mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
- Backend update from GZDoom
adding some intrinsics to ZScript.
This commit is contained in:
parent
8806fb930b
commit
166235027c
3 changed files with 271 additions and 24 deletions
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@ -151,7 +151,11 @@ xx(stateinfo)
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xx(DamageFunction)
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xx(Length)
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xx(LengthSquared)
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xx(Unit)
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xx(Angle)
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xx(PlusZ)
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xx(ToVector)
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xx(Size)
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xx(Push)
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xx(Insert)
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@ -5127,6 +5127,23 @@ FxExpression *FxATan2::Resolve(FCompileContext &ctx)
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return this;
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}
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//==========================================================================
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//
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// The atan2 opcode only takes registers as parameters, so any constants
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// must be loaded into registers first.
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//
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//==========================================================================
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ExpEmit FxATan2::ToReg(VMFunctionBuilder* build, FxExpression* val)
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{
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if (val->isConstant())
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{
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ExpEmit reg(build, REGT_FLOAT);
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build->Emit(OP_LKF, reg.RegNum, build->GetConstantFloat(static_cast<FxConstant*>(val)->GetValue().GetFloat()));
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return reg;
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}
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return val->Emit(build);
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}
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//==========================================================================
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//
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//
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@ -5143,6 +5160,61 @@ ExpEmit FxATan2::Emit(VMFunctionBuilder *build)
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return out;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FxATan2Vec::FxATan2Vec(FxExpression* v, const FScriptPosition& pos)
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: FxExpression(EFX_ATan2Vec, pos)
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{
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vval = v;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FxATan2Vec::~FxATan2Vec()
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{
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SAFE_DELETE(vval);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FxExpression* FxATan2Vec::Resolve(FCompileContext& ctx)
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{
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CHECKRESOLVED();
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SAFE_RESOLVE(vval, ctx);
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if (!vval->IsVector())
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{
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ScriptPosition.Message(MSG_ERROR, "vector value expected for parameter");
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delete this;
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return nullptr;
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}
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ValueType = TypeFloat64;
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return this;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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ExpEmit FxATan2Vec::Emit(VMFunctionBuilder* build)
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{
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ExpEmit vreg = vval->Emit(build);
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vreg.Free(build);
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ExpEmit out(build, REGT_FLOAT);
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build->Emit(OP_ATAN2, out.RegNum, vreg.RegNum + 1, vreg.RegNum);
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return out;
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}
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//==========================================================================
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//
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//
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@ -5278,23 +5350,6 @@ ExpEmit FxNew::Emit(VMFunctionBuilder *build)
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return emitters.EmitCall(build);
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}
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//==========================================================================
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//
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// The atan2 opcode only takes registers as parameters, so any constants
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// must be loaded into registers first.
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//
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//==========================================================================
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ExpEmit FxATan2::ToReg(VMFunctionBuilder *build, FxExpression *val)
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{
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if (val->isConstant())
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{
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ExpEmit reg(build, REGT_FLOAT);
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build->Emit(OP_LKF, reg.RegNum, build->GetConstantFloat(static_cast<FxConstant*>(val)->GetValue().GetFloat()));
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return reg;
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}
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return val->Emit(build);
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}
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//==========================================================================
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//
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//
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@ -7967,10 +8022,18 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
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case NAME_ATan2:
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case NAME_VectorAngle:
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if (CheckArgSize(MethodName, ArgList, 2, 2, ScriptPosition))
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if (CheckArgSize(MethodName, ArgList, 1, 2, ScriptPosition))
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{
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func = MethodName == NAME_ATan2 ? new FxATan2(ArgList[0], ArgList[1], ScriptPosition) : new FxATan2(ArgList[1], ArgList[0], ScriptPosition);
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ArgList[0] = ArgList[1] = nullptr;
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if (ArgList.Size() == 2)
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{
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func = MethodName == NAME_ATan2 ? new FxATan2(ArgList[0], ArgList[1], ScriptPosition) : new FxATan2(ArgList[1], ArgList[0], ScriptPosition);
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ArgList[0] = ArgList[1] = nullptr;
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}
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else
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{
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func = new FxATan2Vec(ArgList[0], ScriptPosition);
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ArgList[0] = nullptr;
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}
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}
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break;
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@ -8155,6 +8218,15 @@ FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
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// Note: These builtins would better be relegated to the actual type objects, instead of polluting this file, but that's a task for later.
