mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 00:41:55 +00:00
- cleaned out tileHeight calls in SW's panel.cpp.
Direct access to tile numbers has been significantly reduced.
This commit is contained in:
parent
f479f995a1
commit
1258ddc551
1 changed files with 73 additions and 116 deletions
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@ -107,6 +107,12 @@ void pNullAnimator(PANEL_SPRITE*)
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return;
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return;
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}
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}
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inline int pspheight(PANEL_SPRITE* psp)
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{
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auto tex = tileGetTexture(psp->picndx);
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return (int)tex->GetDisplayHeight();
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//
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//
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//
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//
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@ -805,9 +811,9 @@ inline double pspCosVel(PANEL_SPRITE* const psp, int const ang = INT_MAX)
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return psp->vel * synctics * BobVal((ang == INT_MAX ? psp->ang : ang) + 512) / 256.;
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return psp->vel * synctics * BobVal((ang == INT_MAX ? psp->ang : ang) + 512) / 256.;
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}
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}
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inline double pspPresentRetractScale(int const picnum, double const defaultheight)
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inline double pspPresentRetractScale(PANEL_SPRITE* psp, double const defaultheight)
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{
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{
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double const picheight = tileHeight(picnum);
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double const picheight = pspheight(psp);
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return picheight == defaultheight ? 1 : picheight / defaultheight;
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return picheight == defaultheight ? 1 : picheight / defaultheight;
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}
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}
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@ -981,7 +987,8 @@ void SpecialUziRetractFunc(PANEL_SPRITE* psp)
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psp->backupy();
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psp->backupy();
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psp->pos.Y += 4 * synctics;
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psp->pos.Y += 4 * synctics;
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if (psp->pos.Y >= 200 + tileHeight(psp->picnum))
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auto tex = tileGetTexture(psp->picnum);
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if (psp->pos.Y >= 200 + (int)tex->GetDisplayHeight())
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{
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{
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pKillSprite(psp);
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pKillSprite(psp);
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}
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}
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@ -1062,7 +1069,7 @@ void InitWeaponSword(PLAYER* pp)
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if (!pp->Wpn[WPN_SWORD])
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if (!pp->Wpn[WPN_SWORD])
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{
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{
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psp = pp->Wpn[WPN_SWORD] = pSpawnSprite(pp, ps_PresentSword, PRI_MID, SWORD_XOFF, SWORD_YOFF);
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psp = pp->Wpn[WPN_SWORD] = pSpawnSprite(pp, ps_PresentSword, PRI_MID, SWORD_XOFF, SWORD_YOFF);
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psp->pos.Y += tileHeight(psp->picndx);
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psp->pos.Y += pspheight(psp);
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psp->backupy();
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psp->backupy();
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}
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}
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@ -1116,7 +1123,7 @@ void pSwordPresent(PANEL_SPRITE* psp)
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return;
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return;
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psp->backupy();
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psp->backupy();
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psp->pos.Y -= 3 * synctics * pspPresentRetractScale(psp->picndx, 136);
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psp->pos.Y -= 3 * synctics * pspPresentRetractScale(psp, 136);
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if (psp->pos.Y < SWORD_YOFF)
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if (psp->pos.Y < SWORD_YOFF)
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{
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{
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@ -1187,7 +1194,7 @@ void pSwordSlideDown(PANEL_SPRITE* psp)
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// NOT still holding down the fire key - stop swinging
