diff --git a/source/games/duke/src/actors.cpp b/source/games/duke/src/actors.cpp index 7b62d5583..3df2a5bbe 100644 --- a/source/games/duke/src/actors.cpp +++ b/source/games/duke/src/actors.cpp @@ -360,7 +360,7 @@ void movedummyplayers(void) { act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; act->set_int_z(act->sector()->int_ceilingz() + (27 << 8)); - act->spr.__int_angle = ps[p].angle.ang.asbuild(); + act->set_int_ang(ps[p].angle.ang.asbuild()); if (act->temp_data[0] == 8) act->temp_data[0] = 0; else act->temp_data[0]++; @@ -400,7 +400,7 @@ void moveplayers(void) { act->spr.pos = p->opos.plusZ(gs.playerheight); act->backupz(); - act->spr.__int_angle = p->angle.oang.asbuild(); + act->set_int_ang(p->angle.oang.asbuild()); SetActor(act, act->spr.pos); } else @@ -464,7 +464,7 @@ void moveplayers(void) p->angle.addadjustment(getincanglebam(p->angle.ang, bvectangbam(p->wackedbyactor->spr.pos.X - p->pos.X, p->wackedbyactor->spr.pos.Y - p->pos.Y)) >> 1); } } - act->spr.__int_angle = p->angle.ang.asbuild(); + act->set_int_ang(p->angle.ang.asbuild()); } } else @@ -497,13 +497,13 @@ void moveplayers(void) if (act->spr.extra < 8) { act->spr.xvel = 128; - act->spr.__int_angle = p->angle.ang.asbuild(); + act->set_int_ang(p->angle.ang.asbuild()); act->spr.extra++; ssp(act, CLIPMASK0); } else { - act->spr.__int_angle = 2047 - (p->angle.ang.asbuild()); + act->set_int_ang(2047 - (p->angle.ang.asbuild())); SetActor(act, act->spr.pos); } } @@ -641,7 +641,7 @@ void movecrane(DDukeActor *actor, int crane) case STAT_ZOMBIEACTOR: case STAT_STANDABLE: case STAT_PLAYER: - actor->spr.__int_angle = getangle(cpt.pole - actor->spr.pos.XY()); + actor->set_int_ang(getangle(cpt.pole - actor->spr.pos.XY())); SetActor(a2, DVector3( cpt.pole.X, cpt.pole.Y, a2->spr.pos.Z )); actor->temp_data[0]++; return; @@ -750,7 +750,7 @@ void movecrane(DDukeActor *actor, int crane) { if (actor->spr.xvel < 192) actor->spr.xvel += 8; - actor->spr.__int_angle = getangle(cpt.pos.XY() - actor->spr.pos.XY()); + actor->set_int_ang(getangle(cpt.pos.XY() - actor->spr.pos.XY())); ssp(actor, CLIPMASK0); if (((actor->spr.pos.X - cpt.pos.X) * (actor->spr.pos.X - cpt.pos.X) + (actor->spr.pos.Y - cpt.pos.Y) * (actor->spr.pos.Y - cpt.pos.Y)) < (8 * 8)) actor->temp_data[0]++; @@ -1288,7 +1288,7 @@ void bounce(DDukeActor* actor) actor->spr.zvel = zvect; actor->spr.xvel = ksqrt(DMulScale(xvect, xvect, yvect, yvect, 8)); - actor->spr.__int_angle = getangle(xvect, yvect); + actor->set_int_ang(getangle(xvect, yvect)); } //--------------------------------------------------------------------------- @@ -1317,7 +1317,7 @@ void movetongue(DDukeActor *actor, int tongue, int jaw) return; } - actor->spr.__int_angle = Owner->int_ang(); + actor->set_int_ang(Owner->int_ang()); actor->spr.pos = Owner->spr.pos.plusZ(Owner->isPlayer() ? -34 : 0); for (int k = 0; k < actor->temp_data[0]; k++) @@ -1433,7 +1433,7 @@ bool rat(DDukeActor* actor, bool makesound) deletesprite(actor); return false; } - else actor->spr.__int_angle = (krand() & 2047); + else actor->set_int_ang((krand() & 2047)); } if (actor->spr.xvel < 128) actor->spr.xvel += 2; @@ -1474,7 +1474,7 @@ bool queball(DDukeActor *actor, int pocket, int queball, int stripeball) if (j == kHitWall) { int k = getangle(coll.hitWall->delta()); - actor->spr.__int_angle = ((k << 1) - actor->int_ang()) & 2047; + actor->set_int_ang(((k << 1) - actor->int_ang()) & 2047); } else if (j == kHitSprite) { @@ -1522,7 +1522,7 @@ bool queball(DDukeActor *actor, int pocket, int queball, int stripeball) if (actor->spr.pal == 12) actor->spr.xvel = 164; else actor->spr.xvel = 140; - actor->spr.__int_angle = ps[p].angle.ang.asbuild(); + actor->set_int_ang(ps[p].angle.ang.asbuild()); ps[p].toggle_key_flag = 2; } } @@ -1530,7 +1530,7 @@ bool queball(DDukeActor *actor, int pocket, int queball, int stripeball) } if (x < 512 && actor->sector() == ps[p].cursector) { - actor->spr.__int_angle = getangle(actor->spr.pos.XY() - ps[p].pos.XY()); + actor->set_int_ang(getangle(actor->spr.pos.XY() - ps[p].pos.XY())); actor->spr.xvel = 48; } } @@ -1558,7 +1558,7 @@ void forcesphere(DDukeActor* actor, int forcesphere) { k->spr.cstat = CSTAT_SPRITE_BLOCK_ALL | CSTAT_SPRITE_YCENTER; k->spr.clipdist = 64; - k->spr.__int_angle = j; + k->set_int_ang(j); k->spr.zvel = bsin(l, -5); k->spr.xvel = bcos(l, -9); k->SetOwner(actor); @@ -1671,10 +1671,10 @@ void recon(DDukeActor *actor, int explosion, int firelaser, int attacksnd, int p if ((actor->temp_data[2] & 15) == 0) { a = actor->int_ang(); - actor->spr.__int_angle = actor->tempang; + actor->set_int_ang(actor->tempang); if (attacksnd >= 0) S_PlayActorSound(attacksnd, actor); fi.shoot(actor, firelaser); - actor->spr.__int_angle = a; + actor->set_int_ang(a); } if (actor->temp_data[2] > (26 * 3) || !cansee(actor->spr.pos.plusZ(-16), actor->sector(), ps[p].pos, ps[p].cursector)) { @@ -1988,11 +1988,11 @@ void camera(DDukeActor *actor) } else if (actor->int_ang() + increment < minimum) { - actor->spr.__int_angle = minimum; + actor->set_int_ang(minimum); } else if (actor->int_ang() + increment > maximum) { - actor->spr.