- buildutils: Replace sintable[] use within Duke's player_r.cpp with bsin()/bcos().

This commit is contained in:
Mitchell Richters 2020-11-15 22:07:30 +11:00 committed by Christoph Oelckers
parent 5e45f988e3
commit 1c5c90d00f

View file

@ -112,8 +112,8 @@ static void shootmelee(DDukeActor *actor, int p, int sx, int sy, int sz, int sa,
}
hitscan(sx, sy, sz, sect,
sintable[(sa + 512) & 2047],
sintable[sa & 2047], zvel << 6,
bcos(sa),
bsin(sa), zvel << 6,
&hitsect, &hitwall, &hitsprt, &hitx, &hity, &hitz, CLIPMASK1);
if (isRRRA() && ((sector[hitsect].lotag == 160 && zvel > 0) || (sector[hitsect].lotag == 161 && zvel < 0))
@ -137,7 +137,7 @@ static void shootmelee(DDukeActor *actor, int p, int sx, int sy, int sz, int sa,
{
nz = sector[effector->GetOwner()->s.sectnum].ceilingz;
}
hitscan(nx, ny, nz, effector->GetOwner()->s.sectnum, sintable[(sa + 512) & 2047], sintable[sa & 2047], zvel << 6,
hitscan(nx, ny, nz, effector->GetOwner()->s.sectnum, bcos(sa), bsin(sa), zvel << 6,
&hitsect, &hitwall, &hitsprt, &hitx, &hity, &hitz, CLIPMASK1);
break;
}
@ -270,7 +270,7 @@ static void shootweapon(DDukeActor* actor, int p, int sx, int sy, int sz, int sa
}
s->cstat &= ~257;
hitscan(sx, sy, sz, sect, sintable[(sa + 512) & 2047], sintable[sa & 2047],
hitscan(sx, sy, sz, sect, bcos(sa), bsin(sa),
zvel << 6, &hitsect, &hitwall, &hitsprt, &hitx, &hity, &hitz, CLIPMASK1);
if (isRRRA() && (((sector[hitsect].lotag == 160 && zvel > 0) || (sector[hitsect].lotag == 161 && zvel < 0))
@ -294,7 +294,7 @@ static void shootweapon(DDukeActor* actor, int p, int sx, int sy, int sz, int sa
{
nz = sector[effector->GetOwner()->s.sectnum].ceilingz;
}
hitscan(nx, ny, nz, effector->GetOwner()->s.sectnum, sintable[(sa + 512) & 2047], sintable[sa & 2047], zvel << 6,
hitscan(nx, ny, nz, effector->GetOwner()->s.sectnum, bcos(sa), bsin(sa), zvel << 6,
&hitsect, &hitwall, &hitsprt, &hitx, &hity, &hitz, CLIPMASK1);
break;
}
@ -496,8 +496,8 @@ static void shootstuff(DDukeActor* actor, int p, int sx, int sy, int sz, int sa,
sz -= (4 << 7);
if (s->picnum == 4649)
{
sx += sintable[(s->ang + 512 + 256) & 2047] >> 6;
sy += sintable[(s->ang + 256) & 2047] >> 6;
sx += bcos(s->ang + 256, -6);
sy += bsin(s->ang + 256, -6);
sz += (12 << 8);
}
if (s->picnum == VIXEN)
@ -510,18 +510,17 @@ static void shootstuff(DDukeActor* actor, int p, int sx, int sy, int sz, int sa,
{
auto aimed = aim(actor, AUTO_AIM_ANGLE);
sx += bcos(s->ang + 160, -7);
sy += bsin(s->ang + 160, -7);
if (aimed)
{
sx += sintable[(s->ang + 512 + 160) & 2047] >> 7;
sy += sintable[(s->ang + 160) & 2047] >> 7;
int dal = ((aimed->s.xrepeat * tileHeight(aimed->s.picnum)) << 1) - (12 << 8);
zvel = ((aimed->s.z - sz - dal) * vel) / ldist(ps[p].GetActor(), aimed);
sa = getangle(aimed->s.x - sx, aimed->s.y - sy);
}
else
{
sx += sintable[(s->ang + 512 + 160) & 2047] >> 7;
