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Mapster32: when pasting onto the bottom part of a [2]-wall, take over y-flipping.
Note that x-flipping is determined by the cstat of the upper part of the wall (that is, the wall facing the player, not the nextwall, from which the picnum for the bottom part is taken.) git-svn-id: https://svn.eduke32.com/eduke32@4493 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -7237,6 +7237,9 @@ static void Keys3d(void)
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if (AIMING_AT_WALL)
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{
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if (searchisbottom)
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SET_PROTECT_BITS(wall[searchbottomwall].cstat, tempcstat, ~256);
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wall[searchbottomwall].picnum = temppicnum;
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wall[searchbottomwall].shade = tempshade;
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wall[searchbottomwall].pal = temppal;
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