__int_angle = maximum; + actor->set_int_ang(maximum); } else { @@ -2811,9 +2811,9 @@ void handle_se14(DDukeActor* actor, bool checkstat, int RPG, int JIBS6) if (x < 20480) { j = actor->int_ang(); - actor->spr.__int_angle = getangle(actor->spr.pos.XY() - ps[p].pos.XY()); + actor->set_int_ang(getangle(actor->spr.pos.XY() - ps[p].pos.XY())); fi.shoot(actor, RPG); - actor->spr.__int_angle = j; + actor->set_int_ang(j); } } } @@ -3317,9 +3317,9 @@ void handle_se05(DDukeActor* actor, int FIRELASER) if (x < 8192) { j = actor->int_ang(); - actor->spr.__int_angle = getangle(actor->spr.pos.XY() - ps[p].pos); + actor->set_int_ang(getangle(actor->spr.pos.XY() - ps[p].pos)); fi.shoot(actor, FIRELASER); - actor->spr.__int_angle = j; + actor->set_int_ang(j); } auto Owner = actor->GetOwner(); @@ -3351,8 +3351,8 @@ void handle_se05(DDukeActor* actor, int FIRELASER) if (ldist(Owner, actor) < 1024) { auto ta = actor->int_ang(); - actor->spr.__int_angle = getangle(ps[p].pos.XY() - actor->spr.pos.XY()); - actor->spr.__int_angle = ta; + actor->set_int_ang(getangle(ps[p].pos.XY() - actor->spr.pos.XY())); + actor->set_int_ang(ta); actor->SetOwner(nullptr); return; @@ -4342,7 +4342,7 @@ void handle_se27(DDukeActor* actor) } else { - actor->spr.__int_angle = getangle(ps[p].pos.XY() - actor->spr.pos.XY()); + actor->set_int_ang(getangle(ps[p].pos.XY() - actor->spr.pos.XY())); if (actor->temp_data[0] == 999) { @@ -5013,7 +5013,7 @@ void alterang(int ang, DDukeActor* actor, int playernum) if (actor->spr.zvel < 648) actor->spr.zvel += ((*(moveptr + 1) << 4) - actor->spr.zvel) / 5; if (isRRRA() && (ang & windang)) - actor->spr.__int_angle = WindDir; + actor->set_int_ang(WindDir); else if (ang & seekplayer) { DDukeActor* holoduke = !isRR()? ps[playernum].holoduke_on.Get() : nullptr; @@ -5046,11 +5046,11 @@ void alterang(int ang, DDukeActor* actor, int playernum) } else if (ticselapsed > 18 && ticselapsed < 26) // choose { - if (abs(angdif >> 2) < 128) actor->spr.__int_angle = goalang; + if (abs(angdif >> 2) < 128) actor->set_int_ang(goalang); else actor->spr.__int_angle += angdif >> 2; } } - else actor->spr.__int_angle = goalang; + else actor->set_int_ang(goalang); } if (ticselapsed < 1) @@ -5059,14 +5059,14 @@ void alterang(int ang, DDukeActor* actor, int playernum) if (ang & furthestdir) { goalang = furthestangle(actor, j); - actor->spr.__int_angle = goalang; + actor->set_int_ang(goalang); actor->SetOwner(ps[playernum].GetActor()); } if (ang & fleeenemy) { goalang = furthestangle(actor, j); - actor->spr.__int_angle = goalang; // += angdif; // = getincangle(aang,goalang)>>1; + actor->set_int_ang(goalang); // += angdif; // = getincangle(aang,goalang)>>1; } } } diff --git a/source/games/duke/src/actors_d.cpp b/source/games/duke/src/actors_d.cpp index 96951c909..6b18734ec 100644 --- a/source/games/duke/src/actors_d.cpp +++ b/source/games/duke/src/actors_d.cpp @@ -478,9 +478,9 @@ int movesprite_ex_d(DDukeActor* actor, int xchange, int ychange, int zchange, un ) { if (dasectp && dasectp->lotag == ST_1_ABOVE_WATER && actor->spr.picnum == LIZMAN) - actor->spr.__int_angle = (krand()&2047); + actor->set_int_ang((krand()&2047)); else if ((actor->temp_data[0]&3) == 1 && actor->spr.picnum != COMMANDER) - actor->spr.__int_angle = (krand()&2047); + actor->set_int_ang((krand()&2047)); SetActor(actor,actor->int_pos()); if (dasectp == nullptr) dasectp = §or[0]; return result.setSector(dasectp); @@ -739,7 +739,7 @@ void movefallers_d(void) act->spr.extra = x; } } - act->spr.__int_angle = act->temp_data[1]; + act->set_int_ang(act->temp_data[1]); act->add_int_z(+(16 << 8)); } else if (act->temp_data[0] == 1) @@ -831,7 +831,7 @@ static void movetripbomb(DDukeActor *actor) auto spawned = spawn(actor, EXPLOSION2); if (spawned) { - spawned->spr.__int_angle = actor->int_ang(); + spawned->set_int_ang(actor->int_ang()); spawned->spr.xvel = 348; ssp(spawned, CLIPMASK0); } @@ -857,7 +857,7 @@ static void movetripbomb(DDukeActor *actor) actor->temp_data[2] = 16; } actor->spr.extra = x; - actor->spr.__int_angle = l; + actor->set_int_ang(l); } if (actor->temp_data[0] < 32) @@ -869,7 +869,7 @@ static void movetripbomb(DDukeActor *actor) if (actor->temp_data[0] == 32) { int16_t l = actor->int_ang(); - actor->spr.__int_angle = actor->temp_data[5]; + actor->set_int_ang(actor->temp_data[5]); actor->temp_data[3] = actor->int_pos().X; actor->temp_data[4] = actor->int_pos().Y; actor->add_int_pos({ bcos(actor->temp_data[5], -9), bsin(actor->temp_data[5], -9), -(3 << 8) }); @@ -886,7 +886,7 @@ static void movetripbomb(DDukeActor *actor) actor->ovel.X = x; - actor->spr.__int_angle = l; + actor->set_int_ang(l); if (lTripBombControl & TRIPBOMB_TRIPWIRE) { @@ -984,7 +984,7 @@ static void movecrack(DDukeActor* actor) else { actor->spr.cstat = ESpriteFlags::FromInt(actor->temp_data[0]); - actor->spr.__int_angle = actor->temp_data[1]; + actor->set_int_ang(actor->temp_data[1]); actor->spr.extra = 0; } } @@ -1417,7 +1417,7 @@ static bool weaponhitwall(DDukeActor *proj, walltype* wal, const vec3_t &oldpos) (wal->overpicnum == MIRROR || wal->picnum == MIRROR)) { int k = getangle(wal->delta()); - proj->spr.