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// NOT still holding down the fire key - stop swinging
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pSetState(psp, psp->PresentState);
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pSetState(psp, psp->PresentState);
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psp->opos.X = psp->pos.X = SWORD_XOFF;
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psp->opos.X = psp->pos.X = SWORD_XOFF;
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psp->opos.Y = psp->pos.Y = SWORD_YOFF + tileHeight(psp->picndx);
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psp->opos.Y = psp->pos.Y = SWORD_YOFF + pspheight(psp);
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psp->backupboby();
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psp->backupboby();
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}
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}
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}
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}
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@ -1253,7 +1260,7 @@ void pSwordSlideDownR(PANEL_SPRITE* psp)
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// NOT still holding down the fire key - stop swinging
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// NOT still holding down the fire key - stop swinging
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pSetState(psp, psp->PresentState);
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pSetState(psp, psp->PresentState);
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psp->opos.X = psp->pos.X = SWORD_XOFF;
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psp->opos.X = psp->pos.X = SWORD_XOFF;
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psp->opos.Y = psp->pos.Y = SWORD_YOFF + tileHeight(psp->picndx);
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psp->opos.Y = psp->pos.Y = SWORD_YOFF + pspheight(psp);
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psp->backupboby();
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psp->backupboby();
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}
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}
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}
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}
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@ -1284,14 +1291,12 @@ void pSwordBobSetup(PANEL_SPRITE* psp)
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void pSwordHide(PANEL_SPRITE* psp)
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void pSwordHide(PANEL_SPRITE* psp)
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{
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{
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int picnum = psp->picndx;
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psp->backupy();
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psp->backupy();
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psp->pos.Y += 3 * synctics;
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psp->pos.Y += 3 * synctics;
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if (psp->pos.Y >= SWORD_YOFF + tileHeight(picnum))
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if (psp->pos.Y >= SWORD_YOFF + pspheight(psp))
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{
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{
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psp->opos.Y = psp->pos.Y = SWORD_YOFF + tileHeight(picnum);
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psp->opos.Y = psp->pos.Y = SWORD_YOFF + pspheight(psp);
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psp->opos.X = psp->pos.X = SWORD_XOFF;
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psp->opos.X = psp->pos.X = SWORD_XOFF;
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pWeaponUnHideKeys(psp, psp->PresentState);
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pWeaponUnHideKeys(psp, psp->PresentState);
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@ -1365,12 +1370,10 @@ void pSwordAttack(PANEL_SPRITE* psp)
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void pSwordRetract(PANEL_SPRITE* psp)
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void pSwordRetract(PANEL_SPRITE* psp)
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{
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{
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int picnum = psp->picndx;
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psp->backupy();
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psp->backupy();
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psp->pos.Y += 3 * synctics * pspPresentRetractScale(picnum, 136);
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psp->pos.Y += 3 * synctics * pspPresentRetractScale(psp, 136);
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if (psp->pos.Y >= SWORD_YOFF + tileHeight(picnum))
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if (psp->pos.Y >= SWORD_YOFF + pspheight(psp))
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{
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{
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psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
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psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
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psp->PlayerP->Wpn[WPN_SWORD] = nullptr;
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psp->PlayerP->Wpn[WPN_SWORD] = nullptr;
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@ -1520,7 +1523,7 @@ void InitWeaponStar(PLAYER* pp)
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if (!pp->Wpn[WPN_STAR])
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if (!pp->Wpn[WPN_STAR])
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{
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{
