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- floatified shootflamethrowerflame
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06e86735fc
commit
24f46771a1
1 changed files with 24 additions and 20 deletions
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@ -146,46 +146,47 @@ static void shootfireball(DDukeActor *actor, int p, int sx, int sy, int sz, int
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//
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//---------------------------------------------------------------------------
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static void shootflamethrowerflame(DDukeActor* actor, int p, int sx, int sy, int sz, int sa)
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static void shootflamethrowerflame(DDukeActor* actor, int p, DVector3 spos, DAngle sang)
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{
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int vel, zvel = 0;
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double vel, zvel = 0;
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if (actor->spr.extra >= 0)
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actor->spr.shade = -96;
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vel = 400;
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vel = 25;
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DDukeActor* spawned = nullptr;
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if (p < 0)
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{
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int x;
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int j = findplayer(actor, &x);
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sa = getangle(ps[j].player_int_opos().X - sx, ps[j].player_int_opos().Y - sy);
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sang = VecToAngle(ps[j].opos.XY() - spos.XY());
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if (actor->spr.picnum == BOSS5)
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{
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vel = 528;
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sz += 6144;
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vel = 33;
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spos.Z += 24;
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}
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else if (actor->spr.picnum == BOSS3)
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sz -= 8192;
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spos.Z -= 32;
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int l = ldist(ps[j].GetActor(), actor);
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double l = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
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if (l != 0)
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zvel = ((ps[j].player_int_opos().Z - sz) * vel) / l;
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zvel = ((ps[j].opos.Z - spos.Z) * vel) / l;
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if (badguy(actor) && (actor->spr.hitag & face_player_smart) != 0)
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sa = (short)(actor->int_ang() + (krand() & 31) - 16);
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sang = actor->spr.angle + DAngle::fromBuild((krand() & 31) - 16);
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if (actor->sector()->lotag == 2 && (krand() % 5) == 0)
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spawned = spawn(actor, WATERBUBBLE);
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}
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else
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{
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zvel = -MulScale(ps[p].horizon.sum().asq16(), 81, 16);
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zvel = -MulScale(ps[p].horizon.sum().asq16(), 81, 16) * zinttoworld;
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// WTF???
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DAngle myang = (DAngle90 - (DAngle180 - fabs(fabs(VecToAngle(spos.XY() - ps[p].pos.XY()) - sang) - DAngle180)));
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if (ps[p].GetActor()->spr.xvel != 0)
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vel = (int)((((512 - (1024
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- abs(abs(getangle(sx - ps[p].player_int_opos().X, sy - ps[p].player_int_opos().Y) - sa) - 1024)))
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* 0.001953125f) * ps[p].GetActor()->spr.xvel) + 400);
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vel = (int)((myang.Buildang() * 0.001953125f * ps[p].GetActor()->spr.xvel) + 400);
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if (actor->sector()->lotag == 2 && (krand() % 5) == 0)
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spawned = spawn(actor, WATERBUBBLE);
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}
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@ -194,14 +195,15 @@ static void shootflamethrowerflame(DDukeActor* actor, int p, int sx, int sy, int
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{
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spawned = spawn(actor, FLAMETHROWERFLAME);
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if (!spawned) return;
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spawned->spr.xvel = (short)vel;
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spawned->spr.zvel = (short)zvel;
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spawned->spr.xvel = (short)(vel * worldtoint);
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spawned->spr.zvel = (short)(zvel * zworldtoint);
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}
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spawned->set_int_pos({ sx + bsin(sa + 630) / 448, sy + bsin(sa + 112) / 448, sz - 256 });
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spawned->spr.pos = spos + (sang + DAngle::fromBuild(112)).ToVector() * 7;
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spawned->spr.pos.Z--;
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spawned->setsector(actor->sector());
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spawned->spr.cstat = CSTAT_SPRITE_YCENTER;
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spawned->set_int_ang(sa);
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spawned->spr.angle = sang;
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spawned->spr.xrepeat = 2;
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spawned->spr.yrepeat = 2;
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spawned->spr.clipdist = 40;
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@ -212,7 +214,7 @@ static void shootflamethrowerflame(DDukeActor* actor, int p, int sx, int sy, int
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{
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if (actor->spr.picnum == BOSS5)
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{
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spawned->add_int_pos({ -bsin(sa) / 56, bcos(sa) / 56, 0 });
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spawned->spr.pos += sang.ToVector() * (128. / 7);
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spawned->spr.xrepeat = 10;
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spawned->spr.yrepeat = 10;
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}
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@ -1040,6 +1042,8 @@ void shoot_d(DDukeActor* actor, int atwith)
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}
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}
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}
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DVector3 spos(sx * inttoworld, sy * inttoworld, sz * zinttoworld);
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DAngle sang = DAngle::fromBuild(sa);
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if (isWorldTour())
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{ // Twentieth Anniversary World Tour
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@ -1050,7 +1054,7 @@ void shoot_d(DDukeActor* actor, int atwith)
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return;
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case FLAMETHROWERFLAME:
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shootflamethrowerflame(actor, p, sx, sy, sz, sa);
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shootflamethrowerflame(actor, p, spos, sang);
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return;
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case FIREFLY: // BOSS5 shot
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