__int_angle = ((k << 1) - proj->int_ang()) & 2047; + proj->set_int_ang(((k << 1) - proj->int_ang()) & 2047); proj->SetOwner(proj); spawn(proj, TRANSPORTERSTAR); return true; @@ -1436,7 +1436,7 @@ static bool weaponhitwall(DDukeActor *proj, walltype* wal, const vec3_t &oldpos) } int k = getangle(wal->delta()); - proj->spr.__int_angle = ((k << 1) - proj->int_ang()) & 2047; + proj->set_int_ang(((k << 1) - proj->int_ang()) & 2047); return true; } } @@ -1979,7 +1979,7 @@ void movetransports_d(void) if (k && sectlotag == 1 && act2->spr.statnum == 4) { k->spr.xvel = act2->spr.xvel >> 1; - k->spr.__int_angle = act2->int_ang(); + k->set_int_ang(act2->int_ang()); ssp(k, CLIPMASK0); } } @@ -1992,7 +1992,7 @@ void movetransports_d(void) if (act2->spr.statnum == STAT_PROJECTILE || (checkcursectnums(act->sector()) == -1 && checkcursectnums(Owner->sector()) == -1)) { act2->add_int_pos({ (Owner->int_pos().X - act->int_pos().X),(Owner->int_pos().Y - act->int_pos().Y), -(act->int_pos().Z - Owner->sector()->int_floorz()) }); - act2->spr.__int_angle = Owner->int_ang(); + act2->set_int_ang(Owner->int_ang()); act2->backupang(); @@ -2148,7 +2148,7 @@ static void greenslime(DDukeActor *actor) SetActor(actor, actor->spr.pos); - actor->spr.__int_angle = ps[p].angle.ang.asbuild(); + actor->set_int_ang(ps[p].angle.ang.asbuild()); if ((PlayerInput(p, SB_FIRE) || (ps[p].quick_kick > 0)) && ps[p].GetActor()->spr.extra > 0) if (ps[p].quick_kick > 0 || (ps[p].curr_weapon != HANDREMOTE_WEAPON && ps[p].curr_weapon != HANDBOMB_WEAPON && ps[p].curr_weapon != TRIPBOMB_WEAPON && ps[p].ammo_amount[ps[p].curr_weapon] >= 0)) @@ -2650,7 +2650,7 @@ static void heavyhbomb(DDukeActor *actor) int k = getangle(wal->delta()); - actor->spr.__int_angle = ((k << 1) - actor->int_ang()) & 2047; + actor->set_int_ang(((k << 1) - actor->int_ang()) & 2047); actor->spr.xvel >>= 1; } @@ -3528,7 +3528,7 @@ void move_d(DDukeActor *actor, int playernum, int xvel) if (angdif > -32 && angdif < 0) { angdif = 0; - actor->spr.__int_angle = goalang; + actor->set_int_ang(goalang); } actor->spr.__int_angle += angdif; } diff --git a/source/games/duke/src/actors_r.cpp b/source/games/duke/src/actors_r.cpp index a1b280392..30658bbf7 100644 --- a/source/games/duke/src/actors_r.cpp +++ b/source/games/duke/src/actors_r.cpp @@ -394,9 +394,9 @@ int movesprite_ex_r(DDukeActor* actor, int xchange, int ychange, int zchange, un if (dasectp == nullptr || (dasectp != nullptr && actor->actorstayput != nullptr && actor->actorstayput != dasectp)) { if (dasectp && dasectp->lotag == ST_1_ABOVE_WATER) - actor->spr.__int_angle = (krand() & 2047); + actor->set_int_ang((krand() & 2047)); else if ((actor->temp_data[0] & 3) == 1) - actor->spr.__int_angle = (krand() & 2047); + actor->set_int_ang((krand() & 2047)); SetActor(actor, actor->spr.pos); if (dasectp == nullptr) dasectp = §or[0]; return result.setSector(dasectp); @@ -660,7 +660,7 @@ void movefallers_r(void) act->spr.extra = x; } } - act->spr.__int_angle = act->temp_data[1]; + act->set_int_ang(act->temp_data[1]); act->spr.pos.Z += 16; } else if (act->temp_data[0] == 1) @@ -740,7 +740,7 @@ static void movecrack(DDukeActor* actor) else { actor->spr.cstat = ESpriteFlags::FromInt(actor->temp_data[0]); - actor->spr.__int_angle = actor->temp_data[1]; + actor->set_int_ang(actor->temp_data[1]); actor->spr.extra = 0; } } @@ -953,7 +953,7 @@ static void chickenarrow(DDukeActor* actor) actor->spr.__int_angle += 51; } else - actor->spr.__int_angle = ang; + actor->set_int_ang(ang); if (actor->spr.hitag > 180) if (actor->spr.zvel <= 0) @@ -1053,7 +1053,7 @@ static bool weaponhitwall(DDukeActor *proj, walltype* wal, const vec3_t& oldpos) if (proj->spr.picnum != RPG && (!isRRRA() || proj->spr.picnum != RPG2) && proj->spr.picnum != FREEZEBLAST && proj->spr.picnum != SPIT && proj->spr.picnum != SHRINKSPARK && (wal->overpicnum == MIRROR || wal->picnum == MIRROR)) { int k = getangle(wal->delta()); - proj->spr.__int_angle = ((k << 1) - proj->int_ang()) & 2047; + proj->set_int_ang(((k << 1) - proj->int_ang()) & 2047); proj->SetOwner(proj); spawn(proj, TRANSPORTERSTAR); return true; @@ -1076,7 +1076,7 @@ static bool weaponhitwall(DDukeActor *proj, walltype* wal, const vec3_t& oldpos) } int k = getangle(wal->delta()); - proj->spr.__int_angle = ((k << 1) - proj->int_ang()) & 2047; + proj->set_int_ang(((k << 1) - proj->int_ang()) & 2047); return true; } if (proj->spr.picnum == SHRINKSPARK) @@ -1097,7 +1097,7 @@ static bool weaponhitwall(DDukeActor *proj, walltype* wal, const vec3_t& oldpos) j->spr.xrepeat = 8; j->spr.yrepeat = 8; j->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL; - j->spr.__int_angle = (j->int_ang() + 512) & 2047; + j->set_int_ang((j->int_ang() + 512) & 2047); j->spr.clipdist = MulScale(proj->spr.xrepeat, tileWidth(proj->spr.picnum), 7); } } @@ -1111,7 +1111,7 @@ static bool weaponhitwall(DDukeActor *proj, walltype* wal, const vec3_t& oldpos) } int k = getangle(wal->delta()); - proj->spr.