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// Texture builtins.
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if (Self->ValueType->isNumeric())
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{
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if (MethodName == NAME_ToVector)
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{
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Self = new FxToVector(Self);
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SAFE_RESOLVE(Self, ctx);
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return Self;
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}
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}
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else if (Self->ValueType == TypeTextureID)
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{
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if (MethodName == NAME_IsValid || MethodName == NAME_IsNull || MethodName == NAME_Exists || MethodName == NAME_SetInvalid || MethodName == NAME_SetNull)
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@ -8200,8 +8272,8 @@ FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
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else if (Self->IsVector())
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{
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// handle builtins: Vectors got 2: Length and Unit.
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if (MethodName == NAME_Length || MethodName == NAME_Unit)
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// handle builtins: Vectors got 5.
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if (MethodName == NAME_Length || MethodName == NAME_LengthSquared || MethodName == NAME_Unit || MethodName == NAME_Angle)
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{
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if (ArgList.Size() > 0)
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{
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@ -8214,6 +8286,20 @@ FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
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delete this;
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return x->Resolve(ctx);
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}
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else if (MethodName == NAME_PlusZ && Self->IsVector3())
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{
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if (ArgList.Size() != 1)
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{
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ScriptPosition.Message(MSG_ERROR, "Incorrect number of parameters in call to %s", MethodName.GetChars());
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delete this;
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return nullptr;
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}
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auto x = new FxVectorPlusZ(Self, MethodName, ArgList[0]);
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Self = nullptr;
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ArgList[0] = nullptr;
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delete this;
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return x->Resolve(ctx);
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}
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}
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else if (Self->ValueType == TypeString)
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@ -9190,7 +9276,23 @@ FxExpression *FxVectorBuiltin::Resolve(FCompileContext &ctx)
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{
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SAFE_RESOLVE(Self, ctx);
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assert(Self->IsVector()); // should never be created for anything else.
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ValueType = Function == NAME_Length ? TypeFloat64 : Self->ValueType;
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switch (Function.GetIndex())
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{
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case NAME_Length:
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case NAME_LengthSquared:
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case NAME_Angle:
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ValueType = TypeFloat64;
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break;
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case NAME_Unit:
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ValueType = Self->ValueType;
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break;
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default:
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ValueType = TypeError;
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assert(false);
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break;
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}
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return this;
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}
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@ -9206,17 +9308,105 @@ ExpEmit FxVectorBuiltin::Emit(VMFunctionBuilder *build)
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{
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build->Emit(vecSize == 2 ? OP_LENV2 : vecSize == 3 ? OP_LENV3 : OP_LENV4, to.RegNum, op.RegNum);
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}
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else
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else if (Function == NAME_LengthSquared)
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{
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build->Emit(vecSize == 2 ? OP_DOTV2_RR : vecSize == 3 ? OP_DOTV3_RR : OP_DOTV4_RR, to.RegNum, op.RegNum, op.RegNum);
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}
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else if (Function == NAME_Unit)
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{
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ExpEmit len(build, REGT_FLOAT);
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build->Emit(vecSize == 2 ? OP_LENV2 : vecSize == 3 ? OP_LENV3 : OP_LENV4, len.RegNum, op.RegNum);
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build->Emit(vecSize == 2 ? OP_DIVVF2_RR : vecSize == 3 ? OP_DIVVF3_RR : OP_DIVVF4_RR, to.RegNum, op.RegNum, len.RegNum);
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len.Free(build);
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}
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else if (Function == NAME_Angle)
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{
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build->Emit(OP_ATAN2, to.RegNum, op.RegNum + 1, op.RegNum);
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}
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op.Free(build);
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return to;
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}
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//==========================================================================
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//
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// FxPlusZ
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//
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//==========================================================================
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FxVectorPlusZ::FxVectorPlusZ(FxExpression* self, FName name, FxExpression* z)
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:FxExpression(EFX_VectorBuiltin, self->ScriptPosition), Function(name), Self(self), Z(new FxFloatCast(z))
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{
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}
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FxVectorPlusZ::~FxVectorPlusZ()
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{
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SAFE_DELETE(Self);
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SAFE_DELETE(Z);
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}
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FxExpression* FxVectorPlusZ::Resolve(FCompileContext& ctx)
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{
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SAFE_RESOLVE(Self, ctx);
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SAFE_RESOLVE(Z, ctx);
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assert(Self->IsVector3()); // should never be created for anything else.
