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Fix ignited spray/TNT issue when going underwater
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parent
23b8707fc2
commit
1a344fe09b
1 changed files with 21 additions and 17 deletions
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@ -144,7 +144,7 @@ enum
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QAV *weaponQAV[kQAVEnd];
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static bool sub_4B1A4(PLAYER *pPlayer)
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static bool checkFired6or7(PLAYER *pPlayer)
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{
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switch (pPlayer->curWeapon)
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{
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@ -154,6 +154,10 @@ static bool sub_4B1A4(PLAYER *pPlayer)
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case 5:
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case 6:
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return 1;
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case 7:
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if (VanillaMode() || DemoRecordStatus())
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return 0;
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return 1;
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}
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break;
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case 6:
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@ -651,7 +655,7 @@ void WeaponRaise(PLAYER *pPlayer)
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void WeaponLower(PLAYER *pPlayer)
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{
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assert(pPlayer != NULL);
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if (sub_4B1A4(pPlayer))
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if (checkFired6or7(pPlayer))
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return;
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pPlayer->throwPower = 0;
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int prevState = pPlayer->weaponState;
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@ -726,26 +730,26 @@ void WeaponLower(PLAYER *pPlayer)
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StartQAV(pPlayer, 11, -1, 0);
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}
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break;
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case 7: // throwing ignited alt fire spray
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if (VanillaMode() || DemoRecordStatus() || (pPlayer->input.newWeapon != 0))
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break;
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pPlayer->weaponState = 1;
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StartQAV(pPlayer, 11, -1, 0);
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break;
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}
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break;
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case 6:
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switch (prevState)
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{
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case 1:
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if (VanillaMode())
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if (!VanillaMode() && (pPlayer->input.newWeapon == 7)) // do not put away lighter if TNT was selected while throwing a spray can
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{
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StartQAV(pPlayer, 7, -1, 0);
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}
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else
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{
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if (pPlayer->newWeapon == 7)
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{
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pPlayer->weaponState = 2;
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StartQAV(pPlayer, 17, -1, 0);
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WeaponRaise(pPlayer);
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return;
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}
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pPlayer->weaponState = 2;
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StartQAV(pPlayer, 17, -1, 0);
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WeaponRaise(pPlayer);
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return;
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}
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StartQAV(pPlayer, 7, -1, 0);
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break;
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case 2:
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WeaponRaise(pPlayer);
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@ -1748,7 +1752,7 @@ uint8_t gWeaponUpgrade[][13] = {
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int WeaponUpgrade(PLAYER *pPlayer, int newWeapon)
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{
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int weapon = pPlayer->curWeapon;
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if (!sub_4B1A4(pPlayer) && (cl_weaponswitch&1) && (gWeaponUpgrade[pPlayer->curWeapon][newWeapon] || (cl_weaponswitch&2)))
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if (!checkFired6or7(pPlayer) && (cl_weaponswitch&1) && (gWeaponUpgrade[pPlayer->curWeapon][newWeapon] || (cl_weaponswitch&2)))
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weapon = newWeapon;
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return weapon;
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}
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@ -2015,7 +2019,7 @@ void WeaponProcess(PLAYER *pPlayer) {
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}
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if (pPlayer->isUnderwater && BannedUnderwater(pPlayer->curWeapon))
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{
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if (sub_4B1A4(pPlayer))
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if (checkFired6or7(pPlayer))
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{
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if (pPlayer->curWeapon == 7)
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{
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@ -2236,7 +2240,7 @@ void WeaponProcess(PLAYER *pPlayer) {
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pPlayer->newWeapon = 0;
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return;
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}
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if (pPlayer->isUnderwater && BannedUnderwater(pPlayer->newWeapon) && !sub_4B1A4(pPlayer))
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if (pPlayer->isUnderwater && BannedUnderwater(pPlayer->newWeapon) && !checkFired6or7(pPlayer))
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{
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pPlayer->newWeapon = 0;
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return;
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