- Duke: Wrap calls that get player_struct::PlayerNowPosition.Z.

This commit is contained in:
Mitchell Richters 2022-11-15 17:57:27 +11:00 committed by Christoph Oelckers
parent adc78c81c6
commit 25e6c4ecf8
15 changed files with 64 additions and 60 deletions

View file

@ -973,9 +973,9 @@ void recon(DDukeActor *actor, int explosion, int firelaser, int attacksnd, int p
if (actor->temp_data[0] == 2)
{
double l = ps[p].PlayerNowPosition.Z - actor->spr.pos.Z;
double l = ps[p].posZget() - actor->spr.pos.Z;
if (fabs(l) < 48) actor->temp_data[0] = 3;
else actor->spr.pos.Z += (Sgn(ps[p].PlayerNowPosition.Z - actor->spr.pos.Z) * shift); // The shift here differs between Duke and RR.
else actor->spr.pos.Z += (Sgn(ps[p].posZget() - actor->spr.pos.Z) * shift); // The shift here differs between Duke and RR.
}
else
{
@ -3499,7 +3499,7 @@ void handle_se27(DDukeActor* actor)
ud.cameraactor = actor;
actor->temp_data[0] = 999;
actor->spr.angle += deltaangle(actor->spr.angle, (ps[p].posXY() - actor->spr.pos.XY()).Angle()) * 0.125;
actor->spr.yint = 100 + int((actor->spr.pos.Z - ps[p].PlayerNowPosition.Z) * (256. / 257.));
actor->spr.yint = 100 + int((actor->spr.pos.Z - ps[p].posZget()) * (256. / 257.));
}
else if (actor->temp_data[0] == 999)
@ -3579,7 +3579,7 @@ void handle_se24(DDukeActor *actor, bool scroll, double mult)
{
if (ps[p].cursector == actor->sector() && ps[p].on_ground)
{
if (abs(ps[p].PlayerNowPosition.Z - ps[p].truefz) < gs.playerheight + 9)
if (abs(ps[p].posZget() - ps[p].truefz) < gs.playerheight + 9)
{
ps[p].fric += vec * (1. / 8.); // keeping the original velocity. to match the animation it should be ~1/24.
}

View file

@ -1363,7 +1363,7 @@ void movetransports_d(void)
}
else if (!(sectlotag == 1 && ps[p].on_ground == 1)) break;
if (onfloorz == 0 && abs(act->spr.pos.Z - ps[p].PlayerNowPosition.Z) < 24)
if (onfloorz == 0 && abs(act->spr.pos.Z - ps[p].posZget()) < 24)
if ((ps[p].jetpack_on == 0) || (ps[p].jetpack_on && (PlayerInput(p, SB_JUMP))) ||
(ps[p].jetpack_on && PlayerInput(p, SB_CROUCH)))
{
@ -1387,7 +1387,7 @@ void movetransports_d(void)
int k = 0;
if (onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].on_ground && ps[p].PlayerNowPosition.Z > (sectp->floorz - 16) && (PlayerInput(p, SB_CROUCH) || ps[p].vel.Z > 8))
if (onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].on_ground && ps[p].posZget() > (sectp->floorz - 16) && (PlayerInput(p, SB_CROUCH) || ps[p].vel.Z > 8))
// if( onfloorz && sectlotag == 1 && ps[p].pos.z > (sectp->floorz-(6<<8)) )
{
k = 1;
@ -1406,7 +1406,7 @@ void movetransports_d(void)
}
if (onfloorz && sectlotag == ST_2_UNDERWATER && ps[p].PlayerNowPosition.Z < (sectp->ceilingz + 6))
if (onfloorz && sectlotag == ST_2_UNDERWATER && ps[p].posZget() < (sectp->ceilingz + 6))
{
k = 1;
// if( act2->spr.extra <= 0) break;
@ -1723,7 +1723,7 @@ static void greenslime(DDukeActor *actor)
return;
}
actor->spr.pos.Z = ps[p].PlayerNowPosition.Z + 8 + ps[p].pyoff - (actor->temp_data[2] + (ps[p].horizon.horiz.Tan() * 2048.)) * zinttoworld;
actor->spr.pos.Z = ps[p].posZget() + 8 + ps[p].pyoff - (actor->temp_data[2] + (ps[p].horizon.horiz.Tan() * 2048.)) * zinttoworld;
if (actor->temp_data[2] > 512)
actor->temp_data[2] -= 128;