sy += sintable[(s->ang + 160) & 2047] >> 7;
zvel = -mulscale16(ps[p].horizon.sum().asq16(), 98);
}
}
@ -677,8 +676,8 @@ static void shootrpg(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, i
}
auto spawned = EGS(sect,
sx + (sintable[(348 + sa + 512) & 2047] / 448),
sy + (sintable[(sa + 348) & 2047] / 448),
sx + (bcos(sa + 348) / 448),
sy + (bsin(sa + 348) / 448),
sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, actor, 4);
if (isRRRA())
@ -729,13 +728,13 @@ static void shootrpg(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, i
if (ps[p].hbomb_hold_delay)
{
spawned->s.x -= sintable[sa & 2047] / 644;
spawned->s.y -= sintable[(sa + 1024 + 512) & 2047] / 644;
spawned->s.x -= bsin(sa) / 644;
spawned->s.y += bcos(sa) / 644;
}
else
{
spawned->s.x += sintable[sa & 2047] >> 8;
spawned->s.y += sintable[(sa + 1024 + 512) & 2047] >> 8;
spawned->s.x += bsin(sa, -8);
spawned->s.y -= bcos(sa, -8);
}
spawned->s.xrepeat >>= 1;
spawned->s.yrepeat >>= 1;
@ -863,8 +862,8 @@ void shoot_r(DDukeActor* actor, int atwith)
sz -= (7 << 8);
if (badguy(s))
{
sx += (sintable[(sa + 1024 + 96) & 2047] >> 7);
sy += (sintable[(sa + 512 + 96) & 2047] >> 7);
sx -= bsin(sa, -7);
sy += bcos(sa, -7);
}
}
@ -955,13 +954,13 @@ void shoot_r(DDukeActor* actor, int atwith)
if (atwith == CHEERBOMB)
EGS(sect,
sx + (sintable[(512 + sa + 512) & 2047] >> 8),
sy + (sintable[(sa + 512) & 2047] >> 8),
sx - bsin(sa + 512, -8),
sy + bcos(sa + 512, -8),
sz + (6 << 8), atwith, -64, 16, 16, sa, vel, zvel, actor, 1);
else
EGS(sect,
sx + (sintable[(512 + sa + 512) & 2047] >> 8),
sy + (sintable[(sa + 512) & 2047] >> 8),
sx - bsin(sa + 512, -8),
sy + bcos(sa + 512, -8),
sz + (6 << 8), atwith, -64, 32, 32, sa, vel, zvel, actor, 1);
break;
}
@ -1295,8 +1294,8 @@ int doincrements_r(struct player_struct* p)
{
p->noise_radius = 16384;
madenoise(screenpeek);
p->posxv += sintable[(p->angle.ang.asbuild() + 512) & 2047] << 4;
p->posyv += sintable[p->angle.ang.asbuild() & 2047] << 4;
p->posxv += p->angle.ang.bcos(4);
p->posyv += p->angle.ang.bsin(4);
}
p->eat -= 4;
if (p->eat < 0)
@ -1790,8 +1789,8 @@ static void onMotorcycle(int snum, ESyncBits &actions)
}
}
p->posxv += currSpeed * (sintable[(velAdjustment * -51 + currAngle + 512) & 2047] << 4);
p->posyv += currSpeed * (sintable[(velAdjustment * -51 + currAngle) & 2047] << 4);
p->posxv += currSpeed * bcos(velAdjustment * -51 + currAngle, 4);
p->posyv += currSpeed * bsin(velAdjustment * -51 + currAngle, 4);
p->angle.addadjustment(FixedToFloat(getincangleq16(p->angle.ang.asq16(), IntToFixed(currAngle - angAdjustment))));
}
else if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->moto_on_mud || p->moto_on_oil))
@ -1799,8 +1798,8 @@ static void onMotorcycle(int snum, ESyncBits &actions)
rng = krand() & 1;
velAdjustment = rng == 0 ? -10 : 10;
