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- Exhumed: gave local variables in FindWallSprites meaningful names
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aec74d5d0d
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1 changed files with 20 additions and 21 deletions
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@ -402,35 +402,35 @@ DExhumedActor* BuildWallSprite(sectortype* pSector)
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// done
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DExhumedActor* FindWallSprites(sectortype* pSector)
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{
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int var_24 = 0x7FFFFFFF;
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int ecx = 0x7FFFFFFF;
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int min_x = 0x7FFFFFFF;
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int min_y = 0x7FFFFFFF;
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int esi = 0x80000002;
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int edi = 0x80000002;
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int max_x = 0x80000002;
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int max_y = 0x80000002;
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for (auto& wal : wallsofsector(pSector))
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{
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if (wal.wall_int_pos().X < var_24) {
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var_24 = wal.wall_int_pos().X;
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if (wal.wall_int_pos().X < min_x) {
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min_x = wal.wall_int_pos().X;
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}
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if (esi < wal.wall_int_pos().X) {
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esi = wal.wall_int_pos().X;
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if (max_x < wal.wall_int_pos().X) {
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max_x = wal.wall_int_pos().X;
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}
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if (ecx > wal.wall_int_pos().Y) {
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ecx = wal.wall_int_pos().Y;
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if (min_y > wal.wall_int_pos().Y) {
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min_y = wal.wall_int_pos().Y;
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}
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if (edi < wal.wall_int_pos().Y) {
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edi = wal.wall_int_pos().Y;
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if (max_y < wal.wall_int_pos().Y) {
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max_y = wal.wall_int_pos().Y;
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}
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}
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ecx -= 5;
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esi += 5;
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edi += 5;
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var_24 -= 5;
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min_y -= 5;
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max_x += 5;
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max_y += 5;
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min_x -= 5;
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DExhumedActor* pAct = nullptr;
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@ -441,10 +441,10 @@ DExhumedActor* FindWallSprites(sectortype* pSector)
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{
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if ((actor->spr.cstat & (CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_ONE_SIDE)) == (CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_ONE_SIDE))
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{
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int var_28 = actor->int_pos().X;
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int ebx = actor->int_pos().Y;
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int act_x = actor->int_pos().X;
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int act_y = actor->int_pos().Y;
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if ((var_28 >= var_24) && (esi >= var_28) && (ebx >= ecx) && (ebx <= edi))
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if ((act_x >= min_x) && (max_x >= act_x) && (act_y >= min_y) && (act_y <= max_y))
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{
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actor->pTarget = pAct;
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pAct = actor;
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@ -457,7 +457,7 @@ DExhumedActor* FindWallSprites(sectortype* pSector)
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{
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pAct = insertActor(pSector, 401);
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pAct->set_int_pos({ (var_24 + esi) / 2, (ecx + edi) / 2, pSector->int_floorz() });
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pAct->set_int_pos({ (min_x + max_x) / 2, (min_y + max_y) / 2, pSector->int_floorz() });
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pAct->spr.cstat = CSTAT_SPRITE_INVISIBLE;
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pAct->spr.intowner = -1;
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pAct->spr.lotag = 0;
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@ -466,7 +466,6 @@ DExhumedActor* FindWallSprites(sectortype* pSector)
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return pAct;
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}
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int BuildElevF(int nChannel, sectortype* pSector, DExhumedActor* nWallSprite, int arg_4, int arg_5, int nCount, ...)
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{
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auto ElevCount = Elevator.Reserve(1);
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