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https://github.com/DrBeef/Raze.git
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git-svn-id: https://svn.eduke32.com/eduke32@468 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
8ca2a3f33b
commit
23a468d956
4 changed files with 72 additions and 46 deletions
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@ -242,10 +242,19 @@ static int osdcmd_vidmode(const osdfuncparm_t *parm)
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extern int startwin_run(void);
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extern char *defsfilename; // set in bstub.c
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char **grps = NULL;
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char grpstoadd = 0;
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void buildaddgroup(const char *buffer)
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{
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grps = (char**)realloc(grps, sizeof(char*)*(grpstoadd+1));
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grps[grpstoadd++] = strdup(buffer);
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}
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int app_main(int argc, char **argv)
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{
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char ch, quitflag, cmdsetup = 0, grpstoadd = 0;
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char **grps = NULL;
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char ch, quitflag, cmdsetup = 0;
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long i, j, k;
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pathsearchmode = 1; // unrestrict findfrompath so that full access to the filesystem can be had
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@ -270,8 +279,7 @@ int app_main(int argc, char **argv)
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if (!strcmp(argv[i], "-setup")) cmdsetup = 1;
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else if (!strcmp(argv[i], "-g") || !strcmp(argv[i], "-grp")) {
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i++;
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grps = (char**)realloc(grps, sizeof(char*)*(grpstoadd+1));
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grps[grpstoadd++] = argv[i];
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buildaddgroup(argv[i]);
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}
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else if (!strcmp(argv[i], "-help") || !strcmp(argv[i], "--help") || !strcmp(argv[i], "-?")) {
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char *s =
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@ -320,6 +328,7 @@ int app_main(int argc, char **argv)
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for (i=0;i<grpstoadd;i++) {
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initprintf("Adding %s\n",grps[i]);
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initgroupfile(grps[i]);
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free(grps[i]);
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}
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free(grps);
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}
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@ -4312,17 +4312,17 @@ void ExtPreLoadMap(void)
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static void comlinehelp(void)
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{
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char *s = "Syntax: mapster32 [options]\n\n"
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"-?\t\tThis help message\n"
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"-gFILE\t\tUse multiple group files\n"
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"-jDIRECTORY\tAdd a directory to the file path stack\n"
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"-hFILE\t\tUse FILE instead of DUKE3D.DEF\n"
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char *s = "Usage: mapster32 [OPTIONS] [FILE]\n\n"
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"-gFILE, -grp FILE\t\tUse extra group file FILE\n"
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"-hFILE\t\tUse definitions file FILE\n"
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"-jDIR, -game_dir DIR\n\t\tAdds DIR to the file path stack\n"
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#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
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"-setup\t\tDisplays the configuration dialog\n"
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#endif
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#if !defined(_WIN32)
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"-usecwd\t\tRead game data and configuration file from working directory\n"
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#endif
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"\n-?, -help, --help\tDisplay this help message and exit"
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;
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wm_msgbox("Mapster32 Command Line Help",s);
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}
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@ -4343,6 +4343,8 @@ static void addgamepath(const char *buffer)
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CommandPaths = s;
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}
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extern void buildaddgroup(const char *buffer);
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static void checkcommandline(int argc,char **argv)
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{
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int i = 1;
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@ -4355,6 +4357,12 @@ static void checkcommandline(int argc,char **argv)
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c = argv[i];
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if (((*c == '/') || (*c == '-')))
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{
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if (!Bstrcasecmp(c+1,"?") || !Bstrcasecmp(c+1,"help") || !Bstrcasecmp(c+1,"-help"))
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{
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comlinehelp();
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exit(0);
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}
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if (!Bstrcasecmp(c+1,"game_dir"))
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{
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if (argc > i+1)
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@ -4402,10 +4410,6 @@ static void checkcommandline(int argc,char **argv)
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c++;
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switch (*c)
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{
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case '?':
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comlinehelp();
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exit(0);
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break;
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case 'h':
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case 'H':
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c++;
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@ -4421,6 +4425,12 @@ static void checkcommandline(int argc,char **argv)
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if (!*c) break;
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addgamepath(c);
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break;
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case 'g':
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case 'G':
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c++;
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if (!*c) break;
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buildaddgroup(c);
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break;
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}
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}
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i++;
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@ -6017,7 +6027,7 @@ static void FuncMenu(void)
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for (j=0;j<MAXSPRITES-1;j++)
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if (sprite[j].picnum == i)
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deletesprite(j), k++;
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Bsprintf(tempbuf,"%d sprite\(s\) deleted",k);
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Bsprintf(tempbuf,"%d sprite(s) deleted",k);
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printmessage16(tempbuf);
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}
