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https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
make PriorityQueue template class, and extend index field in EVENT struct
This commit is contained in:
parent
e4174d4f2d
commit
1561ffae9e
4 changed files with 138 additions and 180 deletions
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@ -37,7 +37,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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class EventQueue
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{
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public:
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PriorityQueue* PQueue;
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PriorityQueue<EVENT>* PQueue;
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EventQueue()
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{
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PQueue = NULL;
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@ -48,8 +48,7 @@ public:
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}
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EVENT ERemove(void)
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{
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unsigned int node = PQueue->Remove();
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return *(EVENT*)&node;
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return PQueue->Remove();
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}
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void Kill(int, int);
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void Kill(int, int, CALLBACK_ID);
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@ -58,19 +57,13 @@ public:
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EventQueue eventQ;
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void EventQueue::Kill(int a1, int a2)
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{
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EVENT evn = { (unsigned int)a1, (unsigned int)a2, 0, 0 };
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//evn.at0_0 = a1;
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//evn.at1_5 = a2;
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short vs = *(short*)&evn;
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PQueue->Kill([=](unsigned int nItem)->bool {return !memcmp(&nItem, &vs, 2); });
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PQueue->Kill([=](EVENT nItem)->bool {return nItem.index == a1 && nItem.type == a2; });
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}
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void EventQueue::Kill(int a1, int a2, CALLBACK_ID a3)
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{
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EVENT evn = { (unsigned int)a1, (unsigned int)a2, kCommandCallback, (unsigned int)a3 };
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unsigned int vc = *(unsigned int*)&evn;
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PQueue->Kill([=](unsigned int nItem)->bool {return nItem == vc; });
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PQueue->Kill([=](EVENT nItem)->bool {return !memcmp(&nItem, &evn, sizeof(EVENT)); });
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}
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//struct RXBUCKET
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@ -276,9 +269,9 @@ void evInit(void)
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if (eventQ.PQueue)
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delete eventQ.PQueue;
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if (VanillaMode())
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eventQ.PQueue = new VanillaPriorityQueue();
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eventQ.PQueue = new VanillaPriorityQueue<EVENT>();
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else
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eventQ.PQueue = new StdPriorityQueue();
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eventQ.PQueue = new StdPriorityQueue<EVENT>();
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eventQ.PQueue->Clear();
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int nCount = 0;
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for (int i = 0; i < numsectors; i++)
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@ -481,22 +474,22 @@ void evPost(int nIndex, int nType, unsigned int nDelta, COMMAND_ID command)
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command = evGetSourceState(nType, nIndex) ? COMMAND_ID_1 : COMMAND_ID_0;
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else if (command == COMMAND_ID_4)
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command = evGetSourceState(nType, nIndex) ? COMMAND_ID_0 : COMMAND_ID_1;
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EVENT evn;
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EVENT evn = {};
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evn.index = nIndex;
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evn.type = nType;
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evn.cmd = command;
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// Inlined?
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eventQ.PQueue->Insert(gFrameClock+nDelta, *(unsigned int*)&evn);
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eventQ.PQueue->Insert(gFrameClock+nDelta, evn);
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}
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void evPost(int nIndex, int nType, unsigned int nDelta, CALLBACK_ID a4)
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{
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EVENT evn;
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EVENT evn = {};
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evn.index = nIndex;
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evn.type = nType;
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evn.cmd = kCommandCallback;
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evn.funcID = a4;
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eventQ.PQueue->Insert(gFrameClock+nDelta, *(unsigned int*)&evn);
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eventQ.PQueue->Insert(gFrameClock+nDelta, evn);
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}
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void evProcess(unsigned int nTime)
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@ -563,18 +556,18 @@ void EventQLoadSave::Load()
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delete eventQ.PQueue;
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Read(&eventQ, sizeof(eventQ));
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if (VanillaMode())
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eventQ.PQueue = new VanillaPriorityQueue();
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eventQ.PQueue = new VanillaPriorityQueue<EVENT>();
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else
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eventQ.PQueue = new StdPriorityQueue();
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eventQ.PQueue = new StdPriorityQueue<EVENT>();
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int nEvents;
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Read(&nEvents, sizeof(nEvents));
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for (int i = 0; i < nEvents; i++)
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{
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EVENT event;
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EVENT event = {};
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unsigned int eventtime;
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Read(&eventtime, sizeof(eventtime));
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Read(&event, sizeof(event));
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eventQ.PQueue->Insert(eventtime, *(unsigned int*)&event);
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eventQ.PQueue->Insert(eventtime, event);
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}
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Read(rxBucket, sizeof(rxBucket));
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Read(bucketHead, sizeof(bucketHead));
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@ -597,7 +590,7 @@ void EventQLoadSave::Save()
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dassert(eventQ.PQueue->Size() == 0);
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for (int i = 0; i < nEvents; i++)
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{
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eventQ.PQueue->Insert(eventstime[i], *(unsigned int*)&events[i]);
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eventQ.PQueue->Insert(eventstime[i], events[i]);
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}
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Write(rxBucket, sizeof(rxBucket));
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Write(bucketHead, sizeof(bucketHead));
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@ -52,11 +52,11 @@ enum COMMAND_ID {
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};
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struct EVENT {
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unsigned int index : 13; // index
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unsigned int index : 14; // index
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unsigned int type : 3; // type
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unsigned int cmd : 8; // cmd
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unsigned int funcID : 8; // callback
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}; // <= 4 bytes
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};
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void evInit(void);
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char evGetSourceState(int nType, int nIndex);
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@ -20,128 +20,5 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "common_game.h"
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#include "pqueue.h"
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PriorityQueue::~PriorityQueue()