currSpeed = mulscale7(currSpeed, p->moto_on_oil ? 10 : 5);
p->posxv += currSpeed * (sintable[(velAdjustment * -51 + currAngle + 512) & 2047] << 4);
p->posyv += currSpeed * (sintable[(velAdjustment * -51 + currAngle) & 2047] << 4);
p->posxv += currSpeed * bcos(velAdjustment * -51 + currAngle, 4);
p->posyv += currSpeed * bsin(velAdjustment * -51 + currAngle, 4);
}
p->moto_on_mud = 0;
@ -2046,8 +2045,8 @@ static void onBoat(int snum, ESyncBits &actions)
angAdjustment >>= 6;
}
p->posxv += currSpeed * (sintable[(velAdjustment * -51 + currAngle + 512) & 2047] << 4);
p->posyv += currSpeed * (sintable[(velAdjustment * -51 + currAngle) & 2047] << 4);
p->posxv += currSpeed * bcos(velAdjustment * -51 + currAngle, 4);
p->posyv += currSpeed * bsin(velAdjustment * -51 + currAngle, 4);
p->angle.addadjustment(FixedToFloat(getincangleq16(p->angle.ang.asq16(), IntToFixed(currAngle - angAdjustment))));
}
if (p->NotOnWater && p->MotoSpeed > 50)
@ -2083,7 +2082,7 @@ static void movement(int snum, ESyncBits actions, int psect, int fz, int cz, int
i = 34;
p->pycount += 32;
p->pycount &= 2047;
p->pyoff = sintable[p->pycount] >> 6;
p->pyoff = bsin(p->pycount, -6);
}
else i = 12;
@ -2262,7 +2261,7 @@ static void movement(int snum, ESyncBits actions, int psect, int fz, int cz, int
}
else
{
p->poszv -= (sintable[(2048 - 128 + p->jumping_counter) & 2047]) / 12;
p->poszv -= bsin(128 + p->jumping_counter) / 12;
p->jumping_counter += 180;
p->on_ground = 0;
}
@ -2302,7 +2301,7 @@ static void underwater(int snum, ESyncBits actions, int psect, int fz, int cz)
p->pycount += 32;
p->pycount &= 2047;
p->pyoff = sintable[p->pycount] >> 7;
p->pyoff = bsin(p->pycount, -7);
if (!S_CheckActorSoundPlaying(pact, DUKE_UNDERWATER))
S_PlayActorSound(DUKE_UNDERWATER, pact);
@ -2352,8 +2351,8 @@ static void underwater(int snum, ESyncBits actions, int psect, int fz, int cz)
if (p->scuba_on && (krand() & 255) < 8)
{
auto j = spawn(pact, WATERBUBBLE);
j->s.x += sintable[(p->angle.ang.asbuild() + 512 + 64 - (global_random & 128) + 128) & 2047] >> 6;
j->s.y += sintable[(p->angle.ang.asbuild() + 64 - (global_random & 128) + 128) & 2047] >> 6;
j->s.x += bcos(p->angle.ang.asbuild() + 64 - (global_random & 128) + 128, -6);
j->s.y += bsin(p->angle.ang.asbuild() + 64 - (global_random & 128) + 128, -6);
j->s.xrepeat = 3;
j->s.yrepeat = 2;
j->s.z = p->posz + (8 << 8);
@ -2476,8 +2475,8 @@ void onMotorcycleHit(int snum, DDukeActor* victim)
if (numplayers == 1)
{
Collision coll;
movesprite_ex(victim, sintable[int(p->TiltStatus * 20 + p->angle.ang.asbuild() + 512) & 2047] >> 8,
sintable[int(p->TiltStatus * 20 + p->angle.ang.asbuild()) & 2047] >> 8, s->zvel, CLIPMASK0, coll);
movesprite_ex(victim, bcos(p->TiltStatus * 20 + p->angle.ang.asbuild(), -8),
bsin(p->TiltStatus * 20 + p->angle.ang.asbuild(), -8), s->zvel, CLIPMASK0, coll);
