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- renamed one more sprite.
Unused, non-functional, but it got some text on the actual sprite, which was used for naming it.
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parent
476dd138c9
commit
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3 changed files with 3 additions and 3 deletions
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@ -170,7 +170,7 @@ x(NUGGETSPAWN, 290)
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x(ROASTSPAWN, 291)
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x(BONELESSSPAWN, 292)
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x(JIBSSPAWN, 293)
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y(RRTILE295, 295)
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x(KEGHOLDER, 295) // that's what the text on the sprite says. It doesn't seem to do anything.
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y(RRTILE296, 296)
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y(RRTILE297, 297)
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x(CDPLAYER, 370)
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@ -526,7 +526,7 @@ bool checkhitswitch_r(int snum, walltype* wwal, DDukeActor* act)
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other2->spr.extra = 0;
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S_PlayActorSound(474, other2);
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}
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else if (other2->spr.picnum == RRTILE295)
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else if (other2->spr.picnum == KEGHOLDER)
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other2->Destroy();
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}
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other->spr.picnum++;
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@ -451,7 +451,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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act->spr.scale = DVector2(0.328125, 0.234375);
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ChangeActorStat(act, STAT_ZOMBIEACTOR);
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break;
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case RRTILE295:
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case KEGHOLDER:
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act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
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ChangeActorStat(act, STAT_LUMBERMILL);
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break;
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