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- Duke: Fix bad setup in move_d()
that stopped enforcer working properly in E3L1.
* Merge with or above `- eliminated all of add_int_zvel.`.
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1 changed files with 1 additions and 1 deletions
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@ -3507,7 +3507,7 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
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if ((a & jumptoplayer) == jumptoplayer)
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if ((a & jumptoplayer) == jumptoplayer)
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{
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{
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if (actor->temp_data[0] < 16)
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if (actor->temp_data[0] < 16)
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actor->vel.Z += BobVal(512 + (actor->temp_data[0] << 4)) * 2;
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actor->vel.Z -= BobVal(512 + (actor->temp_data[0] << 4)) * 2;
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}
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}
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if (a & face_player_smart)
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if (a & face_player_smart)
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