View file

@ -1248,7 +1248,7 @@ void movetransports_r(void)
}
else break;
if (onfloorz == 0 && fabs(act->spr.pos.Z - ps[p].PlayerNowPosition.Z) < 24)
if (onfloorz == 0 && fabs(act->spr.pos.Z - ps[p].posZget()) < 24)
if ((ps[p].jetpack_on == 0) || (ps[p].jetpack_on && PlayerInput(p, SB_JUMP)) ||
(ps[p].jetpack_on && PlayerInput(p, SB_CROUCH)))
{
@ -1271,14 +1271,14 @@ void movetransports_r(void)
if (isRRRA())
{
if (onfloorz && sectlotag == 160 && ps[p].PlayerNowPosition.Z > sectp->floorz - 48)
if (onfloorz && sectlotag == 160 && ps[p].posZget() > sectp->floorz - 48)
{
k = 2;
ps[p].posZset(Owner->sector()->ceilingz + 7);
ps[p].backupz();
}
if (onfloorz && sectlotag == 161 && ps[p].PlayerNowPosition.Z < sectp->ceilingz + 6)
if (onfloorz && sectlotag == 161 && ps[p].posZget() < sectp->ceilingz + 6)
{
k = 2;
if (ps[p].GetActor()->spr.extra <= 0) break;
@ -1287,7 +1287,7 @@ void movetransports_r(void)
}
}
if ((onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].PlayerNowPosition.Z > sectp->floorz - 6) ||
if ((onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].posZget() > sectp->floorz - 6) ||
(onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].OnMotorcycle))
{
if (ps[p].OnBoat) break;
@ -1303,7 +1303,7 @@ void movetransports_r(void)
ps[p].moto_underwater = 1;
}
if (onfloorz && sectlotag == ST_2_UNDERWATER && ps[p].PlayerNowPosition.Z < sectp->ceilingz + 6)
if (onfloorz && sectlotag == ST_2_UNDERWATER && ps[p].posZget() < sectp->ceilingz + 6)
{
k = 1;
if (ps[p].GetActor()->spr.extra <= 0) break;

View file

@ -345,7 +345,7 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
case DEVISTATOR_WEAPON: newtspr->picnum = DEVISTATORSPRITE; break;
}
if (h->GetOwner()) newtspr->pos.Z = ps[p].PlayerNowPosition.Z - 12;
if (h->GetOwner()) newtspr->pos.Z = ps[p].posZget() - 12;
else newtspr->pos.Z = h->spr.pos.Z - 51;
if (ps[p].curr_weapon == HANDBOMB_WEAPON)
{
@ -541,7 +541,7 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
floorz = h->floorz;
if (h->spr.pos.Z - floorz < 8 && ps[screenpeek].PlayerNowPosition.Z < floorz)
if (h->spr.pos.Z - floorz < 8 && ps[screenpeek].posZget() < floorz)
{
auto shadowspr = tsprites.newTSprite();
*shadowspr = *t;

View file

@ -397,7 +397,7 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
case TIT_WEAPON: newtspr->picnum = TITSPRITE; break;
}
if (h->GetOwner()) newtspr->pos.Z = ps[p].PlayerNowPosition.Z - 12;
if (h->GetOwner()) newtspr->pos.Z = ps[p].posZget() - 12;
else newtspr->pos.Z = h->spr.pos.Z - 51;
if (ps[p].curr_weapon == HANDBOMB_WEAPON)
{
@ -705,7 +705,7 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
else
floorz = h->floorz;
if (h->spr.pos.Z - floorz < 8 && ps[screenpeek].PlayerNowPosition.Z < floorz)
if (h->spr.pos.Z - floorz < 8 && ps[screenpeek].posZget() < floorz)
{
auto shadowspr = tsprites.newTSprite();
*shadowspr = *t;

