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- delete duplicated walls in RRRA E1L3 and E1L6.
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@ -584,6 +584,17 @@ void setWallSectors()
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i++;
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}
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for (unsigned i = 1; i < wall.Size() - 1; i++)
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{
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// two maps in RRRA have this error. Delete one of those 2 walls.
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if (wall[i].point2 == wall[i + 1].point2)
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{
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wall[i].nextwall = -1;
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wall[i].nextsector = -1;
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wall[i].point2 = i;
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}
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}
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// validate 'nextsector' fields. Some maps have these wrong which can cause render glitches and occasionally even crashes.
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for (auto& wal : walls())
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{
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