__int_angle = ((k << 1) - proj->int_ang()) & 2047; + proj->set_int_ang(((k << 1) - proj->int_ang()) & 2047); return true; } } @@ -1658,7 +1658,7 @@ void movetransports_r(void) if (spawned && sectlotag == 1 && act2->spr.statnum == 4) { spawned->spr.xvel = act2->spr.xvel >> 1; - spawned->spr.__int_angle = act2->int_ang(); + spawned->set_int_ang(act2->int_ang()); ssp(spawned, CLIPMASK0); } } @@ -1671,7 +1671,7 @@ void movetransports_r(void) if (checkcursectnums(act->sector()) == -1 && checkcursectnums(Owner->sector()) == -1) { act2->add_int_pos({ (Owner->int_pos().X - act->int_pos().X), (Owner->int_pos().Y - act->int_pos().Y), -(act->int_pos().Z - Owner->sector()->int_floorz()) }); - act2->spr.__int_angle = Owner->int_ang(); + act2->set_int_ang(Owner->int_ang()); act2->backupang(); @@ -2175,7 +2175,7 @@ void rr_specialstats() act->spr.lotag--; if (act->spr.lotag < 0) { - spawn(act, RRTILE3190)->spr.__int_angle = act->int_ang(); + spawn(act, RRTILE3190)->set_int_ang(act->int_ang()); act->spr.lotag = 128; } break; @@ -2183,7 +2183,7 @@ void rr_specialstats() act->spr.lotag--; if (act->spr.lotag < 0) { - spawn(act, RRTILE3192)->spr.__int_angle = act->int_ang(); + spawn(act, RRTILE3192)->set_int_ang(act->int_ang()); act->spr.lotag = 256; } break; @@ -2208,7 +2208,7 @@ void rr_specialstats() act->spr.lotag--; if (act->spr.lotag < 0) { - spawn(act, RRTILE3120)->spr.__int_angle = act->int_ang(); + spawn(act, RRTILE3120)->set_int_ang(act->int_ang()); act->spr.lotag = 448; } break; @@ -2216,7 +2216,7 @@ void rr_specialstats() act->spr.lotag--; if (act->spr.lotag < 0) { - spawn(act, RRTILE3122)->spr.__int_angle = act->int_ang(); + spawn(act, RRTILE3122)->set_int_ang(act->int_ang()); act->spr.lotag = 64; } break; @@ -2224,7 +2224,7 @@ void rr_specialstats() act->spr.lotag--; if (act->spr.lotag < 0) { - spawn(act, RRTILE3123)->spr.__int_angle = act->int_ang(); + spawn(act, RRTILE3123)->set_int_ang(act->int_ang()); act->spr.lotag = 512; } break; @@ -2232,7 +2232,7 @@ void rr_specialstats() act->spr.lotag--; if (act->spr.lotag < 0) { - spawn(act, RRTILE3124)->spr.__int_angle = act->int_ang(); + spawn(act, RRTILE3124)->set_int_ang(act->int_ang()); act->spr.lotag = 224; } break; @@ -2444,7 +2444,7 @@ static void heavyhbomb(DDukeActor *actor) actor->spr.xvel = 0; goto DETONATEB; } - actor->spr.__int_angle = ((k << 1) - actor->int_ang()) & 2047; + actor->set_int_ang(((k << 1) - actor->int_ang()) & 2047); actor->spr.xvel >>= 1; } @@ -2575,7 +2575,7 @@ static int henstand(DDukeActor *actor) if (coll.type == kHitWall) { int k = getangle(coll.hitWall->delta()); - actor->spr.__int_angle = ((k << 1) - actor->int_ang()) & 2047; + actor->set_int_ang(((k << 1) - actor->int_ang()) & 2047); } else if (coll.type == kHitSprite) { @@ -2589,7 +2589,7 @@ static int henstand(DDukeActor *actor) { ns->spr.xvel = 32; ns->spr.lotag = 40; - ns->spr.__int_angle = actor->int_ang(); + ns->set_int_ang(actor->int_ang()); } } } @@ -3511,7 +3511,7 @@ void move_r(DDukeActor *actor, int pnum, int xvel) if (angdif > -32 && angdif < 0) { angdif = 0; - actor->spr.__int_angle = goalang; + actor->set_int_ang(goalang); } actor->spr.__int_angle += angdif; } @@ -3527,7 +3527,7 @@ void move_r(DDukeActor *actor, int pnum, int xvel) if (angdif > -32 && angdif < 0) { angdif = 0; - actor->spr.__int_angle = goalang; + actor->set_int_ang(goalang); } actor->spr.__int_angle += angdif; } diff --git a/source/games/duke/src/ccmds.cpp b/source/games/duke/src/ccmds.cpp index 7f0671ed1..0fc21909b 100644 --- a/source/games/duke/src/ccmds.cpp +++ b/source/games/duke/src/ccmds.cpp @@ -98,7 +98,7 @@ static int ccmd_spawn(CCmdFuncPtr parm) { if (set & 1) spawned->spr.pal = (uint8_t)pal; if (set & 2) spawned->spr.cstat = ESpriteFlags::FromInt(cstat); - if (set & 4) spawned->spr.__int_angle = ang; + if (set & 4) spawned->set_int_ang(ang); if (set & 8) SetActor(spawned, DVector3( x, y, z )); if (spawned->sector() == nullptr) diff --git a/source/games/duke/src/gameexec.cpp b/source/games/duke/src/gameexec.cpp index c51ecbf89..8631b27e1 100644 --- a/source/games/duke/src/gameexec.cpp +++ b/source/games/duke/src/gameexec.cpp @@ -1232,7 +1232,7 @@ void DoActor(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor, else*/ SetGameVarID(lVar2, act->spr.statnum, sActor, sPlayer); break; case ACTOR_ANG: - if (bSet) act->spr.__int_angle = lValue; + if (bSet) act->set_int_ang(lValue); else SetGameVarID(lVar2, act->int_ang(), sActor, sPlayer); break; case ACTOR_OWNER: @@ -1561,7 +1561,7 @@ int ParseState::parse(void) g_ac->spr.hitag = ScriptCode[g_t[5] + 2]; // Ai g_t[0] = g_t[2] = g_t[3] = 0; if (g_ac->spr.hitag & random_angle) - g_ac->spr.__int_angle = krand() & 2047; + g_ac->set_int_ang(krand() & 2047); insptr++; break; case concmd_action: @@ -1601,10 +1601,10 @@ int ParseState::parse(void) switch (krand() & 1) { case 0: - g_ac->spr.__int_angle = (+512 + g_ac->int_ang() + (krand() & 511)) & 2047; + g_ac->set_int_ang((+512 + g_ac->int_ang() + (krand() & 511)) & 2047); break; case 1: - g_ac->spr.