View file

@ -431,7 +431,7 @@ bool GameInterface::DrawAutomapPlayer(const DVector2& mxy, const DVector2& cpos,
auto& pp = ps[p];
auto act = pp.GetActor();
int i = TILE_APLAYERTOP + (act->vel.X > 1 && pp.on_ground ? (PlayClock >> 4) & 3 : 0);
double j = clamp(czoom * act->spr.scale.Y + abs(pp.truefz - pp.PlayerNowPosition.Z) * REPEAT_SCALE, 0.333, 2.);
double j = clamp(czoom * act->spr.scale.Y + abs(pp.truefz - pp.posZget()) * REPEAT_SCALE, 0.333, 2.);
auto const vec = OutAutomapVector(mxy - cpos, cangvect, czoom, xydim);
auto const daang = -((!SyncInput() ? act->spr.angle : act->interpolatedangle(interpfrac)) - cang).Normalized360().Degrees();

View file

@ -334,7 +334,7 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
break;
case PLAYER_POSZ:
if (!bSet) SetGameVarID(lVar2, int(ps[iPlayer].PlayerNowPosition.Z * (1 / zmaptoworld)), sActor, sPlayer);
if (!bSet) SetGameVarID(lVar2, int(ps[iPlayer].posZget() * (1 / zmaptoworld)), sActor, sPlayer);
break;
case PLAYER_HORIZ:
@ -2408,7 +2408,7 @@ int ParseState::parse(void)
j = 1;
else if( (l& prunning) && vel >= 0.5 && PlayerInput(g_p, SB_RUN) )
j = 1;
else if( (l& phigher) && ps[g_p].PlayerNowPosition.Z < g_ac->spr.pos.Z - 48)
else if( (l& phigher) && ps[g_p].posZget() < g_ac->spr.pos.Z - 48)
j = 1;
else if( (l& pwalkingback) && vel <= -0.5 && !(PlayerInput(g_p, SB_RUN)) )
j = 1;

View file

@ -608,7 +608,7 @@ void playerisdead(int snum, int psectlotag, double floorz, double ceilingz)
{
if (p->on_warping_sector == 0)
{
if (abs(p->PlayerNowPosition.Z - floorz) > (gs.playerheight * 0.5))
if (abs(p->posZget() - floorz) > (gs.playerheight * 0.5))
p->posZadd(348/ 256.);
}
else
@ -630,7 +630,7 @@ void playerisdead(int snum, int psectlotag, double floorz, double ceilingz)
pushmove(p->PlayerNowPosition, &p->cursector, 8, 4, 20, CLIPMASK0);
if (floorz > ceilingz + 16 && actor->spr.pal != 1)
p->angle.rotscrnang = DAngle::fromBuild(p->dead_flag + ((floorz + p->PlayerNowPosition.Z) * 2));
p->angle.rotscrnang = DAngle::fromBuild(p->dead_flag + ((floorz + p->posZget()) * 2));
p->on_warping_sector = 0;
@ -774,7 +774,7 @@ void player_struct::backuppos(bool noclipping)
posY() = PlayerOldPosition.Y;
}
PlayerOldPosition.Z = PlayerNowPosition.Z;
PlayerOldPosition.Z = posZget();
bobpos = posXY();
opyoff = pyoff;
}

