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- fixed screenjob fadeout.
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parent
b7f0e2c3c3
commit
1646e302d2
1 changed files with 8 additions and 2 deletions
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@ -791,7 +791,11 @@ public:
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{
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{
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auto now = I_GetTimeNS();
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auto now = I_GetTimeNS();
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if (!M_Active())
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if (startTime == -1)
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{
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lastTime = startTime = now;
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}
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else if (!M_Active())
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{
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{
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clock += now - lastTime;
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clock += now - lastTime;
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if (clock == 0) clock = 1;
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if (clock == 0) clock = 1;
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@ -833,7 +837,8 @@ public:
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if (jobs[index].job->fadestyle & DScreenJob::fadeout)
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if (jobs[index].job->fadestyle & DScreenJob::fadeout)
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{
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{
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twod->Lock();
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twod->Lock();
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startTime = I_nsTime();
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startTime = -1;
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clock = 0;
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jobs[index].job->fadestate = DScreenJob::fadeout;
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jobs[index].job->fadestate = DScreenJob::fadeout;
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actionState = State_Fadeout;
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actionState = State_Fadeout;
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}
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}
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@ -846,6 +851,7 @@ public:
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else if (actionState == State_Fadeout)
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else if (actionState == State_Fadeout)
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{
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{
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int ended = FadeoutFrame();
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int ended = FadeoutFrame();
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Printf("fadeout = %d\n", ended);
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if (ended < 1)
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if (ended < 1)
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{
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{
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AdvanceJob(terminateState < 0);
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AdvanceJob(terminateState < 0);
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