__int_angle = (-512 + g_ac->int_ang() - (krand() & 511)) & 2047; + g_ac->set_int_ang((-512 + g_ac->int_ang() - (krand() & 511)) & 2047); break; } insptr++; @@ -1615,7 +1615,7 @@ int ParseState::parse(void) break; case concmd_rndmove: - g_ac->spr.__int_angle = krand() & 2047; + g_ac->set_int_ang(krand() & 2047); g_ac->spr.xvel = 25; insptr++; break; @@ -1761,23 +1761,23 @@ int ParseState::parse(void) break; case concmd_ifsoundid: insptr++; - parseifelse((short)*insptr == ambientlotag[g_ac->spr.__int_angle]); + parseifelse((short)*insptr == ambientlotag[g_ac->spr.detail]); break; case concmd_ifsounddist: insptr++; if (*insptr == 0) - parseifelse(ambienthitag[g_ac->spr.__int_angle] > g_x); + parseifelse(ambienthitag[g_ac->spr.detail] > g_x); else if (*insptr == 1) - parseifelse(ambienthitag[g_ac->spr.__int_angle] < g_x); + parseifelse(ambienthitag[g_ac->spr.detail] < g_x); break; case concmd_soundtag: insptr++; - S_PlayActorSound(ambientlotag[g_ac->spr.__int_angle], g_ac); + S_PlayActorSound(ambientlotag[g_ac->spr.detail], g_ac); break; case concmd_soundtagonce: insptr++; - if (!S_CheckActorSoundPlaying(g_ac, ambientlotag[g_ac->spr.__int_angle])) - S_PlayActorSound(ambientlotag[g_ac->spr.__int_angle], g_ac); + if (!S_CheckActorSoundPlaying(g_ac, ambientlotag[g_ac->spr.detail])) + S_PlayActorSound(ambientlotag[g_ac->spr.detail], g_ac); break; case concmd_soundonce: insptr++; @@ -2122,7 +2122,7 @@ int ParseState::parse(void) g_ac->spr.hitag = *insptr; insptr++; if(g_ac->spr.hitag&random_angle) - g_ac->spr.__int_angle = krand()&2047; + g_ac->set_int_ang(krand()&2047); break; case concmd_spawn: insptr++; @@ -3170,8 +3170,7 @@ int ParseState::parse(void) int i; insptr++; i = *(insptr++); // ID of def - g_ac->spr.__int_angle = GetGameVarID(i, g_ac, g_p).safeValue(); - g_ac->spr.__int_angle &= 2047; + g_ac->set_int_ang(GetGameVarID(i, g_ac, g_p).safeValue() & 2047); break; } case concmd_randvar: diff --git a/source/games/duke/src/input.cpp b/source/games/duke/src/input.cpp index 2b26b832b..bf10bdf66 100644 --- a/source/games/duke/src/input.cpp +++ b/source/games/duke/src/input.cpp @@ -846,7 +846,7 @@ void GameInterface::GetInput(ControlInfo* const hidInput, double const scaleAdju p->angle.processhelpers(scaleAdjust); p->horizon.processhelpers(scaleAdjust); - p->GetActor()->spr.__int_angle = p->angle.ang.asbuild(); + p->GetActor()->set_int_ang(p->angle.ang.asbuild()); } if (packet) diff --git a/source/games/duke/src/player.cpp b/source/games/duke/src/player.cpp index b73791457..1e29797d6 100644 --- a/source/games/duke/src/player.cpp +++ b/source/games/duke/src/player.cpp @@ -1058,7 +1058,7 @@ void shootbloodsplat(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, i { spawned->spr.xvel = -12; auto delta = hit.hitWall->delta(); - spawned->spr.__int_angle = getangle(-delta.X, -delta.Y) + 512; // note the '-' sign here! + spawned->set_int_ang(getangle(-delta.X, -delta.Y) + 512); // note the '-' sign here! spawned->set_int_pos(hit.hitpos); spawned->spr.cstat |= randomXFlip(); ssp(spawned, CLIPMASK0); diff --git a/source/games/duke/src/player_d.cpp b/source/games/duke/src/player_d.cpp index 6a2ee748b..3cb670131 100644 --- a/source/games/duke/src/player_d.cpp +++ b/source/games/duke/src/player_d.cpp @@ -201,7 +201,7 @@ static void shootflamethrowerflame(DDukeActor* actor, int p, int sx, int sy, int spawned->set_int_pos({ sx + bsin(sa + 630) / 448, sy + bsin(sa + 112) / 448, sz - 256 }); spawned->setsector(actor->sector()); spawned->spr.cstat = CSTAT_SPRITE_YCENTER; - spawned->spr.__int_angle = sa; + spawned->set_int_ang(sa); spawned->spr.xrepeat = 2; spawned->spr.yrepeat = 2; spawned->spr.clipdist = 40; @@ -294,7 +294,7 @@ static void shootknee(DDukeActor* actor, int p, int sx, int sy, int sz, int sa) if (splash) { splash->set_int_xy(hit.hitpos.X, hit.hitpos.Y); - splash->spr.__int_angle = ps[p].angle.ang.asbuild(); // Total tweek + splash->set_int_ang(ps[p].angle.ang.asbuild()); // Total tweek splash->spr.xvel = 32; ssp(actor, CLIPMASK0); splash->spr.xvel = 0; @@ -512,7 +512,7 @@ static void shootweapon(DDukeActor *actor, int p, int sx, int sy, int sz, int sa { hole->spr.xvel = -1; auto delta = hit.hitWall->delta(); - hole->spr.__int_angle = getangle(-delta.X, -delta.Y) + 512; + hole->set_int_ang(getangle(-delta.X, -delta.Y) + 512); ssp(hole, CLIPMASK0); hole->spr.cstat2 |= CSTAT2_SPRITE_DECAL; } @@ -889,7 +889,8 @@ static void shootlaser(DDukeActor* actor, int p, int sx, int sy, int sz, int sa) ssp(bomb, CLIPMASK0); bomb->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL; auto delta = hit.hitWall->delta(); - bomb->temp_data[5] = bomb->spr.__int_angle = getangle(-delta.X, -delta.Y) - 512; + bomb->set_int_ang(getangle(-delta.X, -delta.Y) - 512); + bomb->temp_data[5] = bomb->int_ang(); if (p >= 0) ps[p].ammo_amount[TRIPBOMB_WEAPON]--; @@ -1060,7 +1061,7 @@ void shoot_d(DDukeActor* actor, int atwith) { k->setsector(sect); k->set_int_pos({ sx, sy, sz }); - k->spr.