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- For I_GetInputFrac()
, just have the caller check if input is synchronised.
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3 changed files with 7 additions and 12 deletions
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@ -210,17 +210,12 @@ void I_ResetFrameTime()
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FirstFrameStartTime += (CurrentFrameStartTime - ft);
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}
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double I_GetInputFrac(bool const synchronised)
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double I_GetInputFrac()
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{
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if (!synchronised)
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{
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const double now = I_msTimeF();
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const double result = (now - lastinputtime) * GameTicRate * (1. / 1000.);
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lastinputtime = now;
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return result;
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}
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return 1;
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}
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void I_ResetInputTime()
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@ -42,7 +42,7 @@ uint64_t I_nsTime();
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void I_ResetFrameTime();
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// Return a decimal fraction to scale input operations at framerate
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double I_GetInputFrac(bool const synchronised);
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double I_GetInputFrac();
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// Reset the last input check to after a lengthy operation
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void I_ResetInputTime();
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@ -565,7 +565,7 @@ void TryRunTics (void)
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oldentertics = entertic;
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// update the scale factor for unsynchronised input here.
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inputScale = I_GetInputFrac(SyncInput());
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inputScale = !SyncInput() ? I_GetInputFrac() : 1.;
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// get available tics
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NetUpdate ();
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