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psp = pp->Wpn[WPN_STAR] = pSpawnSprite(pp, ps_PresentStar, PRI_MID, STAR_XOFF, STAR_YOFF);
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psp = pp->Wpn[WPN_STAR] = pSpawnSprite(pp, ps_PresentStar, PRI_MID, STAR_XOFF, STAR_YOFF);
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psp->pos.Y += tileHeight(psp->picndx);
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psp->pos.Y += pspheight(psp);
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psp->backupy();
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psp->backupy();
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}
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}
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@ -1618,14 +1621,12 @@ void pLStarBobSetup(PANEL_SPRITE* psp)
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void pStarHide(PANEL_SPRITE* psp)
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void pStarHide(PANEL_SPRITE* psp)
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{
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{
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int picnum = psp->picndx;
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psp->backupy();
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psp->backupy();
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psp->pos.Y += 3 * synctics;
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psp->pos.Y += 3 * synctics;
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if (psp->pos.Y >= STAR_YOFF + tileHeight(picnum))
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if (psp->pos.Y >= STAR_YOFF + pspheight(psp))
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{
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{
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psp->opos.Y = psp->pos.Y = STAR_YOFF + tileHeight(picnum);
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psp->opos.Y = psp->pos.Y = STAR_YOFF + pspheight(psp);
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pWeaponUnHideKeys(psp, psp->PresentState);
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pWeaponUnHideKeys(psp, psp->PresentState);
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}
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}
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@ -1692,12 +1693,10 @@ void pStarThrow(PANEL_SPRITE* psp)
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void pStarRetract(PANEL_SPRITE* psp)
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void pStarRetract(PANEL_SPRITE* psp)
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{
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{
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int picnum = psp->picndx;
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psp->backupy();
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psp->backupy();
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psp->pos.Y += 3 * synctics;
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psp->pos.Y += 3 * synctics;
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if (psp->pos.Y >= STAR_YOFF + tileHeight(picnum))
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if (psp->pos.Y >= STAR_YOFF + pspheight(psp))
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{
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{
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psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
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psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
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@ -2089,7 +2088,7 @@ void pUziReloadRetract(PANEL_SPRITE* nclip)
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gun->pos.X -= xadj;
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gun->pos.X -= xadj;
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gun->pos.Y += yadj;
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gun->pos.Y += yadj;
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if (gun->pos.Y > UZI_RELOAD_YOFF + tileHeight(gun->picndx))
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if (gun->pos.Y > UZI_RELOAD_YOFF + pspheight(gun))
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{
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{
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pSetState(gun, ps_UziDoneReload);
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pSetState(gun, ps_UziDoneReload);
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pKillSprite(nclip);
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pKillSprite(nclip);
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@ -2211,7 +2210,7 @@ void InitWeaponUzi(PLAYER* pp)
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if (!pp->Wpn[WPN_UZI])
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if (!pp->Wpn[WPN_UZI])
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{
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{
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psp = pp->Wpn[WPN_UZI] = pSpawnSprite(pp, ps_PresentUzi, PRI_MID, 160 + UZI_XOFF, UZI_YOFF);
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psp = pp->Wpn[WPN_UZI] = pSpawnSprite(pp, ps_PresentUzi, PRI_MID, 160 + UZI_XOFF, UZI_YOFF);
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psp->pos.Y += tileHeight(psp->picndx);
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psp->pos.Y += pspheight(psp);
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psp->backupy();
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psp->backupy();
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}
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}
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@ -2293,7 +2292,7 @@ PANEL_SPRITE* InitWeaponUzi2(PANEL_SPRITE* uzi_orig)
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pp->WpnUziType = 0; // 0 is up, 1 is retract
