From 24f46771a1dff51c2e18354b2f3b5a30aa866c8d Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 30 Aug 2022 21:42:44 +0200 Subject: [PATCH] - floatified shootflamethrowerflame --- source/games/duke/src/player_d.cpp | 44 ++++++++++++++++-------------- 1 file changed, 24 insertions(+), 20 deletions(-) diff --git a/source/games/duke/src/player_d.cpp b/source/games/duke/src/player_d.cpp index 46f0087b3..3b9272ee9 100644 --- a/source/games/duke/src/player_d.cpp +++ b/source/games/duke/src/player_d.cpp @@ -146,46 +146,47 @@ static void shootfireball(DDukeActor *actor, int p, int sx, int sy, int sz, int // //--------------------------------------------------------------------------- -static void shootflamethrowerflame(DDukeActor* actor, int p, int sx, int sy, int sz, int sa) +static void shootflamethrowerflame(DDukeActor* actor, int p, DVector3 spos, DAngle sang) { - int vel, zvel = 0; + double vel, zvel = 0; if (actor->spr.extra >= 0) actor->spr.shade = -96; - vel = 400; + vel = 25; DDukeActor* spawned = nullptr; if (p < 0) { int x; int j = findplayer(actor, &x); - sa = getangle(ps[j].player_int_opos().X - sx, ps[j].player_int_opos().Y - sy); + sang = VecToAngle(ps[j].opos.XY() - spos.XY()); if (actor->spr.picnum == BOSS5) { - vel = 528; - sz += 6144; + vel = 33; + spos.Z += 24; } else if (actor->spr.picnum == BOSS3) - sz -= 8192; + spos.Z -= 32; - int l = ldist(ps[j].GetActor(), actor); + double l = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length(); if (l != 0) - zvel = ((ps[j].player_int_opos().Z - sz) * vel) / l; + zvel = ((ps[j].opos.Z - spos.Z) * vel) / l; if (badguy(actor) && (actor->spr.hitag & face_player_smart) != 0) - sa = (short)(actor->int_ang() + (krand() & 31) - 16); + sang = actor->spr.angle + DAngle::fromBuild((krand() & 31) - 16); if (actor->sector()->lotag == 2 && (krand() % 5) == 0) spawned = spawn(actor, WATERBUBBLE); } else { - zvel = -MulScale(ps[p].horizon.sum().asq16(), 81, 16); + zvel = -MulScale(ps[p].horizon.sum().asq16(), 81, 16) * zinttoworld; + + // WTF??? + DAngle myang = (DAngle90 - (DAngle180 - fabs(fabs(VecToAngle(spos.XY() - ps[p].pos.XY()) - sang) - DAngle180))); if (ps[p].GetActor()->spr.xvel != 0) - vel = (int)((((512 - (1024 - - abs(abs(getangle(sx - ps[p].player_int_opos().X, sy - ps[p].player_int_opos().Y) - sa) - 1024))) - * 0.001953125f) * ps[p].GetActor()->spr.xvel) + 400); + vel = (int)((myang.Buildang() * 0.001953125f * ps[p].GetActor()->spr.xvel) + 400); if (actor->sector()->lotag == 2 && (krand() % 5) == 0) spawned = spawn(actor, WATERBUBBLE); } @@ -194,14 +195,15 @@ static void shootflamethrowerflame(DDukeActor* actor, int p, int sx, int sy, int { spawned = spawn(actor, FLAMETHROWERFLAME); if (!spawned) return; - spawned->spr.xvel = (short)vel; - spawned->spr.zvel = (short)zvel; + spawned->spr.xvel = (short)(vel * worldtoint); + spawned->spr.zvel = (short)(zvel * zworldtoint); } - spawned->set_int_pos({ sx + bsin(sa + 630) / 448, sy + bsin(sa + 112) / 448, sz - 256 }); + spawned->spr.pos = spos + (sang + DAngle::fromBuild(112)).ToVector() * 7; + spawned->spr.pos.Z--; spawned->setsector(actor->sector()); spawned->spr.cstat = CSTAT_SPRITE_YCENTER; - spawned->set_int_ang(sa); + spawned->spr.angle = sang; spawned->spr.xrepeat = 2; spawned->spr.yrepeat = 2; spawned->spr.clipdist = 40; @@ -212,7 +214,7 @@ static void shootflamethrowerflame(DDukeActor* actor, int p, int sx, int sy, int { if (actor->spr.picnum == BOSS5) { - spawned->add_int_pos({ -bsin(sa) / 56, bcos(sa) / 56, 0 }); + spawned->spr.pos += sang.ToVector() * (128. / 7); spawned->spr.xrepeat = 10; spawned->spr.yrepeat = 10; } @@ -1040,6 +1042,8 @@ void shoot_d(DDukeActor* actor, int atwith) } } } + DVector3 spos(sx * inttoworld, sy * inttoworld, sz * zinttoworld); + DAngle sang = DAngle::fromBuild(sa); if (isWorldTour()) { // Twentieth Anniversary World Tour @@ -1050,7 +1054,7 @@ void shoot_d(DDukeActor* actor, int atwith) return; case FLAMETHROWERFLAME: - shootflamethrowerflame(actor, p, sx, sy, sz, sa); + shootflamethrowerflame(actor, p, spos, sang); return; case FIREFLY: // BOSS5 shot