__int_angle = sa; + k->set_int_ang(sa); k->spr.xvel = 500; k->spr.zvel = 0; } diff --git a/source/games/duke/src/player_r.cpp b/source/games/duke/src/player_r.cpp index 463fdb670..86058ff8a 100644 --- a/source/games/duke/src/player_r.cpp +++ b/source/games/duke/src/player_r.cpp @@ -186,7 +186,7 @@ static void shootmelee(DDukeActor *actor, int p, int sx, int sy, int sz, int sa, if (splash) { splash->set_int_xy(hit.hitpos.X, hit.hitpos.Y); - splash->spr.__int_angle = ps[p].angle.ang.asbuild(); // Total tweek + splash->set_int_ang(ps[p].angle.ang.asbuild()); // Total tweek splash->spr.xvel = 32; ssp(actor, 0); splash->spr.xvel = 0; @@ -411,7 +411,7 @@ static void shootweapon(DDukeActor* actor, int p, int sx, int sy, int sz, int sa { hole->spr.xvel = -1; auto delta = hit.hitWall->delta(); - hole->spr.__int_angle = getangle(-delta.X, -delta.Y) + 512; + hole->set_int_ang(getangle(-delta.X, -delta.Y) + 512); ssp(hole, CLIPMASK0); hole->spr.cstat2 |= CSTAT2_SPRITE_DECAL; } @@ -894,7 +894,7 @@ void shoot_r(DDukeActor* actor, int atwith) if (j) { j->spr.xvel = 32; - j->spr.__int_angle = actor->int_ang(); + j->set_int_ang(actor->int_ang()); j->add_int_z(-(5 << 8)); } break; @@ -905,7 +905,7 @@ void shoot_r(DDukeActor* actor, int atwith) if (j) { j->spr.xvel = 250; - j->spr.__int_angle = actor->int_ang(); + j->set_int_ang(actor->int_ang()); j->add_int_z(-(15 << 8)); } break; @@ -1506,7 +1506,7 @@ void checkweapons_r(player_struct* p) auto j = spawn(p->GetActor(), 7220); if (j) { - j->spr.__int_angle = p->angle.ang.asbuild(); + j->set_int_ang(p->angle.ang.asbuild()); j->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON]; } p->OnMotorcycle = 0; @@ -1525,7 +1525,7 @@ void checkweapons_r(player_struct* p) auto j = spawn(p->GetActor(), 7233); if (j) { - j->spr.__int_angle = p->angle.ang.asbuild(); + j->set_int_ang(p->angle.ang.asbuild()); j->saved_ammo = p->ammo_amount[BOAT_WEAPON]; } p->OnBoat = 0; @@ -4106,7 +4106,7 @@ void OffMotorcycle(player_struct *p) auto spawned = spawn(p->GetActor(), EMPTYBIKE); if (spawned) { - spawned->spr.__int_angle = p->angle.ang.asbuild(); + spawned->set_int_ang(p->angle.ang.asbuild()); spawned->spr.xvel += p->angle.ang.bcos(7); spawned->spr.yvel += p->angle.ang.bsin(7); spawned->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON]; @@ -4173,7 +4173,7 @@ void OffBoat(player_struct *p) auto spawned = spawn(p->GetActor(), EMPTYBOAT); if (spawned) { - spawned->spr.__int_angle = p->angle.ang.asbuild(); + spawned->set_int_ang(p->angle.ang.asbuild()); spawned->spr.xvel += p->angle.ang.bcos(7); spawned->spr.yvel += p->angle.ang.bsin(7); spawned->saved_ammo = p->ammo_amount[BOAT_WEAPON]; diff --git a/source/games/duke/src/premap_r.cpp b/source/games/duke/src/premap_r.cpp index 9c3da9496..fceac806a 100644 --- a/source/games/duke/src/premap_r.cpp +++ b/source/games/duke/src/premap_r.cpp @@ -574,7 +574,7 @@ void prelevel_r(int g, TArray& actors) { ambienthitag[ambientfx] = ac->spr.hitag; ambientlotag[ambientfx] = ac->spr.lotag; - ac->spr.__int_angle = ambientfx; + ac->spr.detail = ambientfx; ambientfx++; ac->spr.lotag = 0; ac->spr.hitag = 0; diff --git a/source/games/duke/src/sectors_d.cpp b/source/games/duke/src/sectors_d.cpp index 152f8867b..a298e4aa0 100644 --- a/source/games/duke/src/sectors_d.cpp +++ b/source/games/duke/src/sectors_d.cpp @@ -682,7 +682,7 @@ void checkhitwall_d(DDukeActor* spr, walltype* wal, int x, int y, int z, int atw { spawned->spr.cstat |= CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_YCENTER; auto delta = wal->delta(); - spawned->spr.__int_angle = getangle(-delta.X, -delta.Y) - 512; + spawned->set_int_ang(getangle(-delta.X, -delta.Y) - 512); S_PlayActorSound(SOMETHINGHITFORCE, spawned); } @@ -1050,7 +1050,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj) { proj->spr.xvel = (targ->spr.xvel >> 1) + (targ->spr.xvel >> 2); proj->spr.__int_angle -= (targ->spr.__int_angle << 1) + 1024; - targ->spr.__int_angle = getangle(targ->int_pos().X - proj->int_pos().X, targ->int_pos().Y - proj->int_pos().Y) - 512; + targ->set_int_ang(getangle(targ->int_pos().X - proj->int_pos().X, targ->int_pos().Y - proj->int_pos().Y) - 512); if (S_CheckSoundPlaying(POOLBALLHIT) < 2) S_PlayActorSound(POOLBALLHIT, targ); } @@ -1059,7 +1059,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj) if (krand() & 3) { targ->spr.xvel = 164; - targ->spr.__int_angle = proj->int_ang(); + targ->set_int_ang(proj->int_ang()); } else { @@ -1177,7 +1177,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj) lotsofglass(targ, nullptr, 40); S_PlayActorSound(GLASS_BREAKING, targ); - targ->spr.__int_angle = krand() & 2047; + targ->set_int_ang(krand() & 2047); lotsofglass(targ, nullptr, 8); deletesprite(targ); break; @@ -1303,21 +1303,21 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj) { targ->spr.extra -= proj->spr.extra; if (targ->spr.extra > 0) break; - targ->spr.__int_angle = krand() & 2047; + targ->set_int_ang(krand() & 2047); fi.shoot(targ, BLOODSPLAT1); - targ->spr.__int_angle = krand() & 2047; + targ->set_int_ang(krand() & 2047); fi.shoot(targ, BLOODSPLAT2); - targ->spr.