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- minor slope math optimization.
May save one division and merges the '<< 5' into the main calculation.
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2 changed files with 4 additions and 4 deletions
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@ -170,9 +170,9 @@ void calcSlope(const sectortype* sec, float xpos, float ypos, float* pceilz, flo
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int len = wal->Length();
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if (len != 0)
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{
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float den = (wal->deltax() * (float(ypos - wal->y)) - wal->deltay() * (float(xpos - wal->x))) * (1.f / 8.f);
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if (pceilz && sec->ceilingstat & CSTAT_SECTOR_SLOPE) *pceilz += (sec->ceilingheinum * den) / len;
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if (pflorz && sec->floorstat & CSTAT_SECTOR_SLOPE) *pflorz += (sec->floorheinum * den) / len;
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float fac = (wal->deltax() * (float(ypos - wal->y)) - wal->deltay() * (float(xpos - wal->x))) * (1.f / 256.f) / len;
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if (pceilz && sec->ceilingstat & CSTAT_SECTOR_SLOPE) *pceilz += (sec->ceilingheinum * fac);
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if (pflorz && sec->floorstat & CSTAT_SECTOR_SLOPE) *pflorz += (sec->floorheinum * fac);
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}
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}
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}
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@ -64,7 +64,7 @@ void walltype::calcLength()
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lengthflags &= ~1;
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point2Wall()->lengthflags &= ~2;
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auto d = delta();
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length = (int)sqrt(d.x * d.x + d.y * d.y) << 5;
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length = (int)sqrt(d.x * d.x + d.y * d.y);
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}
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// needed for skipping over to get the map size first.
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