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- SW: added interpolation for sine wave floors.
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@ -472,6 +472,8 @@ void SectorSetup(void)
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// set the first on up
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swf = &SineWaveFloor[NextSineWave][swf_ndx];
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if (tag != TAG_SINE_WAVE_CEILING) StartInterpolation(sectp, Interp_Sect_Floorz);
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if (tag != TAG_SINE_WAVE_FLOOR) StartInterpolation(sectp, Interp_Sect_Ceilingz);
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swf->flags = 0;
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