__int_angle = krand() & 2047; + targ->set_int_ang(krand() & 2047); fi.shoot(targ, BLOODSPLAT3); - targ->spr.__int_angle = krand() & 2047; + targ->set_int_ang(krand() & 2047); fi.shoot(targ, BLOODSPLAT4); - targ->spr.__int_angle = krand() & 2047; + targ->set_int_ang(krand() & 2047); fi.shoot(targ, BLOODSPLAT1); - targ->spr.__int_angle = krand() & 2047; + targ->set_int_ang(krand() & 2047); fi.shoot(targ, BLOODSPLAT2); - targ->spr.__int_angle = krand() & 2047; + targ->set_int_ang(krand() & 2047); fi.shoot(targ, BLOODSPLAT3); - targ->spr.__int_angle = krand() & 2047; + targ->set_int_ang(krand() & 2047); fi.shoot(targ, BLOODSPLAT4); fi.guts(targ, JIBS1, 1, myconnectindex); fi.guts(targ, JIBS2, 2, myconnectindex); @@ -1395,7 +1395,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj) if (targ->spr.picnum != TANK && !bossguy(targ) && targ->spr.picnum != RECON && targ->spr.picnum != ROTATEGUN) { if ((targ->spr.cstat & CSTAT_SPRITE_ALIGNMENT_MASK) == 0) - targ->spr.__int_angle = (proj->int_ang() + 1024) & 2047; + targ->set_int_ang((proj->int_ang() + 1024) & 2047); targ->spr.xvel = -(proj->spr.extra << 2); auto sp = targ->sector(); pushmove(targ, &sp, 128L, (4 << 8), (4 << 8), CLIPMASK0); diff --git a/source/games/duke/src/sectors_r.cpp b/source/games/duke/src/sectors_r.cpp index eb74b4517..e55345430 100644 --- a/source/games/duke/src/sectors_r.cpp +++ b/source/games/duke/src/sectors_r.cpp @@ -2077,7 +2077,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj) { proj->spr.xvel = (targ->spr.xvel >> 1) + (targ->spr.xvel >> 2); proj->spr.__int_angle -= (targ->spr.__int_angle << 1) + 1024; - targ->spr.__int_angle = getangle(targ->int_pos().X - proj->int_pos().X, targ->int_pos().Y - proj->int_pos().Y) - 512; + targ->set_int_ang(getangle(targ->int_pos().X - proj->int_pos().X, targ->int_pos().Y - proj->int_pos().Y) - 512); if (S_CheckSoundPlaying(POOLBALLHIT) < 2) S_PlayActorSound(POOLBALLHIT, targ); } @@ -2085,14 +2085,14 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj) { proj->spr.xvel = (targ->spr.xvel >> 1) + (targ->spr.xvel >> 2); proj->spr.__int_angle -= ((targ->spr.__int_angle << 1) + krand()) & 64; - targ->spr.__int_angle = (targ->int_ang() + krand()) & 16; + targ->set_int_ang((targ->int_ang() + krand()) & 16); S_PlayActorSound(355, targ); } else if (proj->spr.picnum == HENSTAND || proj->spr.picnum == HENSTAND + 1) { proj->spr.xvel = (targ->spr.xvel >> 1) + (targ->spr.xvel >> 2); proj->spr.__int_angle -= ((targ->spr.__int_angle << 1) + krand()) & 16; - targ->spr.__int_angle = (targ->int_ang() + krand()) & 16; + targ->set_int_ang((targ->int_ang() + krand()) & 16); S_PlayActorSound(355, targ); } else @@ -2100,7 +2100,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj) if (krand() & 3) { targ->spr.xvel = 164; - targ->spr.__int_angle = proj->int_ang(); + targ->set_int_ang(proj->int_ang()); } } break; @@ -2205,7 +2205,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj) lotsofglass(targ, nullptr, 40); S_PlayActorSound(GLASS_BREAKING, targ); - targ->spr.__int_angle = krand() & 2047; + targ->set_int_ang(krand() & 2047); lotsofglass(targ, nullptr, 8); deletesprite(targ); break; diff --git a/source/games/duke/src/spawn.cpp b/source/games/duke/src/spawn.cpp index dd909673d..eb7af6e48 100644 --- a/source/games/duke/src/spawn.cpp +++ b/source/games/duke/src/spawn.cpp @@ -70,7 +70,7 @@ DDukeActor* CreateActor(sectortype* whatsectp, const DVector3& pos, int s_pn, in act->spr.yrepeat = s_yr; act->spr.pal = 0; - act->spr.__int_angle = s_a; + act->set_int_ang(s_a); act->spr.xvel = s_ve; act->spr.zvel = s_zv; act->spr.xoffset = 0; @@ -287,7 +287,7 @@ void spawninitdefault(DDukeActor* actj, DDukeActor *act) act->timetosleep = 0; if (actj) - act->spr.__int_angle = actj->int_ang(); + act->set_int_ang(actj->int_ang()); } } @@ -324,7 +324,7 @@ void spawntransporter(DDukeActor *actj, DDukeActor* act, bool beam) act->spr.shade = -127; act->spr.cstat = CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT; - act->spr.__int_angle = actj->int_ang(); + act->set_int_ang(actj->int_ang()); act->spr.xvel = 128; ChangeActorStat(act, STAT_MISC); @@ -407,7 +407,7 @@ void initfootprint(DDukeActor* actj, DDukeActor* act) act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_FLOOR; if ((ps[actj->spr.yvel].footprintcount & 1)) act->spr.cstat |= CSTAT_SPRITE_XFLIP; - act->spr.__int_angle = actj->int_ang(); + act->set_int_ang(actj->int_ang()); } act->set_int_z(sect->int_floorz()); @@ -452,12 +452,12 @@ void initshell(DDukeActor* actj, DDukeActor* act, bool isshell) if (isNamWW2GI()) { // to the right, with feeling - act->spr.__int_angle = a + 512; + act->set_int_ang(a + 512); act->spr.xvel = 30; } else { - act->spr.__int_angle = a - 512; + act->set_int_ang(a - 512); act->spr.xvel = 20; } @@ -530,7 +530,7 @@ void initwaterdrip(DDukeActor* actj, DDukeActor* actor) actor->add_int_z(-(18 << 8)); } else actor->add_int_z(-(13 << 8)); - actor->spr.