diff --git a/source/games/duke/src/actors.cpp b/source/games/duke/src/actors.cpp index a6600c5e5..28c570535 100644 --- a/source/games/duke/src/actors.cpp +++ b/source/games/duke/src/actors.cpp @@ -2608,7 +2608,7 @@ void handle_se00(DDukeActor* actor) sect->addfloorz(-2); zchange = -512; if (sect->floorz < actor->spr.pos.Z) - sect->floorz = actor->spr.pos.Z; + sect->setfloorz(actor->spr.pos.Z); } else if (sect->floorz < actor->spr.pos.Z) //z's are touching @@ -2616,7 +2616,7 @@ void handle_se00(DDukeActor* actor) sect->addfloorz(2); zchange = 512; if (sect->floorz > actor->spr.pos.Z) - sect->floorz = actor->spr.pos.Z; + sect->setfloorz(actor->spr.pos.Z); } } else if (actor->spr.extra == 3) @@ -4440,7 +4440,7 @@ void handle_se25(DDukeActor* actor, int t_index, int snd1, int snd2) sec->add_int_ceilingz(actor->spr.yvel << 4); if (sec->ceilingz > sec->floorz) { - sec->ceilingz = sec->floorz; + sec->setceilingz(sec->floorz); if (pistonsound && snd1 >= 0) S_PlayActorSound(snd1, actor); } @@ -4553,7 +4553,7 @@ void handle_se35(DDukeActor *actor, int SMALLSMOKE, int EXPLOSION2) case 0: sc->add_int_ceilingz(actor->spr.yvel); if (sc->ceilingz > sc->floorz) - sc->floorz = sc->ceilingz; + sc->setfloorz(sc->ceilingz); if (sc->ceilingz > actor->spr.pos.Z + 32) actor->temp_data[0]++; break;