View file

@ -384,7 +384,7 @@ static void shootweapon(DDukeActor *actor, int p, DVector3 pos, DAngle ang, int
int j = findplayer(actor, &x);
pos.Z -= 4;
double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
zvel = ((ps[j].PlayerNowPosition.Z - pos.Z) * 16) / dist;
zvel = ((ps[j].posZget() - pos.Z) * 16) / dist;
zvel += 0.5 - krandf(1);
if (actor->spr.picnum != BOSS1)
{
@ -933,7 +933,7 @@ static void shootgrowspark(DDukeActor* actor, int p, DVector3 pos, DAngle ang)
int j = findplayer(actor, &x);
pos.Z -= 4;
double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
zvel = ((ps[j].PlayerNowPosition.Z - pos.Z) * 16) / dist;
zvel = ((ps[j].posZget() - pos.Z) * 16) / dist;
zvel += 0.5 - krandf(1);
ang += DAngle22_5 / 4 - randomAngle(22.5 / 2);
}
@ -1022,7 +1022,7 @@ static void shootshrinker(DDukeActor* actor, int p, const DVector3& pos, DAngle
double x;
int j = findplayer(actor, &x);
double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
zvel = ((ps[j].PlayerNowPosition.Z - pos.Z) * 32) / dist;
zvel = ((ps[j].posZget() - pos.Z) * 32) / dist;
}
else zvel = 0;
@ -1729,9 +1729,9 @@ static void operateJetpack(int snum, ESyncBits actions, int psectlotag, double f
if (psectlotag != 2 && p->scuba_on == 1)
p->scuba_on = 0;
if (p->PlayerNowPosition.Z > floorz - k)
p->posZadd(((floorz - k) - p->PlayerNowPosition.Z) * 0.5);
if (p->PlayerNowPosition.Z < pact->ceilingz + 18)
if (p->posZget() > floorz - k)
p->posZadd(((floorz - k) - p->posZget()) * 0.5);
if (p->posZget() < pact->ceilingz + 18)
p->posZset(pact->ceilingz + 18);
}
@ -1786,11 +1786,11 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
footprints(snum);
}
if (p->PlayerNowPosition.Z < floorz - i) //falling
if (p->posZget() < floorz - i) //falling
{
// not jumping or crouching
if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (psect->floorstat & CSTAT_SECTOR_SLOPE) && p->PlayerNowPosition.Z >= (floorz - i - 16))
if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (psect->floorstat & CSTAT_SECTOR_SLOPE) && p->posZget() >= (floorz - i - 16))
p->posZset(floorz - i);
else
{
@ -1804,7 +1804,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
S_PlayActorSound(DUKE_SCREAM, pact);
}
if (p->PlayerNowPosition.Z + p->vel.Z >= floorz - i) // hit the ground
if (p->posZget() + p->vel.Z >= floorz - i) // hit the ground
{
S_StopSound(DUKE_SCREAM, pact);
if (!p->insector() || p->cursector->lotag != 1)
@ -1848,7 +1848,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
{
//Smooth on the ground
double k = (floorz - i - p->PlayerNowPosition.Z) * 0.5;
double k = (floorz - i - p->posZget()) * 0.5;
if (abs(k) < 1) k = 0;
p->posZadd(k);
p->vel.Z -= 3;
@ -1856,8 +1856,8 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
}
else if (p->jumping_counter == 0)
{
p->posZadd(((floorz - i * 0.5) - p->PlayerNowPosition.Z) * 0.5); //Smooth on the water
if (p->on_warping_sector == 0 && p->PlayerNowPosition.Z > floorz - 16)
p->posZadd(((floorz - i * 0.5) - p->posZget()) * 0.5); //Smooth on the water
if (p->on_warping_sector == 0 && p->posZget() > floorz - 16)
{
p->posZset(floorz - 16);
p->vel.Z *= 0.5;
@ -1912,7 +1912,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
p->posZadd(p->vel.Z );
if (p->PlayerNowPosition.Z < ceilingz + 4)
if (p->posZget() < ceilingz + 4)
{
p->jumping_counter = 0;
if (p->vel.Z < 0)
@ -1979,10 +1979,10 @@ static void underwater(int snum, ESyncBits actions, double floorz, double ceilin
p->posZadd(p->vel.Z );
if (p->PlayerNowPosition.Z > floorz - 15)
p->posZadd((((floorz - 15) - p->PlayerNowPosition.Z) * 0.5));
if (p->posZget() > floorz - 15)
p->posZadd((((floorz - 15) - p->posZget()) * 0.5));
if (p->PlayerNowPosition.Z < ceilingz + 4)
if (p->posZget() < ceilingz + 4)
{
p->posZset(ceilingz + 4);
p->vel.Z = 0;
@ -1995,7 +1995,7 @@ static void underwater(int snum, ESyncBits actions, double floorz, double ceilin
{
j->spr.pos += (p->angle.ang.ToVector() + DVector2(4 - (global_random & 8), 4 - (global_random & 8))) * 16;
j->spr.scale = DVector2(0.046875, 0.3125);
j->spr.pos.Z = p->PlayerNowPosition.Z + 8;
j->spr.pos.Z = p->posZget() + 8;
}
}
}
@ -2755,7 +2755,7 @@ void processinput_d(int snum)
p->truefz = getflorzofslopeptr(psectp, p->PlayerNowPosition);
p->truecz = getceilzofslopeptr(psectp, p->PlayerNowPosition);
truefdist = abs(p->PlayerNowPosition.Z - p->truefz);
truefdist = abs(p->posZget() - p->truefz);
if (clz.type == kHitSector && psectlotag == 1 && truefdist > gs.playerheight + 16)
psectlotag = 0;