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pp->WpnUziType = 0; // 0 is up, 1 is retract
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New = pSpawnSprite(pp, ps_PresentUzi2, PRI_MID, 160 - UZI_XOFF, UZI_YOFF);
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New = pSpawnSprite(pp, ps_PresentUzi2, PRI_MID, 160 - UZI_XOFF, UZI_YOFF);
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New->pos.Y += tileHeight(New->picndx);
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New->pos.Y += pspheight(New);
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New->opos.Y = New->pos.Y;
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New->opos.Y = New->pos.Y;
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uzi_orig->sibling = New;
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uzi_orig->sibling = New;
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@ -2324,7 +2323,7 @@ PANEL_SPRITE* InitWeaponUziSecondaryReload(PANEL_SPRITE* uzi_orig)
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PLAYER* pp = uzi_orig->PlayerP;
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PLAYER* pp = uzi_orig->PlayerP;
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New = pSpawnSprite(pp, ps_PresentUzi, PRI_MID, 160 - UZI_XOFF, UZI_YOFF);
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New = pSpawnSprite(pp, ps_PresentUzi, PRI_MID, 160 - UZI_XOFF, UZI_YOFF);
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New->pos.Y += tileHeight(New->picndx);
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New->pos.Y += pspheight(New);
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New->opos.Y = New->pos.Y;
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New->opos.Y = New->pos.Y;
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New->flags |= (PANF_XFLIP);
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New->flags |= (PANF_XFLIP);
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@ -2453,14 +2452,12 @@ void pUziStartReload(PANEL_SPRITE* psp)
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void pUziHide(PANEL_SPRITE* psp)
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void pUziHide(PANEL_SPRITE* psp)
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{
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{
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int picnum = psp->picndx;
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psp->backupy();
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psp->backupy();
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psp->pos.Y += 3 * synctics;
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psp->pos.Y += 3 * synctics;
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if (psp->pos.Y >= 200 + tileHeight(picnum))
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if (psp->pos.Y >= 200 + pspheight(psp))
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{
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{
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psp->opos.Y = psp->pos.Y = 200 + tileHeight(picnum);
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psp->opos.Y = psp->pos.Y = 200 + pspheight(psp);
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if (psp->flags & (PANF_PRIMARY) && psp->PlayerP->WpnUziType != 1)
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if (psp->flags & (PANF_PRIMARY) && psp->PlayerP->WpnUziType != 1)
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{
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{
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@ -2631,12 +2628,10 @@ void pUziFire(PANEL_SPRITE* psp)
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void pUziRetract(PANEL_SPRITE* psp)
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void pUziRetract(PANEL_SPRITE* psp)
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{
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{
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// PANEL_SPRITE* sib = psp->sibling;
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// PANEL_SPRITE* sib = psp->sibling;
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int picnum = psp->picndx;
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psp->backupy();
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psp->backupy();
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psp->pos.Y += 3 * synctics;
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psp->pos.Y += 3 * synctics;
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if (psp->pos.Y >= 200 + tileHeight(picnum))
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if (psp->pos.Y >= 200 + pspheight(psp))
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{
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{
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// if in the reload phase and its retracting then get rid of uzi
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// if in the reload phase and its retracting then get rid of uzi
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// no matter whether it is PRIMARY/SECONDARY/neither.
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// no matter whether it is PRIMARY/SECONDARY/neither.
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@ -2952,7 +2947,7 @@ void InitWeaponShotgun(PLAYER* pp)
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if (!pp->Wpn[pp->WeaponType])
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if (!pp->Wpn[pp->WeaponType])
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{
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{
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psp = pp->Wpn[pp->WeaponType] = pSpawnSprite(pp, ps_PresentShotgun, PRI_MID, SHOTGUN_XOFF, SHOTGUN_YOFF);
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psp = pp->Wpn[pp->WeaponType] = pSpawnSprite(pp, ps_PresentShotgun, PRI_MID, SHOTGUN_XOFF, SHOTGUN_YOFF);