}
}
else
@ -2538,8 +2537,8 @@ void onBoatHit(int snum, DDukeActor* victim)
if (numplayers == 1)
{
Collision coll;
movesprite_ex(victim, sintable[int(p->TiltStatus * 20 + p->angle.ang.asbuild() + 512) & 2047] >> 9,
sintable[int(p->TiltStatus * 20 + p->angle.ang.asbuild()) & 2047] >> 9, s->zvel, CLIPMASK0, coll);
movesprite_ex(victim, bcos(p->TiltStatus * 20 + p->angle.ang.asbuild(), -9),
bsin(p->TiltStatus * 20 + p->angle.ang.asbuild(), -9), s->zvel, CLIPMASK0, coll);
}
}
else
@ -2752,8 +2751,8 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
}
auto spawned = EGS(p->cursectnum,
p->posx + (sintable[(p->angle.ang.asbuild() + 512) & 2047] >> 6),
p->posy + (sintable[p->angle.ang.asbuild() & 2047] >> 6),
p->posx + p->angle.ang.bcos(-6),
p->posy + p->angle.ang.bsin(-6),
p->posz, HEAVYHBOMB, -16, 9, 9,
p->angle.ang.asbuild(), (k + (p->hbomb_hold_delay << 5)) * 2, i, pact, 1);
@ -2804,8 +2803,8 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
p->visibility = 0;
if (psectlotag != 857)
{
p->posxv -= sintable[(p->angle.ang.asbuild() + 512) & 2047] << 4;
p->posyv -= sintable[p->angle.ang.asbuild() & 2047] << 4;
p->posxv -= p->angle.ang.bcos(4);
p->posyv -= p->angle.ang.bsin(4);
}
}
else if (p->kickback_pic == 2)
@ -2904,14 +2903,14 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
if (psectlotag != 857)
{
p->posxv -= sintable[(p->angle.ang.asbuild() + 512) & 2047] << 5;
p->posyv -= sintable[p->angle.ang.asbuild() & 2047] << 5;
p->posxv -= p->angle.ang.bcos(5);
p->posyv -= p->angle.ang.bsin(5);
}
}
else if (psectlotag != 857)
{
p->posxv -= sintable[(p->angle.ang.asbuild() + 512) & 2047] << 4;
p->posyv -= sintable[p->angle.ang.asbuild() & 2047] << 4;
p->posxv -= p->angle.ang.bcos(4);
p->posyv -= p->angle.ang.bsin(4);
}
}
@ -2995,8 +2994,8 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
if (psectlotag != 857)
{
p->posxv -= sintable[(p->angle.ang.asbuild() + 512) & 2047] << 4;
p->posyv -= sintable[p->angle.ang.asbuild() & 2047] << 4;
p->posxv -= p->angle.ang.bcos(4);
p->posyv -= p->angle.ang.bsin(4);
}
checkavailweapon(p);
@ -3136,8 +3135,8 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
}
else if (p->kickback_pic == 12)
{
p->posxv -= sintable[(p->angle.ang.asbuild() + 512) & 2047] << 4;
p->posyv -= sintable[p->angle.ang.asbuild() & 2047] << 4;
p->posxv -= p->angle.ang.bcos(4);
p->posyv -= p->angle.ang.bsin(4);
p->horizon.addadjustment(20);
p->recoil += 20;
}
@ -3162,8 +3161,8 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
}
EGS(p->cursectnum,
p->posx + (sintable[(p->angle.ang.asbuild() + 512) & 2047] >> 6),
p->posy + (sintable[p->angle.ang.asbuild() & 2047] >> 6),
p->posx + p->angle.ang.bcos(-6),
p->posy + p->angle.ang.bsin(-6),
p->posz, TRIPBOMBSPRITE, -16, 9, 9,
p->angle.ang.asbuild(), k * 2, i, pact, 1);
}
