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Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug
git-svn-id: https://svn.eduke32.com/eduke32@6545 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 1 additions and 2 deletions
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@ -39,7 +39,7 @@
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<ProjectGuid>{8E7A6179-0B72-4073-8A4C-E8682D481DAE}</ProjectGuid>
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<RootNamespace>eduke32</RootNamespace>
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<Keyword>MakeFileProj</Keyword>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v140</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f msvc.mak veryclean all WINBITS=64 RENDERTYPE=SDL</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f msvc.mak veryclean WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">USE_OPENGL;POLYMER;NOASM;SDL_USEFOLDER;SDL_TARGET=2</NMakePreprocessorDefinitions>
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<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);..\..\source\build\include\msvc;..\..\source\build\include;..\..\source\enet\include;..\..\source\mact\include;..\..\source\audiolib\include;..\..\source\libxmp-lite\include</IncludePath>
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</PropertyGroup>
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<ItemGroup>
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<ClInclude Include="..\..\source\build\include\a.h" />
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