From 18ce5bed60c577985909b3ec8e5337f019f6c58d Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 26 Sep 2020 08:50:40 +0200 Subject: [PATCH] - add line feed after PALETTE_EMULATION #define --- source/common/rendering/hwrenderer/data/hw_shaderpatcher.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/common/rendering/hwrenderer/data/hw_shaderpatcher.cpp b/source/common/rendering/hwrenderer/data/hw_shaderpatcher.cpp index 6f40fcbfb..fb3b8a535 100644 --- a/source/common/rendering/hwrenderer/data/hw_shaderpatcher.cpp +++ b/source/common/rendering/hwrenderer/data/hw_shaderpatcher.cpp @@ -277,7 +277,7 @@ const FDefaultShader defaultshaders[] = {"Warp 2", "shaders/glsl/func_warp2.fp", "shaders/glsl/material_normal.fp", ""}, {"Specular", "shaders/glsl/func_spec.fp", "shaders/glsl/material_specular.fp", "#define SPECULAR\n#define NORMALMAP\n"}, {"PBR","shaders/glsl/func_pbr.fp", "shaders/glsl/material_pbr.fp", "#define PBR\n#define NORMALMAP\n"}, - {"Paletted", "shaders/glsl/func_paletted.fp", "shaders/glsl/material_nolight.fp", "#define PALETTE_EMULATION"}, + {"Paletted", "shaders/glsl/func_paletted.fp", "shaders/glsl/material_nolight.fp", "#define PALETTE_EMULATION\n"}, {"No Texture", "shaders/glsl/func_notexture.fp", "shaders/glsl/material_normal.fp", "#define NO_LAYERS\n"}, {"Basic Fuzz", "shaders/glsl/fuzz_standard.fp", "shaders/glsl/material_normal.fp", ""}, {"Smooth Fuzz", "shaders/glsl/fuzz_smooth.fp", "shaders/glsl/material_normal.fp", ""},