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https://github.com/DrBeef/Raze.git
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- create an enum for MaxSmoothRatio and replace multiple hard-coded uses of '65536' constant.
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parent
733f3aa490
commit
1cf857e788
7 changed files with 19 additions and 19 deletions
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@ -1040,7 +1040,6 @@ void S_SetSoundPaused(int state)
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int CalcSmoothRatio(const ClockTicks &totalclk, const ClockTicks &ototalclk, int realgameticspersec)
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int CalcSmoothRatio(const ClockTicks &totalclk, const ClockTicks &ototalclk, int realgameticspersec)
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{
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{
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const int baseValue = 65536;
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uint64_t currentTime = I_nsTime();
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uint64_t currentTime = I_nsTime();
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if ((lastototalclk == ototalclk) && (lastTime != 0))
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if ((lastototalclk == ototalclk) && (lastTime != 0))
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@ -1054,7 +1053,7 @@ int CalcSmoothRatio(const ClockTicks &totalclk, const ClockTicks &ototalclk, int
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}
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}
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lastTime = currentTime;
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lastTime = currentTime;
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return clamp(baseValue * (elapsedTime / (1'000'000'000. / realgameticspersec)), 0, baseValue);
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return clamp(MaxSmoothRatio * (elapsedTime / (1'000'000'000. / realgameticspersec)), 0, MaxSmoothRatio);
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}
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}
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FString G_GetDemoPath()
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FString G_GetDemoPath()
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@ -193,6 +193,10 @@ void S_SetSoundPaused(int state);
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void G_FatalEngineError(void);
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void G_FatalEngineError(void);
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int CalcSmoothRatio(const ClockTicks& totalclk, const ClockTicks& ototalclk, int realgameticspersec);
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int CalcSmoothRatio(const ClockTicks& totalclk, const ClockTicks& ototalclk, int realgameticspersec);
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enum
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{
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MaxSmoothRatio = FRACUNIT
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};
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FString G_GetDemoPath();
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FString G_GetDemoPath();
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@ -168,16 +168,16 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
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if( t->statnum == 99 ) continue;
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if( t->statnum == 99 ) continue;
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if( s->statnum != 1 && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0 )
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if( s->statnum != 1 && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0 )
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{
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{
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t->x -= mulscale16(65536-smoothratio,ps[s->yvel].posx-ps[s->yvel].oposx);
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t->x -= mulscale16(MaxSmoothRatio-smoothratio,ps[s->yvel].posx-ps[s->yvel].oposx);
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t->y -= mulscale16(65536-smoothratio,ps[s->yvel].posy-ps[s->yvel].oposy);
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t->y -= mulscale16(MaxSmoothRatio-smoothratio,ps[s->yvel].posy-ps[s->yvel].oposy);
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t->z = ps[s->yvel].oposz + mulscale16(smoothratio,ps[s->yvel].posz-ps[s->yvel].oposz);
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t->z = ps[s->yvel].oposz + mulscale16(smoothratio,ps[s->yvel].posz-ps[s->yvel].oposz);
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t->z += (40<<8);
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t->z += (40<<8);
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}
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}
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else if( ( s->statnum == 0 && s->picnum != CRANEPOLE) || s->statnum == 10 || s->statnum == 6 || s->statnum == 4 || s->statnum == 5 || s->statnum == 1 )
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else if( ( s->statnum == 0 && s->picnum != CRANEPOLE) || s->statnum == 10 || s->statnum == 6 || s->statnum == 4 || s->statnum == 5 || s->statnum == 1 )
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{
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{
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t->x -= mulscale16(65536-smoothratio,s->x-hittype[i].bposx);
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t->x -= mulscale16(MaxSmoothRatio-smoothratio,s->x-hittype[i].bposx);
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t->y -= mulscale16(65536-smoothratio,s->y-hittype[i].bposy);
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t->y -= mulscale16(MaxSmoothRatio-smoothratio,s->y-hittype[i].bposy);
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t->z -= mulscale16(65536-smoothratio,s->z-hittype[i].bposz);
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t->z -= mulscale16(MaxSmoothRatio-smoothratio,s->z-hittype[i].bposz);
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}
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}
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sect = s->sectnum;
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sect = s->sectnum;
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@ -155,8 +155,8 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
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if( t->statnum == 99 ) continue;
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if( t->statnum == 99 ) continue;
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if( s->statnum != 1 && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0 )
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if( s->statnum != 1 && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0 )
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{
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{
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t->x -= mulscale16(65536-smoothratio,ps[s->yvel].posx-ps[s->yvel].oposx);
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t->x -= mulscale16(MaxSmoothRatio-smoothratio,ps[s->yvel].posx-ps[s->yvel].oposx);
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t->y -= mulscale16(65536-smoothratio,ps[s->yvel].posy-ps[s->yvel].oposy);