View file

@ -245,7 +245,7 @@ static void shootweapon(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int
int j = findplayer(actor, &x);
pos.Z -= 4;
double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
zvel = ((ps[j].PlayerNowPosition.Z - pos.Z) * 16) / dist;
zvel = ((ps[j].posZget() - pos.Z) * 16) / dist;
if (actor->spr.picnum != BOSS1)
{
zvel += 0.5 - krandf(1);
@ -2077,15 +2077,15 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
footprints(snum);
}
if (p->PlayerNowPosition.Z < floorz - i) //falling
if (p->posZget() < floorz - i) //falling
{
if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (psect->floorstat & CSTAT_SECTOR_SLOPE) && p->PlayerNowPosition.Z >= (floorz - i - 16))
if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (psect->floorstat & CSTAT_SECTOR_SLOPE) && p->posZget() >= (floorz - i - 16))
p->posZset(floorz - i);
else
{
p->on_ground = 0;
if ((p->OnMotorcycle || p->OnBoat) && floorz - i * 2 > p->PlayerNowPosition.Z)
if ((p->OnMotorcycle || p->OnBoat) && floorz - i * 2 > p->posZget())
{
if (p->MotoOnGround)
{
@ -2115,7 +2115,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
S_PlayActorSound(DUKE_SCREAM, pact);
}
if (p->PlayerNowPosition.Z + p->vel.Z >= floorz - i) // hit the ground
if (p->posZget() + p->vel.Z >= floorz - i) // hit the ground
{
S_StopSound(DUKE_SCREAM, pact);
if (!p->insector() || p->cursector->lotag != 1)
@ -2175,7 +2175,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
{
//Smooth on the ground
double k = (floorz - i - p->PlayerNowPosition.Z) * 0.5;
double k = (floorz - i - p->posZget()) * 0.5;
if (abs(k) < 1) k = 0;
p->posZadd(k);
p->vel.Z -= 3;
@ -2183,8 +2183,8 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
}
else if (p->jumping_counter == 0)
{
p->posZadd(((floorz - i * 0.5) - p->PlayerNowPosition.Z) * 0.5); //Smooth on the water
if (p->on_warping_sector == 0 && p->PlayerNowPosition.Z > floorz - 16)
p->posZadd(((floorz - i * 0.5) - p->posZget()) * 0.5); //Smooth on the water
if (p->on_warping_sector == 0 && p->posZget() > floorz - 16)
{
p->posZset(floorz - 16);
p->vel.Z *= 0.5;
@ -2235,7 +2235,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
p->posZadd(p->vel.Z );
if (p->PlayerNowPosition.Z < ceilingz + 4)
if (p->posZget() < ceilingz + 4)
{
p->jumping_counter = 0;
if (p->vel.Z < 0)
@ -2298,10 +2298,10 @@ static void underwater(int snum, ESyncBits actions, double floorz, double ceilin
p->posZadd(p->vel.Z );
if (p->PlayerNowPosition.Z > floorz - 15)
p->posZadd((((floorz - 15) - p->PlayerNowPosition.Z) * 0.5));
if (p->posZget() > floorz - 15)
p->posZadd((((floorz - 15) - p->posZget()) * 0.5));
if (p->PlayerNowPosition.Z < ceilingz + 4)
if (p->posZget() < ceilingz + 4)
{
p->posZset(ceilingz + 4);
p->vel.Z = 0;
@ -2314,7 +2314,7 @@ static void underwater(int snum, ESyncBits actions, double floorz, double ceilin
{
j->spr.pos += (p->angle.ang.ToVector() + DVector2(12 - (global_random & 8), 12 - (global_random & 8))) * 16;
j->spr.scale = DVector2(0.046875, 0.03125);
j->spr.pos.Z = p->PlayerNowPosition.Z + 8;
j->spr.pos.Z = p->posZget() + 8;
j->spr.cstat = CSTAT_SPRITE_TRANS_FLIP | CSTAT_SPRITE_TRANSLUCENT;
}
}
@ -3332,7 +3332,7 @@ void processinput_r(int snum)
while (auto act2 = it.Next())
{
if (act2->spr.picnum == RRTILE380)
if (act2->spr.pos.Z - 8 < p->PlayerNowPosition.Z)
if (act2->spr.pos.Z - 8 < p->posZget())
psectlotag = 2;
}
}
@ -3365,7 +3365,7 @@ void processinput_r(int snum)
p->truefz = tempfz;
p->truecz = getceilzofslopeptr(psectp, p->PlayerNowPosition);
double truefdist = abs(p->PlayerNowPosition.Z - tempfz);
double truefdist = abs(p->posZget() - tempfz);
if (clz.type == kHitSector && psectlotag == 1 && truefdist > gs.playerheight + 16)
psectlotag = 0;