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psp->pos.Y += tileHeight(psp->picndx);
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psp->pos.Y += pspheight(psp);
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psp->backupy();
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psp->backupy();
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}
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}
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@ -3056,16 +3051,14 @@ void pShotgunRecoilUp(PANEL_SPRITE* psp)
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#if 1
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#if 1
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void pShotgunReloadDown(PANEL_SPRITE* psp)
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void pShotgunReloadDown(PANEL_SPRITE* psp)
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{
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{
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int picnum = psp->picndx;
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psp->backupy();
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psp->backupy();
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psp->pos.Y += 3 * synctics;
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psp->pos.Y += 3 * synctics;
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if (psp->pos.Y >= SHOTGUN_YOFF + (tileHeight(picnum)/2))
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if (psp->pos.Y >= SHOTGUN_YOFF + (pspheight(psp)/2))
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{
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{
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PlaySound(DIGI_ROCKET_UP, psp->PlayerP,v3df_follow|v3df_dontpan|v3df_doppler);
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PlaySound(DIGI_ROCKET_UP, psp->PlayerP,v3df_follow|v3df_dontpan|v3df_doppler);
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psp->opos.Y = psp->pos.Y = SHOTGUN_YOFF + (tileHeight(picnum)/2);
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psp->opos.Y = psp->pos.Y = SHOTGUN_YOFF + (pspheight(psp)/2);
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pStatePlusOne(psp);
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pStatePlusOne(psp);
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}
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}
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@ -3193,14 +3186,12 @@ PANEL_STATE ps_ShotgunFlash[] =
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void pShotgunHide(PANEL_SPRITE* psp)
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void pShotgunHide(PANEL_SPRITE* psp)
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{
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{
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int picnum = psp->picndx;
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psp->backupy();
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psp->backupy();
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psp->pos.Y += 3 * synctics;
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psp->pos.Y += 3 * synctics;
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if (psp->pos.Y >= SHOTGUN_YOFF + tileHeight(picnum))
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if (psp->pos.Y >= SHOTGUN_YOFF + pspheight(psp))
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{
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{
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psp->opos.Y = psp->pos.Y = SHOTGUN_YOFF + tileHeight(picnum);
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psp->opos.Y = psp->pos.Y = SHOTGUN_YOFF + pspheight(psp);
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pWeaponUnHideKeys(psp, psp->PresentState);
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pWeaponUnHideKeys(psp, psp->PresentState);
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}
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}
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@ -3352,12 +3343,10 @@ void pShotgunFire(PANEL_SPRITE* psp)
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void pShotgunRetract(PANEL_SPRITE* psp)
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void pShotgunRetract(PANEL_SPRITE* psp)
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{
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{
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int picnum = psp->picndx;
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psp->backupy();
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psp->backupy();
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psp->pos.Y += 3 * synctics;
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psp->pos.Y += 3 * synctics;
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if (psp->pos.Y >= SHOTGUN_YOFF + tileHeight(picnum) + 50)
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if (psp->pos.Y >= SHOTGUN_YOFF + pspheight(psp) + 50)
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{
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{
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psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
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psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
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psp->PlayerP->Wpn[psp->WeaponType] = nullptr;
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psp->PlayerP->Wpn[psp->WeaponType] = nullptr;
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||||||
|
@ -3508,7 +3497,7 @@ void InitWeaponRail(PLAYER* pp)
|
||||||
if (!pp->Wpn[pp->WeaponType])
|
if (!pp->Wpn[pp->WeaponType])
|
||||||
{
|
{
|
||||||
psp = pp->Wpn[pp->WeaponType] = pSpawnSprite(pp, ps_PresentRail, PRI_MID, RAIL_XOFF, RAIL_YOFF);
|
psp = pp->Wpn[pp->WeaponType] = pSpawnSprite(pp, ps_PresentRail, PRI_MID, RAIL_XOFF, RAIL_YOFF);