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t->y -= mulscale16(MaxSmoothRatio-smoothratio,ps[s->yvel].posy-ps[s->yvel].oposy);
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t->z = ps[s->yvel].oposz + mulscale16(smoothratio,ps[s->yvel].posz-ps[s->yvel].oposz);
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t->z = ps[s->yvel].oposz + mulscale16(smoothratio,ps[s->yvel].posz-ps[s->yvel].oposz);
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t->z += (40<<8);
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t->z += (40<<8);
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s->xrepeat = 24;
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s->xrepeat = 24;
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@ -164,9 +164,9 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
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}
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}
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else if( ( s->statnum == 0 && s->picnum != CRANEPOLE) || s->statnum == 10 || s->statnum == 6 || s->statnum == 4 || s->statnum == 5 || s->statnum == 1 )
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else if( ( s->statnum == 0 && s->picnum != CRANEPOLE) || s->statnum == 10 || s->statnum == 6 || s->statnum == 4 || s->statnum == 5 || s->statnum == 1 )
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{
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{
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t->x -= mulscale16(65536-smoothratio,s->x-hittype[i].bposx);
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t->x -= mulscale16(MaxSmoothRatio-smoothratio,s->x-hittype[i].bposx);
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t->y -= mulscale16(65536-smoothratio,s->y-hittype[i].bposy);
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t->y -= mulscale16(MaxSmoothRatio-smoothratio,s->y-hittype[i].bposy);
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t->z -= mulscale16(65536-smoothratio,s->z-hittype[i].bposz);
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t->z -= mulscale16(MaxSmoothRatio-smoothratio,s->z-hittype[i].bposz);
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}
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}
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sect = s->sectnum;
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sect = s->sectnum;
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@ -296,8 +296,6 @@ void displayrest(int smoothratio)
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if (ud.overhead_on > 0)
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if (ud.overhead_on > 0)
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{
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{
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// smoothratio = min(max(smoothratio,0),65536);
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smoothratio = calc_smoothratio(totalclock, ototalclock);
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dointerpolations(smoothratio);
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dointerpolations(smoothratio);
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if (ud.scrollmode == 0)
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if (ud.scrollmode == 0)
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@ -173,7 +173,7 @@ inline int calc_smoothratio(ClockTicks totalclk, ClockTicks ototalclk)
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{
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{
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if (!playrunning())
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if (!playrunning())
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{
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{
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return 65536;
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return MaxSmoothRatio;
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}
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}
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return CalcSmoothRatio(totalclk, ototalclk, REALGAMETICSPERSEC);
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return CalcSmoothRatio(totalclk, ototalclk, REALGAMETICSPERSEC);
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}
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}
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@ -489,8 +489,7 @@ void displayrooms(int snum, int smoothratio)
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newaspect_enable = 1;
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newaspect_enable = 1;
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videoSetCorrectedAspect();
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videoSetCorrectedAspect();
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smoothratio = min(max(smoothratio, 0), 65536);
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if (!playrunning() || ps[snum].on_crane > -1) smoothratio = MaxSmoothRatio;
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if (!playrunning() || ps[snum].on_crane > -1) smoothratio = 65536;
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sect = p->cursectnum;
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sect = p->cursectnum;
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if (sect < 0 || sect >= MAXSECTORS) return;
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if (sect < 0 || sect >= MAXSECTORS) return;
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@ -594,7 +593,7 @@ void displayrooms(int snum, int smoothratio)
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cposy = p->posy;
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cposy = p->posy;
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cposz = p->posz;
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cposz = p->posz;
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sect = sprite[p->newowner].sectnum;
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sect = sprite[p->newowner].sectnum;
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smoothratio = 65536L;
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smoothratio = MaxSmoothRatio;
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}
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}
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else if (p->over_shoulder_on == 0)
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else if (p->over_shoulder_on == 0)
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{
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{
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@ -660,7 +659,7 @@ void displayrooms(int snum, int smoothratio)
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bool GameInterface::GenerateSavePic()
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bool GameInterface::GenerateSavePic()
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{
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{
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displayrooms(myconnectindex, 65536);
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displayrooms(myconnectindex, MaxSmoothRatio);
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return true;
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return true;
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}
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}
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