__int_angle = getangle(ps[connecthead].player_int_pos().X - actor->int_pos().X, ps[connecthead].player_int_pos().Y - actor->int_pos().Y); + actor->set_int_ang(getangle(ps[connecthead].player_int_pos().X - actor->int_pos().X, ps[connecthead].player_int_pos().Y - actor->int_pos().Y)); actor->spr.xvel = 48 - (krand() & 31); ssp(actor, CLIPMASK0); } diff --git a/source/games/duke/src/spawn_d.cpp b/source/games/duke/src/spawn_d.cpp index a638449f1..8420c22a2 100644 --- a/source/games/duke/src/spawn_d.cpp +++ b/source/games/duke/src/spawn_d.cpp @@ -201,7 +201,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray* break; case TONGUE: if (actj) - act->spr.__int_angle = actj->int_ang(); + act->set_int_ang(actj->int_ang()); act->spr.pos.Z -= gs.playerheight; act->spr.zvel = 256 - (krand() & 511); act->spr.xvel = 64 - (krand() & 127); @@ -243,7 +243,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray* act->spr.yrepeat = 0; } - if (actj) act->spr.__int_angle = actj->temp_data[5] + 512; + if (actj) act->set_int_ang(actj->temp_data[5] + 512); ChangeActorStat(act, STAT_MISC); break; @@ -560,7 +560,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray* act->temp_data[0] = krand() & 2047; act->spr.cstat = randomFlip(); act->spr.xrepeat = act->spr.yrepeat = 8; - act->spr.__int_angle = krand() & 2047; + act->set_int_ang(krand() & 2047); } ChangeActorStat(act, STAT_MISC); break; @@ -607,7 +607,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray* if (actj) { - act->spr.__int_angle = actj->int_ang(); + act->set_int_ang(actj->int_ang()); act->spr.shade = -64; act->spr.cstat = CSTAT_SPRITE_YCENTER | randomXFlip(); } @@ -683,7 +683,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray* if (act->spr.picnum == WATERBUBBLE) { if (actj) - act->spr.__int_angle = actj->int_ang(); + act->set_int_ang(actj->int_ang()); act->spr.xrepeat = act->spr.yrepeat = 4; } else act->spr.xrepeat = act->spr.yrepeat = 32; @@ -701,7 +701,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray* case TRASH: if (act->spr.picnum != WATERDRIP) - act->spr.__int_angle = krand() & 2047; + act->set_int_ang(krand() & 2047); [[fallthrough]]; case WATERDRIPSPLASH: @@ -876,7 +876,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray* if (act->spr.picnum == RAT) { - act->spr.__int_angle = krand() & 2047; + act->set_int_ang(krand() & 2047); act->spr.xrepeat = act->spr.yrepeat = 48; act->spr.cstat = 0; } @@ -1105,7 +1105,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray* case STEAM: if (actj) { - act->spr.__int_angle = actj->int_ang(); + act->set_int_ang(actj->int_ang()); act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT; act->spr.xrepeat = act->spr.yrepeat = 1; act->spr.xvel = -8; diff --git a/source/games/duke/src/spawn_r.cpp b/source/games/duke/src/spawn_r.cpp index 1f74d4434..5d9913c77 100644 --- a/source/games/duke/src/spawn_r.cpp +++ b/source/games/duke/src/spawn_r.cpp @@ -283,7 +283,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray* break; case TONGUE: if (actj) - act->spr.__int_angle = actj->int_ang(); + act->set_int_ang(actj->int_ang()); act->spr.pos.Z -= gs.playerheight; act->spr.zvel = 256 - (krand() & 511); act->spr.xvel = 64 - (krand() & 127); @@ -583,7 +583,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray* act->temp_data[0] = krand() & 2047; act->spr.cstat = randomFlip(); act->spr.xrepeat = act->spr.yrepeat = 8; - act->spr.__int_angle = krand() & 2047; + act->set_int_ang(krand() & 2047); } ChangeActorStat(act, STAT_MISC); break; @@ -603,12 +603,12 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray* break; } act->spr.cstat = CSTAT_SPRITE_INVISIBLE; - ChangeActorStat(act, 11); + ChangeActorStat(act, STAT_FX); break; case SOUNDFX: { act->spr.cstat |= CSTAT_SPRITE_INVISIBLE; - ChangeActorStat(act, 2); + ChangeActorStat(act, STAT_ZOMBIEACTOR); } break; case EXPLOSION2: @@ -617,7 +617,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray* case SMALLSMOKE: if (actj) { - act->spr.__int_angle = actj->int_ang(); + act->set_int_ang(actj->int_ang()); act->spr.shade = -64; act->spr.cstat = CSTAT_SPRITE_YCENTER | randomXFlip(); } @@ -688,7 +688,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray* if (act->spr.picnum == WATERBUBBLE) { if (actj) - act->spr.__int_angle = actj->int_ang(); + act->set_int_ang(actj->int_ang()); act->spr.xrepeat = act->spr.yrepeat = 1 + (krand() & 7); } else @@ -703,7 +703,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray* break; case TRASH: - if (act->spr.picnum != WATERDRIP) act->spr.__int_angle = krand() & 2047; + if (act->spr.picnum != WATERDRIP) act->set_int_ang(krand() & 2047); act->spr.xrepeat = 24; act->spr.yrepeat = 24; @@ -1034,7 +1034,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray* if (act->spr.picnum == RAT) { - act->spr.__int_angle = krand() & 2047; + act->set_int_ang(krand() & 2047); act->spr.xrepeat = act->spr.yrepeat = 48; act->spr.cstat = 0; } @@ -1355,7 +1355,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray* case STEAM: if (actj) { - act->spr.__int_angle = actj->int_ang(); + act->set_int_ang(actj->int_ang()); act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT; act->spr.xrepeat = act->spr.yrepeat = 1; act->spr.xvel = -8;