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{
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}
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VanillaPriorityQueue::~VanillaPriorityQueue()
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{
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}
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void VanillaPriorityQueue::Clear(void)
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{
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fNodeCount = 0;
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memset(queueItems, 0, sizeof(queueItems));
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}
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void VanillaPriorityQueue::Upheap(void)
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{
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queueItem item = queueItems[fNodeCount];
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queueItems[0].at0 = 0;
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unsigned int x = fNodeCount;
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while (queueItems[x>>1] > item)
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{
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queueItems[x] = queueItems[x>>1];
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x >>= 1;
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}
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queueItems[x] = item;
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}
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void VanillaPriorityQueue::Downheap(unsigned int n)
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{
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queueItem item = queueItems[n];
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while (fNodeCount/2 >= n)
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{
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unsigned int t = n*2;
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if (t < fNodeCount && queueItems[t] > queueItems[t+1])
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t++;
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if (item <= queueItems[t])
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break;
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queueItems[n] = queueItems[t];
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n = t;
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}
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queueItems[n] = item;
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}
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void VanillaPriorityQueue::Delete(unsigned int k)
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{
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dassert(k <= fNodeCount);
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queueItems[k] = queueItems[fNodeCount--];
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Downheap(k);
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}
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void VanillaPriorityQueue::Insert(unsigned int a1, unsigned int a2)
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{
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dassert(fNodeCount < kPQueueSize);
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fNodeCount++;
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queueItems[fNodeCount].at0 = a1;
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queueItems[fNodeCount].at4 = a2;
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Upheap();
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}
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unsigned int VanillaPriorityQueue::Remove(void)
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{
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unsigned int data = queueItems[1].at4;
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queueItems[1] = queueItems[fNodeCount--];
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Downheap(1);
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return data;
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}
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unsigned int VanillaPriorityQueue::LowestPriority(void)
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{
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dassert(fNodeCount > 0);
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return queueItems[1].at0;
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}
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void VanillaPriorityQueue::Kill(std::function<bool(unsigned int)> pMatch)
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{
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for (unsigned int i = 1; i <= fNodeCount;)
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{
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if (pMatch(queueItems[i].at4))
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Delete(i);
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else
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i++;
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}
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}
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StdPriorityQueue::~StdPriorityQueue()
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{
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stdQueue.clear();
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}
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void StdPriorityQueue::Clear(void)
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{
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stdQueue.clear();
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}
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void StdPriorityQueue::Insert(unsigned int nPriority, unsigned int nData)
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{
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stdQueue.insert({ nPriority, nData });
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}
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unsigned int StdPriorityQueue::Remove(void)
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{
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dassert(stdQueue.size() > 0);
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int nData = stdQueue.begin()->at4;
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stdQueue.erase(stdQueue.begin());
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return nData;
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}
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unsigned int StdPriorityQueue::LowestPriority(void)
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{
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return stdQueue.begin()->at0;
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}
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void StdPriorityQueue::Kill(std::function<bool(unsigned int)> pMatch)
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{
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for (auto i = stdQueue.begin(); i != stdQueue.end();)
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{
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if (pMatch(i->at4))
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i = stdQueue.erase(i);
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else
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i++;
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}
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}
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// TODO: delete this
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@ -23,12 +23,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#pragma once
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#include <set>
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#include <functional>
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#include "common_game.h"
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#define kPQueueSize 1024
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struct queueItem
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template <typename T> struct queueItem
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{
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unsigned int at0; // priority
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unsigned int at4; // data
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uint32_t at0; // priority
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T at4; // data
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bool operator>(const queueItem& other) const
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{
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return at0 > other.at0;
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@ -55,44 +56,131 @@ struct queueItem
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}
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};
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class PriorityQueue
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template<typename T> class PriorityQueue
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{
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public:
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virtual ~PriorityQueue() = 0;
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virtual unsigned int Size(void) = 0;
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virtual ~PriorityQueue() {}
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virtual uint32_t Size(void) = 0;
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virtual void Clear(void) = 0;
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virtual void Insert(unsigned int, unsigned int) = 0;
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virtual unsigned int Remove(void) = 0;
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virtual unsigned int LowestPriority(void) = 0;
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virtual void Kill(std::function<bool(unsigned int)> pMatch) = 0;
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virtual void Insert(uint32_t, T) = 0;