|
||||||
psp->pos.Y += tileHeight(psp->picndx);
|
psp->pos.Y += pspheight(psp);
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3654,14 +3643,12 @@ void pRailBobSetup(PANEL_SPRITE* psp)
|
||||||
|
|
||||||
void pRailHide(PANEL_SPRITE* psp)
|
void pRailHide(PANEL_SPRITE* psp)
|
||||||
{
|
{
|
||||||
int picnum = psp->picndx;
|
|
||||||
|
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
psp->pos.Y += 3 * synctics;
|
psp->pos.Y += 3 * synctics;
|
||||||
|
|
||||||
if (psp->pos.Y >= RAIL_YOFF + tileHeight(picnum))
|
if (psp->pos.Y >= RAIL_YOFF + pspheight(psp))
|
||||||
{
|
{
|
||||||
psp->opos.Y = psp->pos.Y = RAIL_YOFF + tileHeight(picnum);
|
psp->opos.Y = psp->pos.Y = RAIL_YOFF + pspheight(psp);
|
||||||
|
|
||||||
pWeaponUnHideKeys(psp, psp->PresentState);
|
pWeaponUnHideKeys(psp, psp->PresentState);
|
||||||
}
|
}
|
||||||
|
@ -3787,12 +3774,10 @@ void pRailFire(PANEL_SPRITE* psp)
|
||||||
|
|
||||||
void pRailRetract(PANEL_SPRITE* psp)
|
void pRailRetract(PANEL_SPRITE* psp)
|
||||||
{
|
{
|
||||||
int picnum = psp->picndx;
|
|
||||||
|
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
psp->pos.Y += 3 * synctics;
|
psp->pos.Y += 3 * synctics;
|
||||||
|
|
||||||
if (psp->pos.Y >= RAIL_YOFF + tileHeight(picnum) + 50)
|
if (psp->pos.Y >= RAIL_YOFF + pspheight(psp) + 50)
|
||||||
{
|
{
|
||||||
psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
|
psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
|
||||||
psp->PlayerP->Wpn[psp->WeaponType] = nullptr;
|
psp->PlayerP->Wpn[psp->WeaponType] = nullptr;
|
||||||
|
@ -4013,7 +3998,7 @@ void InitWeaponHothead(PLAYER* pp)
|
||||||
if (!pp->Wpn[WPN_HOTHEAD])
|
if (!pp->Wpn[WPN_HOTHEAD])
|
||||||
{
|
{
|
||||||
psp = pp->Wpn[WPN_HOTHEAD] = pSpawnSprite(pp, ps_PresentHothead, PRI_MID, HOTHEAD_XOFF, HOTHEAD_YOFF);
|
psp = pp->Wpn[WPN_HOTHEAD] = pSpawnSprite(pp, ps_PresentHothead, PRI_MID, HOTHEAD_XOFF, HOTHEAD_YOFF);
|
||||||
psp->pos.Y += tileHeight(psp->picndx);
|
psp->pos.Y += pspheight(psp);
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4132,15 +4117,15 @@ void pHotheadBobSetup(PANEL_SPRITE* psp)
|
||||||
|
|
||||||
void pHotheadHide(PANEL_SPRITE* psp)
|
void pHotheadHide(PANEL_SPRITE* psp)
|
||||||
{
|
{
|
||||||
int picnum = psp->picndx;
|
auto tex = tileGetTexture(psp->picndx);
|
||||||
|
|
||||||
psp->backupx();
|
psp->backupx();
|
||||||
psp->pos.X += 3 * synctics;
|
psp->pos.X += 3 * synctics;
|
||||||
|
|
||||||
if (psp->pos.X >= HOTHEAD_XOFF + tileWidth(picnum) || psp->pos.Y >= HOTHEAD_YOFF + tileHeight(picnum))
|
if (psp->pos.X >= HOTHEAD_XOFF + tex->GetDisplayWidth() || psp->pos.Y >= HOTHEAD_YOFF + tex->GetDisplayHeight())
|
||||||
{
|
{
|
||||||
psp->opos.X = psp->pos.X = HOTHEAD_XOFF;
|
psp->opos.X = psp->pos.X = HOTHEAD_XOFF;
|
||||||
psp->opos.Y = psp->pos.Y = HOTHEAD_YOFF + tileHeight(picnum);
|
psp->opos.Y = psp->pos.Y = HOTHEAD_YOFF + tex->GetDisplayHeight();
|
||||||
|
|
||||||
pWeaponUnHideKeys(psp, psp->PresentState);
|
pWeaponUnHideKeys(psp, psp->PresentState);
|
||||||
}
|
}
|
||||||
|
@ -4250,12 +4235,10 @@ void pHotheadAttack(PANEL_SPRITE* psp)
|
||||||
|
|
||||||
void pHotheadRetract(PANEL_SPRITE* psp)
|
void pHotheadRetract(PANEL_SPRITE* psp)
|
||||||
{
|
{
|
||||||
int picnum = psp->picndx;
|
|
||||||
|
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
psp->pos.Y += 3 * synctics;
|
psp->pos.Y += 3 * synctics;
|
||||||
|
|
||||||
if (psp->pos.Y >= HOTHEAD_YOFF + tileHeight(picnum))
|
if (psp->pos.Y >= HOTHEAD_YOFF + pspheight(psp))
|
||||||
{
|
{
|
||||||
psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
|
psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
|
||||||
psp->PlayerP->Wpn[WPN_HOTHEAD] = nullptr;
|
psp->PlayerP->Wpn[WPN_HOTHEAD] = nullptr;
|
||||||
|
@ -4302,13 +4285,14 @@ PANEL_STATE ps_OnFire[] =
|
||||||
void SpawnOnFire(PLAYER* pp)
|
void SpawnOnFire(PLAYER* pp)
|
||||||
{
|
{
|
||||||
PANEL_SPRITE* fire;
|
PANEL_SPRITE* fire;
|
||||||
short x = 50;
|
int x = 50;
|
||||||
|
|
||||||
while (x < 320)
|
while (x < 320)
|
||||||
{
|
{
|
||||||
fire = pSpawnSprite(pp, &ps_OnFire[RANDOM_P2(8<<8)>>8], PRI_FRONT, x, ON_FIRE_Y_BOT);
|
fire = pSpawnSprite(pp, &ps_OnFire[RANDOM_P2(8<<8)>>8], PRI_FRONT, x, ON_FIRE_Y_BOT);
|
||||||
fire->flags |= PANF_WEAPON_SPRITE;
|
fire->flags |= PANF_WEAPON_SPRITE;
|
||||||
x += tileWidth(fire->picndx);
|
auto tex = tileGetTexture(fire->picndx);
|
||||||
|
x += (int)tex->GetDisplayWidth();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4492,7 +4476,7 @@ void InitWeaponMicro(PLAYER* pp)
|
||||||
if (!pp->Wpn[WPN_MICRO])
|
if (!pp->Wpn[WPN_MICRO])
|
||||||
{
|
{
|
||||||
psp = pp->Wpn[WPN_MICRO] = pSpawnSprite(pp, ps_PresentMicro, PRI_MID, MICRO_XOFF, MICRO_YOFF);
|
psp = pp->Wpn[WPN_MICRO] = pSpawnSprite(pp, ps_PresentMicro, PRI_MID, MICRO_XOFF, MICRO_YOFF);
|
||||||
psp->pos.Y += tileHeight(psp->picndx);
|
psp->pos.Y += pspheight(psp);
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4644,14 +4628,12 @@ void pMicroBobSetup(PANEL_SPRITE* psp)
|
||||||
|
|
||||||
void pMicroHide(PANEL_SPRITE* psp)
|
void pMicroHide(PANEL_SPRITE* psp)
|
||||||
{
|
{
|
||||||
int picnum = psp->picndx;
|
|
||||||
|
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
psp->pos.Y += 3 * synctics;
|
psp->pos.Y += 3 * synctics;
|
||||||
|
|
||||||
if (psp->pos.Y >= MICRO_YOFF + tileHeight(picnum) + 20)
|
if (psp->pos.Y >= MICRO_YOFF + pspheight(psp) + 20)
|
||||||
{
|
{
|
||||||
psp->opos.Y = psp->pos.Y = MICRO_YOFF + tileHeight(picnum) + 20;
|
psp->opos.Y = psp->pos.Y = MICRO_YOFF + pspheight(psp) + 20;
|
||||||
psp->opos.X = psp->pos.X = MICRO_XOFF;
|
psp->opos.X = psp->pos.X = MICRO_XOFF;
|
||||||
|
|
||||||
pWeaponUnHideKeys(psp, psp->PresentState);
|
pWeaponUnHideKeys(psp, psp->PresentState);
|
||||||
|
@ -4886,12 +4868,10 @@ void pMicroFire(PANEL_SPRITE* psp)
|
||||||
|
|
||||||
void pMicroRetract(PANEL_SPRITE* psp)
|
void pMicroRetract(PANEL_SPRITE* psp)
|
||||||
{
|
{
|
||||||
int picnum = psp->picndx;
