From 1294f10cd7c47bf0ccd5933d09b0f2cd77fab4cb Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 1 Jan 2022 17:14:49 +0100 Subject: [PATCH] - SW: fixed negated FAFcansee call in explosion code. --- source/games/sw/src/weapon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/sw/src/weapon.cpp b/source/games/sw/src/weapon.cpp index ca4852941..3100ffa70 100644 --- a/source/games/sw/src/weapon.cpp +++ b/source/games/sw/src/weapon.cpp @@ -7280,7 +7280,7 @@ int DoExpDamageTest(DSWActor* actor) if ((unsigned)dist > actor->user.Radius) continue; - if (FAFcansee(itActor, ActorZOfMiddle(itActor), actor, actor->spr.pos.Z)) + if (!FAFcansee(itActor, ActorZOfMiddle(itActor), actor, actor->spr.pos.Z)) continue; if ((itActor->spr.extra & SPRX_BREAKABLE))