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- applied intro cutscene aspect ratio fix from NBlood.
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4c682813e7
commit
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1 changed files with 17 additions and 4 deletions
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@ -228,11 +228,24 @@ void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
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videoSetPalette(0, kSMKPal, Pal_Fullscreen);
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int nScale;
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int nStat;
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if ((nWidth / (nHeight * 1.2f)) > (1.f * xdim / ydim))
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nScale = divscale16(320 * xdim * 3, nWidth * ydim * 4);
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if (nWidth <= 320 && nHeight <= 200)
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{
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if ((nWidth / (nHeight * 1.2f)) > (1.f * xdim / ydim))
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nScale = divscale16(320 * xdim * 3, nWidth * ydim * 4);
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else
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nScale = divscale16(200, nHeight);
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nStat = 2 | 4 | 8 | 64;
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}
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else
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nScale = divscale16(200, nHeight);
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{
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// DOS Blood v1.11: 320x240, 320x320, 640x400, and 640x480 SMKs all display 1:1 and centered in a 640x480 viewport
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nScale = tabledivide32(scale(65536, ydim << 2, xdim * 3), ((max(nHeight, 240 + 1u) + 239) / 240));
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nStat = 2 | 4 | 8 | 64 | 1024;
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renderSetAspect(viewingrange, 65536);
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}
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if (nWav > 0)
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sndStartWavID(nWav, 255);
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@ -269,7 +282,7 @@ void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
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videoSetPalette(0, kSMKPal, Pal_Fullscreen);
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tileInvalidate(kSMKTile, 0, 1 << 4); // JBF 20031228
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Smacker_GetFrame(hSMK, pFrame);
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rotatesprite_fs(160<<16, 100<<16, nScale, 512, kSMKTile, 0, 0, 2|4|8|64);
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rotatesprite_fs(160<<16, 100<<16, nScale, 512, kSMKTile, 0, 0, nStat);
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videoNextPage();
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