|
|
||||||
|
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
psp->pos.Y += 3 * synctics;
|
psp->pos.Y += 3 * synctics;
|
||||||
|
|
||||||
if (psp->pos.Y >= MICRO_YOFF + tileHeight(picnum))
|
if (psp->pos.Y >= MICRO_YOFF + pspheight(psp))
|
||||||
{
|
{
|
||||||
psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
|
psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
|
||||||
psp->PlayerP->Wpn[WPN_MICRO] = nullptr;
|
psp->PlayerP->Wpn[WPN_MICRO] = nullptr;
|
||||||
|
@ -5044,7 +5024,7 @@ void InitWeaponHeart(PLAYER* pp)
|
||||||
if (!pp->Wpn[WPN_HEART])
|
if (!pp->Wpn[WPN_HEART])
|
||||||
{
|
{
|
||||||
psp = pp->Wpn[WPN_HEART] = pSpawnSprite(pp, ps_PresentHeart, PRI_MID, 160 + 10, HEART_YOFF);
|
psp = pp->Wpn[WPN_HEART] = pSpawnSprite(pp, ps_PresentHeart, PRI_MID, 160 + 10, HEART_YOFF);
|
||||||
psp->pos.Y += tileHeight(psp->picndx);
|
psp->pos.Y += pspheight(psp);
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5120,14 +5100,12 @@ void pHeartBobSetup(PANEL_SPRITE* psp)
|
||||||
|
|
||||||
void pHeartHide(PANEL_SPRITE* psp)
|
void pHeartHide(PANEL_SPRITE* psp)
|
||||||
{
|
{
|
||||||
int picnum = psp->picndx;
|
|
||||||
|
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
psp->pos.Y += 3 * synctics;
|
psp->pos.Y += 3 * synctics;
|
||||||
|
|
||||||
if (psp->pos.Y >= HEART_YOFF + tileHeight(picnum))
|
if (psp->pos.Y >= HEART_YOFF + pspheight(psp))
|
||||||
{
|
{
|
||||||
psp->opos.Y = psp->pos.Y = HEART_YOFF + tileHeight(picnum);
|
psp->opos.Y = psp->pos.Y = HEART_YOFF + pspheight(psp);
|
||||||
|
|
||||||
pWeaponUnHideKeys(psp, psp->PresentState);
|
pWeaponUnHideKeys(psp, psp->PresentState);
|
||||||
}
|
}
|
||||||
|
@ -5249,12 +5227,10 @@ void pHeartAttack(PANEL_SPRITE* psp)
|
||||||
|
|
||||||
void pHeartRetract(PANEL_SPRITE* psp)
|
void pHeartRetract(PANEL_SPRITE* psp)
|
||||||
{
|
{
|
||||||
int picnum = psp->picndx;
|
|
||||||
|
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
psp->pos.Y += 3 * synctics;
|
psp->pos.Y += 3 * synctics;
|
||||||
|
|
||||||
if (psp->pos.Y >= HEART_YOFF + tileHeight(picnum))
|
if (psp->pos.Y >= HEART_YOFF + pspheight(psp))
|
||||||
{
|
{
|
||||||
psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
|
psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
|
||||||
psp->PlayerP->Wpn[WPN_HEART] = nullptr;
|
psp->PlayerP->Wpn[WPN_HEART] = nullptr;
|
||||||
|
@ -5602,7 +5578,7 @@ void InitWeaponGrenade(PLAYER* pp)
|
||||||
if (!pp->Wpn[WPN_GRENADE])
|
if (!pp->Wpn[WPN_GRENADE])
|
||||||
{
|
{
|
||||||
psp = pp->Wpn[WPN_GRENADE] = pSpawnSprite(pp, ps_PresentGrenade, PRI_MID, GRENADE_XOFF, GRENADE_YOFF);
|
psp = pp->Wpn[WPN_GRENADE] = pSpawnSprite(pp, ps_PresentGrenade, PRI_MID, GRENADE_XOFF, GRENADE_YOFF);
|
||||||
psp->pos.Y += tileHeight(psp->picndx);
|
psp->pos.Y += pspheight(psp);
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5641,8 +5617,6 @@ void InitWeaponGrenade(PLAYER* pp)
|
||||||
|
|
||||||
void pGrenadeRecoilDown(PANEL_SPRITE* psp)
|
void pGrenadeRecoilDown(PANEL_SPRITE* psp)
|
||||||
{
|
{
|
||||||
// int picnum = psp->picndx;
|
|
||||||
|
|
||||||
psp->backupcoords();
|
psp->backupcoords();
|
||||||
|
|
||||||
psp->pos.X += pspCosVel(psp);
|
psp->pos.X += pspCosVel(psp);
|
||||||
|
@ -5650,11 +5624,8 @@ void pGrenadeRecoilDown(PANEL_SPRITE* psp)
|
||||||
|
|
||||||
psp->vel -= 24 * synctics;
|
psp->vel -= 24 * synctics;
|
||||||
|
|
||||||
// if (psp->y >= GRENADE_YOFF + tileHeight(picnum))
|
|
||||||
if (psp->vel < 400)
|
if (psp->vel < 400)
|
||||||
{
|
{
|
||||||
// psp->ox = psp->y = GRENADE_YOFF + tileHeight(picnum);
|
|
||||||
|
|
||||||
psp->vel = 400;
|
psp->vel = 400;
|
||||||
psp->ang = NORM_ANGLE(psp->ang + 1024);
|
psp->ang = NORM_ANGLE(psp->ang + 1024);
|
||||||
|
|
||||||
|
@ -5747,14 +5718,12 @@ void pGrenadeBobSetup(PANEL_SPRITE* psp)
|
||||||
|
|
||||||
void pGrenadeHide(PANEL_SPRITE* psp)
|
void pGrenadeHide(PANEL_SPRITE* psp)
|
||||||
{
|
{
|
||||||
int picnum = psp->picndx;
|
|
||||||
|
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
psp->pos.Y += 3 * synctics;
|
psp->pos.Y += 3 * synctics;
|
||||||
|
|
||||||
if (psp->pos.Y >= GRENADE_YOFF + tileHeight(picnum))
|
if (psp->pos.Y >= GRENADE_YOFF + pspheight(psp))
|
||||||
{
|
{
|
||||||
psp->opos.Y = psp->pos.Y = GRENADE_YOFF + tileHeight(picnum);
|
psp->opos.Y = psp->pos.Y = GRENADE_YOFF + pspheight(psp);
|
||||||
psp->opos.X = psp->pos.X = GRENADE_XOFF;
|
psp->opos.X = psp->pos.X = GRENADE_XOFF;
|
||||||
|
|
||||||
pGrenadePresentSetup(psp);
|
pGrenadePresentSetup(psp);
|
||||||
|
@ -5823,12 +5792,10 @@ void pGrenadeFire(PANEL_SPRITE* psp)
|
||||||
|
|
||||||
void pGrenadeRetract(PANEL_SPRITE* psp)
|
void pGrenadeRetract(PANEL_SPRITE* psp)
|
||||||
{
|
{
|
||||||
int picnum = psp->picndx;
|
|
||||||
|
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
psp->pos.Y += 3 * synctics;
|
psp->pos.Y += 3 * synctics;
|
||||||
|
|
||||||
if (psp->pos.Y >= GRENADE_YOFF + tileHeight(picnum))
|
if (psp->pos.Y >= GRENADE_YOFF + pspheight(psp))
|
||||||
{
|
{
|
||||||
psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
|
psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
|
||||||
psp->PlayerP->Wpn[WPN_GRENADE] = nullptr;
|
psp->PlayerP->Wpn[WPN_GRENADE] = nullptr;
|
||||||
|
@ -5918,7 +5885,7 @@ void InitWeaponMine(PLAYER* pp)
|
||||||
if (!pp->Wpn[WPN_MINE])
|
if (!pp->Wpn[WPN_MINE])
|
||||||
{
|
{
|
||||||
psp = pp->Wpn[WPN_MINE] = pSpawnSprite(pp, ps_PresentMine, PRI_MID, MINE_XOFF, MINE_YOFF);
|
psp = pp->Wpn[WPN_MINE] = pSpawnSprite(pp, ps_PresentMine, PRI_MID, MINE_XOFF, MINE_YOFF);
|
||||||
psp->pos.Y += tileHeight(psp->picndx);
|
psp->pos.Y += pspheight(psp);
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5970,11 +5937,11 @@ void pMineLower(PANEL_SPRITE* psp)
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
psp->pos.Y += 4 * synctics;
|
psp->pos.Y += 4 * synctics;
|
||||||
|
|
||||||
if (psp->pos.Y > MINE_YOFF + tileHeight(psp->picndx))
|
if (psp->pos.Y > MINE_YOFF + pspheight(psp))
