABEL_DEFINE); // get <type>
// get the ID of the DEF
@ -3017,7 +2998,6 @@ char parsecommand(void)
{
long lLabelID;
// syntax getwall[<var>].x <VAR>
// gets the value of wall[<var>].xxx into <VAR>
@ -3081,7 +3061,6 @@ char parsecommand(void)
{
long lLabelID;
// syntax getwall[<var>].x <VAR>
// gets the value of wall[<var>].xxx into <VAR>
@ -3159,7 +3138,6 @@ char parsecommand(void)
{
long lLabelID;
// syntax getwall[<var>].x <VAR>
// gets the value of wall[<var>].xxx into <VAR>
@ -4384,7 +4362,6 @@ repeatcase:
break;
}
i = 0;
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 )
@ -4418,7 +4395,6 @@ repeatcase:
break;
}
i = 0;
while( *textptr != 0x0a && *textptr != 0x0d && *textptr != 0 )
@ -5728,7 +5704,6 @@ void ResetSystemDefaults(void)
Bmemcpy(&projectile,&defaultprojectile,sizeof(defaultprojectile));
//AddLog("EOF:ResetWeaponDefaults");
}
void InitGameVars(void)
@ -5889,7 +5864,6 @@ void loadefs(char *filenam)
initprintf("%ld/%ld labels, %d/%d variables\n",labelcnt,min((sizeof(sector)/sizeof(long)),(sizeof(sprite)/(1<<6))),iGameVarCount,MAXGAMEVARS);
initprintf("%ld event definitions, %ld defined actors\n\n",j,k);
}
}
void ReportError(int iError)

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