View file

@ -380,7 +380,7 @@ void doanimations(void)
{
for (auto p = connecthead; p >= 0; p = connectpoint2[p])
if (ps[p].cursector == dasectp)
if ((dasectp->floorz - ps[p].PlayerNowPosition.Z) < 64)
if ((dasectp->floorz - ps[p].posZget()) < 64)
if (ps[p].GetActor()->GetOwner() != nullptr)
{
ps[p].posZadd(v);

View file

@ -452,7 +452,7 @@ bool checkhitswitch_d(int snum, walltype* wwal, DDukeActor *act)
return 1;
}
DVector3 v(spos, ps[snum].PlayerNowPosition.Z);
DVector3 v(spos, ps[snum].posZget());
switch (picnum)
{
default:

View file

@ -646,7 +646,7 @@ bool checkhitswitch_r(int snum, walltype* wwal, DDukeActor* act)
setnextmap(false);
}
DVector3 v(pos, ps[snum].PlayerNowPosition.Z);
DVector3 v(pos, ps[snum].posZget());
switch (picnum)
{
default:

View file

@ -430,7 +430,7 @@ void initshell(DDukeActor* actj, DDukeActor* act, bool isshell)
ang = ps[snum].angle.ang - mapangle((krand() & 63) + 8); //Fine tune
act->temp_data[0] = krand() & 1;
act->spr.pos.Z = 3 + ps[snum].PlayerNowPosition.Z + ps[snum].pyoff + (ps[snum].horizon.sum().Tan() * 8.) + (!isshell ? 3 : 0);
act->spr.pos.Z = 3 + ps[snum].posZget() + ps[snum].pyoff + (ps[snum].horizon.sum().Tan() * 8.) + (!isshell ? 3 : 0);
act->vel.Z = -krandf(1);
}
else

View file

@ -379,6 +379,10 @@ struct player_struct
{
PlayerNowPosition.Z += val;
}
double posZget()
{
return PlayerNowPosition.Z;
}
};
struct Cycler