@ -3186,8 +3185,8 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
}
if (p->kickback_pic < 30)
{
p->posxv += sintable[(p->angle.ang.asbuild() + 512) & 2047] << 4;
p->posyv += sintable[p->angle.ang.asbuild() & 2047] << 4;
p->posxv += p->angle.ang.bcos(4);
p->posyv += p->angle.ang.bsin(4);
}
p->kickback_pic++;
if (p->kickback_pic > 40)
@ -3489,8 +3488,8 @@ void processinput_r(int snum)
else if (badguy(clz.actor) && clz.actor->s.xrepeat > 24 && abs(s->z - clz.actor->s.z) < (84 << 8))
{
int j = getangle(clz.actor->s.x - p->posx, clz.actor->s.y - p->posy);
p->posxv -= sintable[(j + 512) & 2047] << 4;
p->posyv -= sintable[j & 2047] << 4;
p->posxv -= bcos(j, 4);
p->posyv -= bsin(j, 4);
}
if (clz.actor->s.picnum == RRTILE3587)
{
@ -3603,10 +3602,7 @@ void processinput_r(int snum)
{
p->pycount += 32;
p->pycount &= 2047;
if (p->SeaSick)
p->pyoff = sintable[p->pycount] >> 2;
else
p->pyoff = sintable[p->pycount] >> 7;
p->pyoff = bsin(p->pycount, -(p->SeaSick ? 2 : 7));
}
if (psectlotag == ST_2_UNDERWATER)
@ -3664,7 +3660,7 @@ void processinput_r(int snum)
{
p->crack_time = CRACK_TIME;
k = sintable[p->bobcounter & 2047] >> 12;
k = bsin(p->bobcounter, -12);
if (isRRRA() && p->spritebridge == 0 && p->on_ground)
{
@ -3895,7 +3891,7 @@ HORIZONLY:
p->pycount += 52;
p->pycount &= 2047;
p->pyoff =
abs(s->xvel * sintable[p->pycount]) / 1596;
abs(s->xvel * bsin(p->pycount)) / 1596;
}
}
else if (psectlotag != ST_2_UNDERWATER && psectlotag != 1 && (!isRRRA() || !p->sea_sick_stat))
@ -4123,13 +4119,13 @@ void OffMotorcycle(struct player_struct *p)
p->TurbCount = 0;
p->posxv = 0;
p->posyv = 0;
p->posxv -= sintable[(p->angle.ang.asbuild()+512)&2047]<<7;
p->posyv -= sintable[p->angle.ang.asbuild()&2047]<<7;
p->posxv -= p->angle.ang.bcos(7);
p->posyv -= p->angle.ang.bsin(7);
p->moto_underwater = 0;
auto spawned = spawn(p->GetActor(), EMPTYBIKE);
spawned->s.ang = p->angle.ang.asbuild();
spawned->s.xvel += sintable[(p->angle.ang.asbuild()+512)&2047]<<7;
spawned->s.yvel += sintable[p->angle.ang.asbuild()&2047]<<7;
spawned->s.xvel += p->angle.ang.bcos(7);
spawned->s.yvel += p->angle.ang.bsin(7);
spawned->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON];
}
}
@ -4187,13 +4183,13 @@ void OffBoat(struct player_struct *p)
p->TurbCount = 0;
p->posxv = 0;
p->posyv = 0;
p->posxv -= sintable[(p->angle.ang.asbuild()+512)&2047]<<7;
p->posyv -= sintable[p->angle.ang.asbuild()&2047]<<7;
p->posxv -= p->angle.ang.bcos(7);
p->posyv -= p->angle.ang.bsin(7);
p->moto_underwater = 0;
auto spawned = spawn(p->GetActor(), EMPTYBOAT);
spawned->s.ang = p->angle.ang.asbuild();
spawned->s.xvel += sintable[(p->angle.ang.asbuild()+512)&2047]<<7;
spawned->s.yvel += sintable[p->angle.ang.asbuild()&2047]<<7;
spawned->s.xvel += p->angle.ang.bcos(7);
spawned->s.yvel += p->angle.ang.bsin(7);
spawned->saved_ammo = p->ammo_amount[BOAT_WEAPON];
}
}