|
||||||
{
|
{
|
||||||
if (!WeaponOK(psp->PlayerP))
|
if (!WeaponOK(psp->PlayerP))
|
||||||
return;
|
return;
|
||||||
psp->opos.Y = psp->pos.Y = MINE_YOFF + tileHeight(psp->picndx);
|
psp->opos.Y = psp->pos.Y = MINE_YOFF + pspheight(psp);
|
||||||
pStatePlusOne(psp);
|
pStatePlusOne(psp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6046,14 +6013,12 @@ void pMineBobSetup(PANEL_SPRITE* psp)
|
||||||
|
|
||||||
void pMineHide(PANEL_SPRITE* psp)
|
void pMineHide(PANEL_SPRITE* psp)
|
||||||
{
|
{
|
||||||
int picnum = psp->picndx;
|
|
||||||
|
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
psp->pos.Y += 3 * synctics;
|
psp->pos.Y += 3 * synctics;
|
||||||
|
|
||||||
if (psp->pos.Y >= MINE_YOFF + tileHeight(picnum))
|
if (psp->pos.Y >= MINE_YOFF + pspheight(psp))
|
||||||
{
|
{
|
||||||
psp->opos.Y = psp->pos.Y = MINE_YOFF + tileHeight(picnum);
|
psp->opos.Y = psp->pos.Y = MINE_YOFF + pspheight(psp);
|
||||||
psp->opos.X = psp->pos.X = MINE_XOFF;
|
psp->opos.X = psp->pos.X = MINE_XOFF;
|
||||||
|
|
||||||
pWeaponUnHideKeys(psp, psp->PresentState);
|
pWeaponUnHideKeys(psp, psp->PresentState);
|
||||||
|
@ -6125,12 +6090,10 @@ void pMineThrow(PANEL_SPRITE* psp)
|
||||||
|
|
||||||
void pMineRetract(PANEL_SPRITE* psp)
|
void pMineRetract(PANEL_SPRITE* psp)
|
||||||
{
|
{
|
||||||
int picnum = psp->picndx;
|
|
||||||
|
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
psp->pos.Y += 3 * synctics;
|
psp->pos.Y += 3 * synctics;
|
||||||
|
|
||||||
if (psp->pos.Y >= MINE_YOFF + tileHeight(picnum))
|
if (psp->pos.Y >= MINE_YOFF + pspheight(psp))
|
||||||
{
|
{
|
||||||
psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
|
psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
|
||||||
psp->PlayerP->Wpn[WPN_MINE] = nullptr;
|
psp->PlayerP->Wpn[WPN_MINE] = nullptr;
|
||||||
|
@ -6244,7 +6207,7 @@ void InitChops(PLAYER* pp)
|
||||||
if (!pp->Chops)
|
if (!pp->Chops)
|
||||||
{
|
{
|
||||||
psp = pp->Chops = pSpawnSprite(pp, ps_ChopsAttack1, PRI_MID, CHOPS_XOFF, CHOPS_YOFF);
|
psp = pp->Chops = pSpawnSprite(pp, ps_ChopsAttack1, PRI_MID, CHOPS_XOFF, CHOPS_YOFF);
|
||||||
psp->pos.Y += tileHeight(psp->picndx);
|
psp->pos.Y += pspheight(psp);
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6402,12 +6365,10 @@ void ChopsSetRetract(PLAYER* pp)
|
||||||
|
|
||||||
void pChopsRetract(PANEL_SPRITE* psp)
|
void pChopsRetract(PANEL_SPRITE* psp)
|
||||||
{
|
{
|
||||||
int picnum = psp->picndx;
|
|
||||||
|
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
psp->pos.Y += 6 * synctics;
|
psp->pos.Y += 6 * synctics;
|
||||||
|
|
||||||
if (psp->pos.Y >= CHOPS_YOFF + tileHeight(picnum))
|
if (psp->pos.Y >= CHOPS_YOFF + pspheight(psp))
|
||||||
{
|
{
|
||||||
if (RandomRange(1000) > 800)
|
if (RandomRange(1000) > 800)
|
||||||
PlayerSound(DIGI_GETTINGSTIFF,v3df_follow|v3df_dontpan,psp->PlayerP);
|
PlayerSound(DIGI_GETTINGSTIFF,v3df_follow|v3df_dontpan,psp->PlayerP);
|
||||||
|
@ -6685,7 +6646,7 @@ void InitWeaponFist(PLAYER* pp)
|
||||||
if (!pp->Wpn[WPN_FIST])
|
if (!pp->Wpn[WPN_FIST])
|
||||||
{
|
{
|
||||||
psp = pp->Wpn[WPN_FIST] = pSpawnSprite(pp, ps_PresentFist, PRI_MID, FIST_XOFF, FIST_YOFF);
|
psp = pp->Wpn[WPN_FIST] = pSpawnSprite(pp, ps_PresentFist, PRI_MID, FIST_XOFF, FIST_YOFF);
|
||||||
psp->pos.Y += tileHeight(psp->picndx);
|
psp->pos.Y += pspheight(psp);
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6856,7 +6817,7 @@ void pFistSlideDown(PANEL_SPRITE* psp)
|
||||||
// NOT still holding down the fire key - stop swinging
|
// NOT still holding down the fire key - stop swinging
|
||||||
pSetState(psp, psp->PresentState);
|
pSetState(psp, psp->PresentState);
|
||||||
psp->opos.X = psp->pos.X = FIST_XOFF;
|
psp->opos.X = psp->pos.X = FIST_XOFF;
|
||||||
psp->opos.Y = psp->pos.Y = FIST_YOFF + tileHeight(psp->picndx);
|
psp->opos.Y = psp->pos.Y = FIST_YOFF + pspheight(psp);
|
||||||
psp->backupboby();
|
psp->backupboby();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6952,7 +6913,7 @@ void pFistSlideDownR(PANEL_SPRITE* psp)
|
||||||
// NOT still holding down the fire key - stop swinging
|
// NOT still holding down the fire key - stop swinging
|
||||||
pSetState(psp, psp->PresentState);
|
pSetState(psp, psp->PresentState);
|
||||||
psp->opos.X = psp->pos.X = FIST_XOFF;
|
psp->opos.X = psp->pos.X = FIST_XOFF;
|
||||||
psp->opos.Y = psp->pos.Y = FIST_YOFF + tileHeight(psp->picndx);
|
psp->opos.Y = psp->pos.Y = FIST_YOFF + pspheight(psp);
|
||||||
psp->backupboby();
|
psp->backupboby();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6983,14 +6944,12 @@ void pFistBobSetup(PANEL_SPRITE* psp)
|
||||||
|
|
||||||
void pFistHide(PANEL_SPRITE* psp)
|
void pFistHide(PANEL_SPRITE* psp)
|
||||||
{
|
{
|
||||||
int picnum = psp->picndx;
|
|
||||||
|
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
psp->pos.Y += 3 * synctics;
|
psp->pos.Y += 3 * synctics;
|
||||||
|
|
||||||
if (psp->pos.Y >= FIST_YOFF + tileHeight(picnum))
|
if (psp->pos.Y >= FIST_YOFF + pspheight(psp))
|
||||||
{
|
{
|
||||||
psp->opos.Y = psp->pos.Y = FIST_YOFF + tileHeight(picnum);
|
psp->opos.Y = psp->pos.Y = FIST_YOFF + pspheight(psp);
|
||||||
|
|
||||||
pWeaponUnHideKeys(psp, psp->PresentState);
|
pWeaponUnHideKeys(psp, psp->PresentState);
|
||||||
}
|
}
|
||||||
|
@ -7073,12 +7032,10 @@ void pFistAttack(PANEL_SPRITE* psp)
|
||||||
|
|
||||||
void pFistRetract(PANEL_SPRITE* psp)
|
void pFistRetract(PANEL_SPRITE* psp)
|
||||||
{
|
{
|
||||||
int picnum = psp->picndx;
|
|
||||||
|
|
||||||
psp->backupy();
|
psp->backupy();
|
||||||
psp->pos.Y += 3 * synctics;
|
psp->pos.Y += 3 * synctics;
|
||||||
|
|
||||||
if (psp->pos.Y >= FIST_YOFF + tileHeight(picnum))
|
if (psp->pos.Y >= FIST_YOFF + pspheight(psp))
|
||||||
{
|
{
|
||||||
psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
|
psp->PlayerP->Flags &= ~(PF_WEAPON_RETRACT);
|
||||||
psp->PlayerP->Wpn[WPN_FIST] = nullptr;
|
psp->PlayerP->Wpn[WPN_FIST] = nullptr;
|
||||||
|
|
Loading…
Reference in a new issue