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ValueType = Self->ValueType;
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return this;
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}
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ExpEmit FxVectorPlusZ::Emit(VMFunctionBuilder* build)
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{
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ExpEmit to(build, ValueType->GetRegType(), ValueType->GetRegCount());
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ExpEmit op = Self->Emit(build);
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ExpEmit z = Z->Emit(build);
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build->Emit(OP_MOVEV2, to.RegNum, op.RegNum);
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build->Emit(z.Konst ? OP_ADDF_RK : OP_ADDF_RR, to.RegNum + 2, op.RegNum + 2, z.RegNum);
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op.Free(build);
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z.Free(build);
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return to;
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}
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//==========================================================================
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//
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// FxPlusZ
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//
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//==========================================================================
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FxToVector::FxToVector(FxExpression* self)
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:FxExpression(EFX_ToVector, self->ScriptPosition), Self(new FxFloatCast(self))
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{
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}
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FxToVector::~FxToVector()
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{
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SAFE_DELETE(Self);
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}
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FxExpression* FxToVector::Resolve(FCompileContext& ctx)
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{
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SAFE_RESOLVE(Self, ctx);
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assert(Self->IsNumeric()); // should never be created for anything else.
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ValueType = TypeVector2;
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return this;
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}
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ExpEmit FxToVector::Emit(VMFunctionBuilder* build)
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{
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ExpEmit to(build, ValueType->GetRegType(), ValueType->GetRegCount());
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ExpEmit op = Self->Emit(build);
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build->Emit(OP_FLOP, to.RegNum, op.RegNum, FLOP_COS_DEG);
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build->Emit(OP_FLOP, to.RegNum + 1, op.RegNum, FLOP_SIN_DEG);
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op.Free(build);
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return to;
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}
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//==========================================================================
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//
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//
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@ -248,6 +248,7 @@ enum EFxType
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EFX_Conditional,
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EFX_Abs,
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EFX_ATan2,
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EFX_ATan2Vec,
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EFX_New,
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EFX_MinMax,
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EFX_Random,
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@ -284,6 +285,7 @@ enum EFxType
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EFX_SwitchStatement,
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EFX_CaseStatement,
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EFX_VectorValue,
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EFX_VectorPlusZ,
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EFX_VectorBuiltin,
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EFX_TypeCheck,
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EFX_DynamicCast,
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@ -305,6 +307,7 @@ enum EFxType
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EFX_FontCast,
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EFX_LocalArrayDeclaration,
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EFX_OutVarDereference,
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EFX_ToVector,
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EFX_COUNT
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};
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@ -1201,6 +1204,18 @@ private:
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ExpEmit ToReg(VMFunctionBuilder *build, FxExpression *val);
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};
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class FxATan2Vec : public FxExpression
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{
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FxExpression* vval;
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public:
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FxATan2Vec(FxExpression* y, const FScriptPosition& pos);
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~FxATan2Vec();
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FxExpression* Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder* build);
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};
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//==========================================================================
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//
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//
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@ -1598,6 +1613,44 @@ public:
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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//==========================================================================
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//
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// FxPlusZ
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//
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//==========================================================================
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class FxVectorPlusZ : public FxExpression
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{
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FName Function;
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FxExpression* Self;
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FxExpression* Z;
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public:
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FxVectorPlusZ(FxExpression* self, FName name, FxExpression*);
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~FxVectorPlusZ();
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FxExpression* Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder* build);
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};
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//==========================================================================
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//
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// FxPlusZ
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//
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//==========================================================================
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class FxToVector : public FxExpression
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{
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FxExpression* Self;
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public:
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FxToVector(FxExpression* self);
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~FxToVector();
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FxExpression* Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder* build);
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};
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//==========================================================================
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//
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// FxVectorBuiltin
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