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else printmessage16("Aborted");
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@ -604,7 +604,11 @@ int32 CONFIG_ReadSetup(void)
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SCRIPT_GetString(scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
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{
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extern char defaultduke3dgrp[BMAX_PATH];
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if (!Bstrcmp(defaultduke3dgrp,"duke3d.grp"))
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SCRIPT_GetString(scripthandle, "Misc","SelectedGRP",&duke3dgrp[0]);
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}
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SCRIPT_GetNumber(scripthandle, "Screen Setup", "Shadows",&ud.shadows);
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@ -8103,39 +8103,40 @@ FAKE_F3:
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static void comlinehelp(void)
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{
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char *s = "Syntax: eduke32 [options]\n\n"
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"-?\t\tThis help message\n"
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"-l##\t\tLevel (1-11)\n"
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"-v#\t\tVolume (1-4)\n"
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"-s#\t\tSkill (1-4)\n"
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"-r\t\tRecord demo\n"
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char *s = "Usage: eduke32 [OPTIONS]\n"
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"Example: eduke32 -q4 -a -m -tx -map nukeland.map\n\n"
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"-NUM\t\tLoad and run a game from slot NUM (0-9)\n"
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"-a\t\tUse fake player AI (fake multiplayer only)\n"
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"-cNUM\t\tUse MP mode NUM, 1 = DukeMatch(spawn), 2 = Coop, 3 = Dukematch(no spawn)\n"
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"-dFILE\t\tStart to play demo FILE\n"
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"-m\t\tNo monsters\n"
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"-ns\t\tNo sound\n"
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"-nm\t\tNo music\n"
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"-t#\t\tRespawn, 1 = Monsters, 2 = Items, 3 = Inventory, x = All\n"
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"-c#\t\tMP mode, 1 = DukeMatch(spawn), 2 = Coop, 3 = Dukematch(no spawn)\n"
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"-q#\t\tFake multiplayer (2-8 players)\n"
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"-a\t\tUse player AI (fake multiplayer only)\n"
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"-i#\t\tNetwork mode (1/0) (multiplayer only) (default == 1)\n"
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"-f#\t\tSend fewer packets (1, 2, 4) (multiplayer only)\n"
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"-gFILE\t\tUse multiple group files (must be last on command line)\n"
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"-jDIRECTORY\tAdd a directory to the file path stack\n"
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"-hFILE\t\tUse FILE instead of DUKE3D.DEF\n"
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"-xFILE\t\tUse specified CON file (default EDUKE.CON/GAME.CON)\n"
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"-u#########\tUser's favorite weapon order (default: 3425689071)\n"
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"-#\t\tLoad and run a game (slot 0-9)\n"
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"-map FILE\tUse a map FILE\n"
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"-name NAME\tFoward NAME\n"
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"-net\t\tNet mode game\n"
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/* "-fNUM\t\tSend fewer packets in multiplayer (1, 2, 4) (deprecated)\n" */
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"-gFILE, -grp FILE\t\tUse extra group file FILE\n"
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"-hFILE\t\tUse definitions file FILE\n"
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"-iNUM\t\tUse networking mode NUM (1/0) (multiplayer only) (default == 1)\n"
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"-jDIR\n-game_dir DIR\t\tAdds DIR to the file path stack\n"
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"-lNUM\t\tWarp to level NUM (1-11), see -v\n"
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"-m\t\tDisable monsters\n"
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"-map FILE\tUse user map FILE\n"
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"-name NAME\tUse NAME as multiplayer name\n"
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"-nD\t\tDump default gamevars to gamevars.txt\n"
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"-net\t\tNetwork play; see documentation\n"
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"-nm\t\tDisable music\n"
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"-ns\t\tDisable sound\n"
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"-qNUM\t\tUse NUM players for fake multiplayer (2-8)\n"
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"-r\t\tRecord demo\n"
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"-sNUM\t\tUse skill level NUM (1-4)\n"
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#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
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"-setup\t\tDisplays the configuration dialog\n"
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#endif
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"-nD\t\tDump game definitions to gamevars.txt\n"
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"-tNUM\t\tUse respawn mode NUM, 1 = Monsters, 2 = Items, 3 = Inventory, x = All\n"
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"-u#########\tUser's favorite weapon order (default: 3425689071)\n"
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#if !defined(_WIN32)
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"-usecwd\t\tRead game data and configuration file from working directory\n"
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#endif
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"-condebug, -z#\tLine-by-line CON compilation debugging"
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"-vNUM\t\tWarp to volume NUM (1-4), see -l\n"
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"-xFILE\t\tLoad CON script FILE (default EDUKE.CON/GAME.CON)\n"
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"-zNUM, -condebug\tLine-by-line CON compilation debugging, NUM is verbosity\n"
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"\n-?, -help, --help\tDisplay this help message and exit"
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;
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wm_msgbox("EDuke32 Command Line Help",s);
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}
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@ -8438,7 +8439,13 @@ static void checkcommandline(int argc,char **argv)
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c = argv[i];
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if (((*c == '/') || (*c == '-')) && (!firstnet))
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{
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if (!Bstrcasecmp(c+1,"grp"))
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if (!Bstrcasecmp(c+1,"?") || !Bstrcasecmp(c+1,"help") || !Bstrcasecmp(c+1,"-help"))
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{
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comlinehelp();
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exit(0);
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}
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if (!Bstrcasecmp(c+1,"grp") || !Bstrcasecmp(c+1,"g"))
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{
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if (argc > i+1)
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{
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@ -8589,10 +8596,6 @@ static void checkcommandline(int argc,char **argv)
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c++;
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switch (*c)
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{
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case '?':
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comlinehelp();
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exit(0);
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break;
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case 'a':
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case 'A':
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ud.playerai = 1;
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