From 19c2c57ffb1946ba0a61864055921422fd928c18 Mon Sep 17 00:00:00 2001 From: helixhorned Date: Tue, 21 Aug 2012 17:40:05 +0000 Subject: [PATCH] Make a colored REACTOR/REACTOR2 sprite disappear in single player again. Noted by Nukey. See Duke3D 1.5 GAME.C line 4220. git-svn-id: https://svn.eduke32.com/eduke32@2951 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/game.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/polymer/eduke32/source/game.c b/polymer/eduke32/source/game.c index a8a73baf8..ad42c2f00 100644 --- a/polymer/eduke32/source/game.c +++ b/polymer/eduke32/source/game.c @@ -5133,6 +5133,12 @@ int32_t A_Spawn(int32_t j, int32_t pn) case REACTOR__STATIC: sp->extra = g_impactDamage; CS |= 257; + if ((!g_netServer && ud.multimode < 2) && sp->pal != 0) + { + sp->xrepeat = sp->yrepeat = 0; + changespritestat(i, STAT_MISC); + break; + } sp->pal = 0; SS = -17;