- renamed one more sprite.

Unused, non-functional, but it got some text on the actual sprite, which was used for naming it.
This commit is contained in:
Christoph Oelckers 2022-11-20 21:29:39 +01:00
parent 476dd138c9
commit 1e421af8bc
3 changed files with 3 additions and 3 deletions

View file

@ -170,7 +170,7 @@ x(NUGGETSPAWN, 290)
x(ROASTSPAWN, 291) x(ROASTSPAWN, 291)
x(BONELESSSPAWN, 292) x(BONELESSSPAWN, 292)
x(JIBSSPAWN, 293) x(JIBSSPAWN, 293)
y(RRTILE295, 295) x(KEGHOLDER, 295) // that's what the text on the sprite says. It doesn't seem to do anything.
y(RRTILE296, 296) y(RRTILE296, 296)
y(RRTILE297, 297) y(RRTILE297, 297)
x(CDPLAYER, 370) x(CDPLAYER, 370)

View file

@ -526,7 +526,7 @@ bool checkhitswitch_r(int snum, walltype* wwal, DDukeActor* act)
other2->spr.extra = 0; other2->spr.extra = 0;
S_PlayActorSound(474, other2); S_PlayActorSound(474, other2);
} }
else if (other2->spr.picnum == RRTILE295) else if (other2->spr.picnum == KEGHOLDER)
other2->Destroy(); other2->Destroy();
} }
other->spr.picnum++; other->spr.picnum++;

View file

@ -451,7 +451,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
act->spr.scale = DVector2(0.328125, 0.234375); act->spr.scale = DVector2(0.328125, 0.234375);
ChangeActorStat(act, STAT_ZOMBIEACTOR); ChangeActorStat(act, STAT_ZOMBIEACTOR);
break; break;
case RRTILE295: case KEGHOLDER:
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE; act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
ChangeActorStat(act, STAT_LUMBERMILL); ChangeActorStat(act, STAT_LUMBERMILL);
break; break;