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- Blood: don't crash when cultists accidentally target themselves.
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@ -280,7 +280,7 @@ static void cultThinkChase(DBloodActor* actor)
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return;
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}
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int nDist = approxDist(dx, dy);
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if (nDist <= pDudeInfo->seeDist)
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if (nDist > 0 && nDist <= pDudeInfo->seeDist)
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{
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int nDeltaAngle = ((getangle(dx, dy) + 1024 - pSprite->ang) & 2047) - 1024;
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int height = (pDudeInfo->eyeHeight * pSprite->yrepeat) << 2;
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