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virtual T Remove(void) = 0;
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virtual uint32_t LowestPriority(void) = 0;
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virtual void Kill(std::function<bool(T)> pMatch) = 0;
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};
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class VanillaPriorityQueue : public PriorityQueue
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template<typename T> class VanillaPriorityQueue : public PriorityQueue<T>
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{
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public:
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queueItem queueItems[kPQueueSize + 1];
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unsigned int fNodeCount; // at2008
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~VanillaPriorityQueue();
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unsigned int Size(void) { return fNodeCount; };
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void Clear(void);
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void Upheap(void);
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void Downheap(unsigned int);
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void Delete(unsigned int);
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void Insert(unsigned int, unsigned int);
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unsigned int Remove(void);
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unsigned int LowestPriority(void);
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void Kill(std::function<bool(unsigned int)> pMatch);
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queueItem<T> queueItems[kPQueueSize + 1];
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uint32_t fNodeCount; // at2008
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~VanillaPriorityQueue() {}
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uint32_t Size(void) { return fNodeCount; };
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void Clear(void)
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{
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fNodeCount = 0;
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memset(queueItems, 0, sizeof(queueItems));
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}
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void Upheap(void)
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{
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queueItem<T> item = queueItems[fNodeCount];
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queueItems[0].at0 = 0;
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uint32_t x = fNodeCount;
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while (queueItems[x>>1] > item)
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{
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queueItems[x] = queueItems[x>>1];
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x >>= 1;
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}
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queueItems[x] = item;
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}
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void Downheap(uint32_t n)
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{
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queueItem<T> item = queueItems[n];
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while (fNodeCount/2 >= n)
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{
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uint32_t t = n*2;
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if (t < fNodeCount && queueItems[t] > queueItems[t+1])
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t++;
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if (item <= queueItems[t])
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break;
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queueItems[n] = queueItems[t];
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n = t;
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}
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queueItems[n] = item;
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}
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void Delete(uint32_t k)
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{
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dassert(k <= fNodeCount);
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queueItems[k] = queueItems[fNodeCount--];
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Downheap(k);
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}
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void Insert(uint32_t a1, T a2)
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{
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dassert(fNodeCount < kPQueueSize);
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fNodeCount++;
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queueItems[fNodeCount].at0 = a1;
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queueItems[fNodeCount].at4 = a2;
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Upheap();
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}
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T Remove(void)
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{
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T data = queueItems[1].at4;
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queueItems[1] = queueItems[fNodeCount--];
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Downheap(1);
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return data;
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}
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uint32_t LowestPriority(void)
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{
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dassert(fNodeCount > 0);
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return queueItems[1].at0;
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}
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void Kill(std::function<bool(T)> pMatch)
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{
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for (unsigned int i = 1; i <= fNodeCount;)
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{
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if (pMatch(queueItems[i].at4))
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Delete(i);
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else
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i++;
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}
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}
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};
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class StdPriorityQueue : public PriorityQueue
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template<typename T> class StdPriorityQueue : public PriorityQueue<T>
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{
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public:
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std::multiset<queueItem> stdQueue;
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~StdPriorityQueue();
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unsigned int Size(void) { return stdQueue.size(); };
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void Clear(void);
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void Insert(unsigned int, unsigned int);
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unsigned int Remove(void);
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unsigned int LowestPriority(void);
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void Kill(std::function<bool(unsigned int)> pMatch);
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std::multiset<queueItem<T>> stdQueue;
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~StdPriorityQueue()
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{
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stdQueue.clear();
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}
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uint32_t Size(void) { return stdQueue.size(); };
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void Clear(void)
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{
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stdQueue.clear();
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}
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void Insert(uint32_t nPriority, T data)
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{
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stdQueue.insert({ nPriority, data });
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}
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T Remove(void)
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{
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dassert(stdQueue.size() > 0);
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T data = stdQueue.begin()->at4;
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stdQueue.erase(stdQueue.begin());
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return data;
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}
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uint32_t LowestPriority(void)
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{
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return stdQueue.begin()->at0;
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}
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void Kill(std::function<bool(T)> pMatch)
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{
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for (auto i = stdQueue.begin(); i != stdQueue.end();)
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{
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if (pMatch(i->at4))
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i = stdQueue.erase(i);
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else
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i++;
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}
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}
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};
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